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Overview:
For the full list of accesories head over to the Official Wiki.
The intention of the list is to make it easier for players to hunt for the accessories they are most likely to need in their playthrough, and to know at which point in the game they can aquire them. The List is ordered by what catagory the accessory belongs to (head, amulet etc) and within the catagories they are ordered after when you can expect to get them (early,mid, lategame).
Used ingame stats to get the most correct values (patch 2.0). I haven't added all of the accessories because that would take a long time. There are several more accessories that can be useful in particular instances. The majority of accessories in this game can atleast be conditionally useful, but this is the list of accessories I would look to grab almost every playthrough or use on specific builds. Just because an item is recived later in the game doesn't necessarily make it more powerful. Some might be abit more powerful then their counterparts, but it is very rare they have to compete with other items of that particular slot. Most of these are only strong for a particular role (Tank, Ranged dps, Melee dps, Caster, Healer etc). In the cases where they do compete you can most of the time hand it over to another party member. Most of the items are pretty self explanatory, but I added a small note to all of them explaining what uses they have. List does not include trinkets.
Youtube/Twitch/Donation Links:
 
 
 
Headgear:
  • Defiant Apparel (Pre-Order Bonus): Not that great but you get it for free if you preordered the game. As of 2.0 it still gives -5 deflection while flanked even though it's not stated in the description. Not sure if its intended. Perception afflictions downgraded by 1 tier
  • Thaos' Headdress (Worn by Aloth if Leaden key Grandmaster): Great for any dps as long as you have away of setting up flanked status. Authority: +1 Intellect Grants Mantle of Authority (+5 Will vs Mind attacks aura). Conspirator: +5 Accuracy and +5% Damage to Flanked targets.
  • Acina's Tricorn (Sold at Tikawara): Great for Ranged Physical dps Shootist: +5 Ranged Accuracy, -10% Reload Time
  • Rekvu's Fractured Casque (Sold in Delver's Row): Makes it so you don't get interrupted when injured. Great in combination with Grimoire of Vaporous Wizardry for non godlike Wizards.
  • Whitewitch Mask (Sold by The Spindle Man, Can also kill him in a quest): 2 Strong Illusion actives and +1 Illusion PL makes this great for Illusion Wizard/Trickster/Priest of Wael. Gaze and Despair: Ability activated when wearer becomes Bloodied Grants Ryngrim's Repulsive Visage Look Not Upon: Grants Ryngrim's Enervating Terror Fearful Geometries: +1 All Illusion Power Levels.
  • Heaven's Cacophony (Queen's Berth: Sold by Wanika): 2 Powerful 1/rest actives makes this very strong for any physical dps. Divine Knowledge: +2 Intellect, +1 Religion Shout of Hosts: Grants Shout of Hosts Heaven's Wrath: Grants Avenging Storm.
  • Helm of the Falcon (Sold in Crookspur): Great for Two handed wielders. Falcon's Wings: 15% of incoming Hits converted to Grazes from Ranged weapons.Raptor's Grip: -10% Recovery Time with two-handed Melee weapons.
  • Cap of the Laughingstock (Deck of Many Things): This is a very interesting item since it gives immunity to Resolve afflictions and -10 deflection in a 2.5m aura to both FRIEND AND FOE! Can probably make a build involving it. Village Fool: Immune to Resolve afflictions, -10 Deflection Belled: -1 to Stealth
  • Blackblade's Hood (Midgame quest reward): Great for phyiscal dps that uses the listed weapons. Hawk-eye: +1 Perception, 5% of Hits converted to Crits with Ranged weapons Duelist: +10% Action Speed with Daggers, Rapiers, and Stilettos.
