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Ansalons Ranged Weapon Tier List

Guide Weapon Unique Ranged Tier List

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83 replies to this topic

#81
dunehunter

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The Red Hand (Arquebus) - Double Barrel: Fires two shots before reloading, but has a reduced range. Guilty Conscience 2% Damage dealt and received on Kill until Rest (Stacks 20 times). Twin Slugs Knockback target within 4m on scoring Hit. Hands down the most broken item in the game right now. Double Barrel effect is almost doubling your dps by itself and Guilty Conscience stacks up to 40% dmg taken/recived. Very easy to get (12 lock difficulty chest in delvers row) Guilty Conscience buff works for other weapons, so it's possible to stack it up and then swap to another weapon (does reset on rest though).


Always true ? I test it few hours ago, don't work for others weapons.

The underline statement is fixed in one of the patch.
  • theBalthazar likes this

#82
Raven Darkholme

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It has been fixed for a while the damage boost only works for Red Hand itself.


Edited by Raven Darkholme, 04 January 2019 - 04:59 PM.

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#83
brasilgringo

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It has been fixed for a while the damage boost only works for Red Hand itself.

Annoying fact:  the damage self-debuff works *all the time* -- even w/o Red Hand equipped as active weapon slot, I see the +10% damage-taken item (Blood-Stained Hands) in my combat log.  It basically cancels out Cadhu Scalth.  I wish I had known this before my no-rest run as I would have avoided leveling up the +dmg/self-dmg of Red Hand until I could have upgraded it to avoid the self damage.  Oh well, now I'm stuck with it.  Can't rest or all the no-rest buffs go away ...

 

Really I could see the damage-taken self-debuff counting only if you have Red Hand equipped as active weapon.  Oh well.



#84
Raven Darkholme

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It has been fixed for a while the damage boost only works for Red Hand itself.

Annoying fact:  the damage self-debuff works *all the time* -- even w/o Red Hand equipped as active weapon slot, I see the +10% damage-taken item (Blood-Stained Hands) in my combat log.  It basically cancels out Cadhu Scalth.  I wish I had known this before my no-rest run as I would have avoided leveling up the +dmg/self-dmg of Red Hand until I could have upgraded it to avoid the self damage.  Oh well, now I'm stuck with it.  Can't rest or all the no-rest buffs go away ...

 

Really I could see the damage-taken self-debuff counting only if you have Red Hand equipped as active weapon.  Oh well.

 

I wasn't talking about the damage taken, but damage dealt.

Still it seems buggy that the damage taken would carry over, you should report it.

I always enchant the weapon to avoid the increased damage taken.


  • brasilgringo likes this





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