Since certain DoTs work like wounding in PoE (fixed dmg with shorter duration = more dps)
wait are you telling me that the 3 Int Deep Wounds Rogue from the first game's release actually works here
Only an amateur would use 3 INT. You want 1 INT.
There was a list (from MaxQuest maybe?) that contained all abilities that behave in that stupid "less INT=higher dps" way. If I remember correctly Wounding Shot and Disintegrate were among them.
That makes sense for some skills though. Ones that do "x% of damage dealt over y seconds" - reducing y results in higher dps (though same total damage). Disintegrate is a little weird though - isn't it "x damage per 3 seconds over y seconds"? And therefore increasing duration should increase total damage done (though DPS would be the same)?