  • Fair Favor (Serafen lvl 2 loyalty): Great for phyiscal dps that uses listed weapons. Swashbuckling: 10% Hit to Crit chance and 10% Crit Damage with Daggers, Rapiers, Sabres, Stilettos, and Swords.
  • Blackened Plate Helm (Splintered Reef, Mid-lategame): Great for tanks. Pallid Countenance: +1 enemies Engaged, +1 Intellect, +1 Perception.
  • Horns of the Aurochs (Harbingers' Watch) Very good for frontline dps. When hit or crit, wearer's next successful attack does additional freeze damage (10%). Immune to Push and Pull effects.
  • Serpent Crown (Lategame faction questline reward): Pretty decent on a dps frontline. Not bad on a tank but + accuracy is more important for dps. Royal Plumage: +1 Intellect, +1 Perception Serpent's Strike: +10 Accuracy, -10% Recovery Time for 15s when critically hit.
Amulets:
  • Protective Eothasian Charm (bucket in Gorecci Street, Port Maje) Great for tank/dps frontline. Darkest Before Dawn(1/rest): +1 Perception. At <25% Health, restores +5 Health per 3 sec over 12 sec and reduces damage taken by -25% for 12 sec.
  • Cipher's Shackle (Serafen loyalty lvl 1): Useful for dps until you get better an easily obtained. Of Constitution: +1 Constitution Shattered Chains: Dexterity afflictions downgraded one level
  • Dragon Pendant (Randomly found on world map ship wrecks.) Very powerful summon 1/rest and an ok active. Breath of Flames: Grants Breath of Flames Call the Clutch: Grants Call the Clutch: Spawns a desert wurm, young drake, and a regular wurm Dragon Scales: +1 Burn Armour Rating, +1 Slash Armour Rating
  • Claim and Refusal (Sayuka: Obtained from Marofeto Liano, requires Intimidate 6 or Bluff/Diplomacy 6.) Great for a dps frontline or tank depending which modal you use. Faces of the Pendant: Grants Claim , Refusal Claim: Modal Ability; +10% Damage taken from Melee attacks, +10% Damage with Melee attacks Refusal: Modal Ability; -10% Damage from Melee attacks, -10% Damage with Melee attacks
  • Sisyfo's Stone (Delvers' Row: Sold by The Spindle Man) Decent for tanks. Futility: -2% action speed to attacker for 35 sec when wearer hit in melee
  • Neriscrylas’ Hope (Drops off of Neriscrylas): The awesomeness is: it also works when summons go down. Hence it's the perfect necklace if you have a summoner in the party. Unlimited Stacking. +1 RES and +1 MIG for every party member that goes down.
Cloaks:
  • Cloak of greater protection (Beraths Blessing vendor or in Arkemyrs Vault): Decent defensive option for both frontline and backline +10 to all non-deflection defenses.
  • Cloak of greater deflection (Beraths Blessing vendor): Great early game tank cloak. +7 deflection.
  • Badrwn's Cover (Queen's Berth: Sold by Rebero.) Combined +5 resolve/10 stealth makes this a super stat efficient cloak. Steeled in Darkness: +2 Stealth, +1 Resolve to allies in 5m radius (excluding wearer).
  • The Magnificent Escape Cape (The Sacred Stair: Sold by the temple vendor). Extremly useful for a squishy backliner. Fairly cheap and almost always my highest priority to buy early game. Escape Artist: The Magnificent Escape: When Bloodied or Near Death, receive immunity to engagement and +50 Deflection (1 per encounter) Neither Here Nor There: +10 Deflection against disengagement attacks
  • Three Trolls Stitched (Iolfr's Raiments in Periki's Overlook): Decent tank cloak. Trollskin: +5 Health restored per 12 sec, -2 Burn and Corrode Armor Rating
  • Cape of the Falling Star (Deck of Many Things): Great on sole frontline tank. Lone Traveler: +7 to All Defenses when not near allies. Fiery Descent: Deals Crush and Burn damage to nearby enemies on knock-out
  • Ragged Cloak (killing Lueva Alvari in the vailian trading co headquarters). Good for frontliners. Vestment of Skaen: +1 Resolve, Raw Damage retaliation Attack when Critically Hit in Melee.
  • Rekvu's Scorched Cloak ( Kohopa's Fang at 7'30" 47'3") If you are injured it turns burn damage into 10% healing. Isn't mentioned in the item description but it also makes you immune to fire damage. Possible to make high fire dmg builds around it for sustain.
  • Nemnok's Cloak (Drowned Barrows) With the +15% dmg taken this Cloak is best used for survivability on a non-tank, probably a squishy backliner. Life of Suffering: 15% Damage taken. Blessed in Spirit: Ability triggers when wearer falls to 75% Health. Grants Spirit Shield Built for Pain: Ability triggers when wearer falls to 50% Health. Grants Ironskin Cursed to Endure: Ability triggers when wearer falls to 25% Health. Grants Barring Death's Door
  • Ajamuut's Stalking Cloak (looted from a coin pile next to Jadaferlas the Ancient): Great for Rogues especially Assassins/builds with a lot of invisibility resets. +1 Perception, +2 Stealth Bushwack: +5% Damage to weapon attacks made from stealth, +5 Accuracy to weapon attacks made from stealth, Attacks made from stealth Stun the target.
  • The Giftbearer's Cloth (Cave of Threshing) One of the best accessories in the game, lots of tank stats scaling with History. Very hard to get since you have to kill a bunch of Fampyrs to get it. Hidden Depths: +1 Quick Item slots, +1 Weapon Sets. Steward of Memories: +5 All Defenses except Deflection (Increases with the History skill). The Giftbearer's Cloth is very easy to get. It is in an unlocked container and a sneaking character can get to it without having to fight with the ancient fampyrs just by hugging the right wall.
  • Violet Redemption (Ukaizo, kill Director Castol's or Governor Alvari's if you sided against them. Possible to get sooner?). Great for a dps frontline but you get it past the point of no return making it unobtainable for most of the game. When Critically Hit in melee, 15% chance to negate wearer's next Recovery Pernicious Retribution: While stationary, receiving melee weapon Hits grants 2% melee Damage (Stacks 5 times), While stationary, melee weapon Hits grant a stacking 2% melee Action Speed bonus (Stacks 5 times).
Gloves:
  • Gauntlets of Ogre Might (Beraths Blessing vendor) Great for anyone relying on Might. +2 Might.
  • Healing Hands (Beraths Blessing vendor) Helps out with healing in early game. Grants Lesser Lay on Hands (1/encounter).
  • Firethrower's Gloves (Beraths Blessing vendor or in the Jagged Keep) Must have for Evoker Wizards. Artificer's Precision: +2 Dexterity, +2 Explosives Spellbending: +1 Arcana, +1 All Evocation Power Levels
  • Gauntlets of Greater Reliability (Dropped by Master Kua in the Crookspur fort.) 25% miss to graze makes it decent for dps.
  • Burglar's Gloves (Iolfr's Raiments in Periki's Overlook) Grabbing these early helps a ton with opening different chests in Nekataka/Dunnage for more loot. Lithe Hands: +1 Dexterity, +2 Mechanics Second-story Work: +2 Athletics
  • Gatecrashers (Queen's Berth: Sold by Wanika.) Very strong for melee. Slugger: +1 Might, 15% chance to perform knock down attacks against target with Critical Hits in melee Reeling Blow: Cone attack that pushes and stuns target (2 per rest)
  • Rekvu's Stained Grasps (Sold by Dimesa in The Treasure Trove in the Radiant Court district of Dunnage.) Good if you are already wearing Rekvu's Fractured Casque or Scorched Cloak, but not that strong on its own. Immunity to Constitution afflictions when having at least 1 injury.
  • Rokowa's Fingers (Get them of Bertenno (either buy after or keep yourself, Dark Cupboard quest) Sparkcrackers have many uses for instance luring guards away from chests or luring enemies to a Gunpowder barrel for then to explode it dealing strong aoe dmg. Grants Sparkcrackers. Skillful Dodger: +1 Dexterity, +1 Sleight of Hand
  • Woedica's Strangling Grasp (Found on an old Battleground) Basically a Better Gauntlets of Ogre Might. Strength of the Oathbound: +2 Might Choking Vengeance: Grants Garrote (1/rest Paralyze) Twice Burned: +2 Burn Armor Rating
  • Boltcatchers ( Bounty - The Steel Preacher): Very good on melee dps and decent active. Lightning Wrangler: Grants Crackling Bolt Shock Repulsion: 33% chance to reflect Electricity attacks. Storm Blows: Shock Damage attack on target on scoring Crit in Melee
  • Aegor's Swift Touch ( top of the map, to the left of Kohopa's Fang, on a Plagued Ship) Great mix between dps/survival. Bullet Catch: While above 50% Health, 5% chance incoming Ranged weapon attacks inflict 0% Damage. Rapidity: +1 Dexterity, +5% Action Speed with weapons.
  • Onepahua's Strength (Killing Prince Prince Aruihi). Basically a Better Gauntlets of Ogre Might. Iron Fist: +2 Might Royal Blood: +2 Intimidate
  • Bracers of Greater Deflection (Unsure). Great tank gloves. +7 Deflection.
Rings:
  • Gaun's Pledge (For people who own PoE 1) Basically Grants the Priest Spell Restore. Very useful. Gaun's Pledge: Grants Gaun's Pledge (2 per rest)
  • Chameleon's Touch (Looted from Bounty - Nomu the Marauder.) Easy to get. Multi class gets +1 attribute from each class making it extra good for them. List of stats per class in the link. Versatile: Gives +1 to an Attribute and a Skill determined by the User's class.
  • Drunkard's Regret (Drops of/Given by Oswald, Oathbinder's Sanctum) Really Great in combination with Pukestabber Lush: Immune to hangovers from alcohol, if worn while drinking.
  • Entonia Signet Ring (Fort Deadlight: In the shrine to Skaen.) Great tank ring. Inviolate: +2 Defenses per engagement (stacks 5 times), +2 Diplomacy
  • Halgot's Warmth (Quest reward for finishing Harsh Medicine). Very easy to get early game. Makes your Priest heals stronger. +1 Priest Restoration Power Level. +2 Burn Armor Rating.
  • Ring of Overseeing (Sold by Tiabo Sacred Stairs and in hidden stash in Crookspur Fort): Decent on high INT characters with lots of AoE. Overseeing: +10% Area of Effect
  • Kuaru's Prize (Ori o Koiki: Sold by Kipeha.) Great for caster dps. Sonorous: +5% Damage with Spells. Jewel of Clarity: +1 Intellect, +1 Perception
  • Ring of Focused Flame (The Dark Cupboard, Can be stolen): Very strong for Evoker Wizards or Paladins (Flames of Devotion). Focused Flame: +10 Accuracy with fire attacks.
  • Ring of Prosperity's Fortune (Deck of Many Things) 15% hit to crit at 200k gold makes this super good for dps when you are rich but very bad when you are poor (3% at 10k). This thread to see breakpoints. The Power of Money: wearer's Hit to Crit chance increased proportional to the party's current wealth.
  • Ring of Reset (Deck of Many Things) Very useful on Magran's Fires Challenge. Saving Fate: Allows for instant revival without any injuries. Three charges.
  • Ring of Greater Regeneration (The Brass Citadel: Sold by the Orlan peddler or Boot-suck Bog: Dropped by the Bog Warden.) Great sustain for frontliners. Greater Regeneration: +3 Health restored per 6 sec
  • Ring of the Marksman (Queens Berth, Dropped by sailors during A Bigger Fish) Great for physical ranged dps. Marksmanship: +4 Ranged Accuracy with Ranged weapons, +1 Penetration with Ranged weapons
  • Ring of the Solitary Wanderer (Looted from Bounty - Purakau) Great for solitary frontline tank/solo play. Lone Wolf: When there are no allies nearby, gain Self: -35% Hostile effect duration.
Boots:
  • Bounding Boots (Fort Deadlight, room on the left side of the Command Quarters) Useful for frontliners to gap close/mobility. Grants Leap.
  • Boots of the Stone (Beraths Blessing vendor, Eamund the Fox in Dunnage) Great on all dps but resolve is slightly more useful on a frontliner. 1 Dex, 1 Resolve, Resistance to Might affliction.
  • Slippers of the Assassin (Deck of Many Things): Very strong on Ranged and Melee Assassins (especially Two handed). Melee Rogues have Persistant Distraction so for them the drawback is negated. Untrustworthy: Enemies attacked by the wearer require one additional ally to flank Shadow Form: Grants Shadow Form,1 per encounter (kills turn character invisible briefly)
  • Footprints of Ahu Taka (Scripted event in Whenura Cleft) Divine Inspiration: Good for any healer, especially Priest. +1 Casts with Level 2 Priest Spells Graceful Motion: +2 Dexterity Path of Mercy: +15% Healing done
  • Pathfinder's Boots (Unsure) Good for both frontline and backliners. +5 Reflex, +1 Dex, +1 Athletics.
  • Rakhan Field Boots (Mercenary Paladin on the Spire of the Soul-Seers rooftop during the quest Skipping Ahead): 5m-Charge with Full Attack on anybody in between (1/encounter) Good on frontliners. On Sodden Peat: +3 Corrode Armor Rating. No Quarter: Grants No Quarter
  • Boots of the White (Harbingers' Watch) The Freeze Armor rating comes in really handy in Beast of Winter Content. +2 Freeze armor rating. +1 Resolve; resistance to Dexterity afflictions.
Belts:
  • Upright Captain's Belt (Early game Quest Reward) Very good for any caster because of concentration and beeing immune to beeing pulled into the fight. Buttressed: Immune to Push and Pull effects Hold Fast (Concentration at start of combat). +1 Constitution.
  • Physicker's Belt (Port Maje: Sold by Henric): Good for healers. +10% Healing done, +1 Alchemy.
  • Girdle of Eoten Constitution (Bounty - Beina, also random drop?) Great fir tanks +3 Constitution https://pillarsofeternity.gamepedia.com/Girdle_of_Eoten_Constitution_(Deadfire)
  • Ngati's Girdle (Can be looted/bought in Iolfr's Raiments in Periki's Overlook) Not the best belt but Hey! Its free! Against the Tide: +1 Athletics Fathoms' Redress: 10% chance to cast interrupting Crush damage AoE when critically hit in melee Wavebreaker: +1 Crush Armor Rating
  • The Undying Burden (Delvers' Row: Sold by Imuani.) Having a Second Charge of Second Wind makes this super strong on anyone skilling up athletics. Grants Second Wind. Dig Deep: +1 Athletics Grit: Incoming weapon damage reduced by 10% (stacks three times as health is lost, for a max of-10% to damage) Of Constitution: +2 Constitution
  • <a data-ipb="nomediaparse" data-cke-saved-href="https://pillarsofeternity2.wiki.fextralife.com/Belt+of+Magran"href="https://pillarsofeternity2.wiki.fextralife.com/Belt+of+Magran" s+chosen"=""> Belt of Magran's Chosen (Deck of Many Things): The Flame Blight is hostile TOWARDS YOU. Not sure if it's worth it because of this, especially on Iron Man. Linked in Flames: +3% damage dealt as Burn (all allies in 2.5m radius) Ire of Magran: small chance to summon a hostile Fire Blight on hit.
  • Sash of Judgment (Deck of Many Things): Taking 10% more dmg isn't a big deal for a backline dps. Probably not worth it for a frontliner. Also good on Streetfighters/Humans because they want to get bloodied (below 50% hp). 
  • Balance in All Things: Enemies take +10% damage while above 50% health, while the wearer takes +10% damage while above 50% health.
  • Girdle of Mortal Protection (Midgame quest) Of Constitution: Great for tanks, +2 Constitution Mortal Protection: 15% of incoming Crits converted to Hits
  • The Maker's Own Power (Dropped during Bounty - Torkar) The King of Belts. Really good to prevent the wearer from dying. Absolutely insane with Paladins Sacred Immolation. Grants Reforge the Flesh upon becoming Near Death (1/rest) Reforge the Flesh: Paralyzed, +10 Health Restored per 1.0 sec, -85% Damage taken for 12.0 sec Wrought : +1 Might. Shaped by the Hammer: +1 Crush Armor Rating.

 

Edit: Made some changes based on feedback. WIll do more when I have time.

Edited by Ansalon
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Without S-B grade classification your list look much better :D 

To simplify your work you can take https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_accessories page source, and add your own additional info and then render your list as PDF document
 

Edited by mant2si

Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)

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Entonia Signet Ring gives you defenses based on how many enemies engaged you, not the other way round. So if you fight against enemies that have no engagement (tigers for example) or you have immunity against engagement you will get 0 bonuses from it.

 

Ring of Overseeing is missing: adds base AoE size and works very well with high INT and Aloth's Armor. You can get two of them and they stack.

 

Darkest Before Dawn is only 1/rest.

 

Heart-Chime Amulet seems to be bugged and always gives Lunar Excellence which is +1 to Power Level - which is pretty decent.

 

Since deflection has increasing returns the Cloak of Greater Deflection is not only a great early game cloak, but great in general as long as you want to tank.

 

Ajamuut's Cloak used to work from stealth only (not invisibility). Don't know if that got fixed yet.

 

Rekvu's Scorched Cloak is missing. If you are injured it turns burn damage into 10% healing (like the ability that Flame Nagas have).

 

I think you missed the Boltcatchers: https://pillarsofeternity.gamepedia.com/Boltcatchers

They are pretty good for any melee dps char.

 

Also Rekvu's Stained Grasp is not there. It works similar to the other Rekvu's stuff: immunity to Constitution afflictions when having at least 1 injury.

 

Rakhan Field Boots are missing. They do a 5m-Charge with Full Attack on anybody in between. Usage is 1/encounter they are the strongest boots if tou ask me.

 

The instant potion belt and the scroll summoning belt seem to be missing.

 

That's all I can add from memory. :)

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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Aoegor's Swift Touch (gloves) plagued ship north of magran'steeth:  5% chance to ignore ranged attack when above 50% health, +1 DEX, -5% Weapon recovery - gloves for two handed weapons like arquebus/ and two handed melee weapons and bows. 

Gloves of the Dungeon Warden - +3 Accuracy gives a Stasis Field 1/Rest deck of many things

 

 

And the best amulet in the game only obtained via console:

 

Cog of Cogh???- immune to resolve afflictions, gives the wearer aware inspiration when a nearby enemy dies

Edited by 1TTFFSSE
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There's also the Woedica Necklace from the BoW dragon (forgot the name). It gives you +1 RES and... +1 MIG(?) for every party member that goes down. The awesomeness is: it also works when summons go down. Hence it's the perfect necklace if you have a summoner in the party.

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There's also the Woedica Necklace from the BoW dragon (forgot the name). It gives you +1 RES and... +1 MIG(?) for every party member that goes down. The awesomeness is: it also works when summons go down. Hence it's the perfect necklace if you have a summoner in the party.

Yes, nice finding... Atm one single class beckoner can reach quite fast 35 str & res

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Thanks for the tips I will update the list when I have time. As I pointed out in the overview I haven't added all the accessories in the list because the list would be filled with a lot of items that are rarely useful and a few weak accessories, therefore i chose to just link to the official forums. It does seem like i missed a few useful ones though. 

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Entonia Signet Ring gives you defenses based on how many enemies engaged you, not the other way round. So if you fight against enemies that have no engagement (tigers for example) or you have immunity against engagement you will get 0 bonuses from it.

 

Ring of Overseeing is missing: adds base AoE size and works very well with high INT and Aloth's Armor. You can get two of them and they stack.

 

Darkest Before Dawn is only 1/rest.

 

Heart-Chime Amulet seems to be bugged and always gives Lunar Excellence which is +1 to Power Level - which is pretty decent.

 

Since deflection has increasing returns the Cloak of Greater Deflection is not only a great early game cloak, but great in general as long as you want to tank.

 

Ajamuut's Cloak used to work from stealth only (not invisibility). Don't know if that got fixed yet.

 

Rekvu's Scorched Cloak is missing. If you are injured it turns burn damage into 10% healing (like the ability that Flame Nagas have).

 

I think you missed the Boltcatchers: https://pillarsofeternity.gamepedia.com/Boltcatchers

They are pretty good for any melee dps char.

 

Also Rekvu's Stained Grasp is not there. It works similar to the other Rekvu's stuff: immunity to Constitution afflictions when having at least 1 injury.

 

Rakhan Field Boots are missing. They do a 5m-Charge with Full Attack on anybody in between. Usage is 1/encounter they are the strongest boots if tou ask me.

 

The instant potion belt and the scroll summoning belt seem to be missing.

 

That's all I can add from memory. :)

The reason I didnt add instant potion/summon scroll belt is because I feel like you could just spend that money you use to buy it on actually crafting the potions/scrolls you want. The belts will be economical over time, but a lot of the times you might get sub optimal scrolls and potions. I personally wouldn't waste the gold/item slot on it.

Other then Rekvus Fractured Casque the other two Rekvus items seems like their benefit doesn't really justify taking up an item slot and an injury at the same time. Maybe im wrong and you could make a high  fire dmg build  to make Rekvus scorched cloak worth it. Maybe Paladin/Firegodlike/Hearthchime amulet could make it worth it, but it seems to me you will be trying to use 2 sub optimal items and a weak subrace that synergizes well together. When I get the time I will do some testing with it but im doubtful that the synergy is strong enough.

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Yes. It makes you immune to all fire damage and even turns 10% of it into healing. You can stand in your own Wall if Flame and nuke yourself with Fireballs for healing while destroying your surroundings.

 

And if you are already keeping a minor injury like Acute Rash or Serious Burn (can be self-inflicted easily) for Rekvu's Fractured Casque in order to use Vaporous Wizardry you could def. equip the Scorched Cloak so you can heal-nuke yourself.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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Yes. It makes you immune to all fire damage and even turns 10% of it into healing. You can stand in your own Wall if Flame and nuke yourself with Fireballs for healing while destroying your surroundings.

 

And if you are already keeping a minor injury like Acute Rash or Serious Burn (can be self-inflicted easily) for Rekvu's Fractured Casque in order to use Vaporous Wizardry you could def. equip the Scorched Cloak so you can heal-nuke yourself.

I picture you in a Deadfire lab with beakers and electricity flowing all around, laughing as you come up with all kinds of crazy combos. Edited by Verde
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For Rekvu Scorched cape, you can see some of the test result from this post. Self inflicted Combusting Wounds is quite potent. Just ignore the part where Wall of Fire can trigger the self inflicted CW hits - somehow it doesn't work that way.

 

@Boeroer:

 

How is the Son of Rekvu build coming along? ;)

Edited by mosspit
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It's genuinely annoying me that I don't know where the wahaki tua and bracers of greater deflection drop.

The Pathfinder boots drop location I forget but it's been posted on this forum and should be findable in a search.

 

The Ring of Focused Flame is also great for fire-nuke-build priests.

 

You can also get a free Physicker's Belt from the derelict ship south of Tikawara.

Edited by Dr. Hieronymous Alloy
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Yes. It makes you immune to all fire damage and even turns 10% of it into healing. You can stand in your own Wall if Flame and nuke yourself with Fireballs for healing while destroying your surroundings.

 

And if you are already keeping a minor injury like Acute Rash or Serious Burn (can be self-inflicted easily) for Rekvu's Fractured Casque in order to use Vaporous Wizardry you could def. equip the Scorched Cloak so you can heal-nuke yourself.

I picture you in a Deadfire lab with beakers and electricity flowing all around, laughing as you come up with all kinds of crazy combos.

 

We all know what needs to be done: PoE3 should have an orlan animancer experimenting with niche, seemingly useless types of essence and adra, only to accidentally create a new god or something.

Edited by Taevyr
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@Boeroer:

How is the Son of Rekvu build coming along? ;)

So far so good. Still playing it as MC. Got all Rekvu stuff at lvl 8, now at lvl 10. Once I'm done with that playtrough I will post a build description. :) Edited by Boeroer
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@Boeroer:

How is the Son of Rekvu build coming along? ;)

So far so good. Still playing it as MC. Got all Rekvu stuff at lvl 8, now at lvl 10. Once I'm done with that playtrough I will post a build description. :)

 

Hahaha nice! Looking forward to your insights. Started mine too and seems interesting so far for a first time Warlock. Seems that your rate progress is quite similar to mine. Hopefully I can squeeze in some game time this weekend heh

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I went to that northern island and killed some Ettins and then some Flame Nagas. I have a full party (Edér as Swashbuckler, Aloth as Spellblade, Xoti as Priest and a custom Nalpasca/Berserker with the working title "Bruise Mee" whom I'm playtesting as well).

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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I went to that northern island and killed some Ettins and then some Flame Nagas. I have a full party (Edér as Swashbuckler, Aloth as Spellblade, Xoti as Priest and a custom Nalpasca/Berserker with the working title "Bruise Mee" whom I'm playtesting as well).

 

I figured as much, I am just impressed you were able to take on the Naga at level 8.

 

Earlier this week I tried to do it at level 10 and the only way I say it being viable is if I pulled them to the choke.

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