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It should have the game as the prelude to Pillars of Eternity .

It should be about the Saints War and a young Durance and his Party that slayed a God with The God Hammer.

The game should be darker, gritter, and more mature.

Of course your going to need Chris Avellone back on board to do the writing for characters like Durance. (contract for hire)

There could be a young Eder in there too.

 

Just going forward with another location etc isn't that great of an idea.  it's time to create the Story that is told in Pillars.

 

Good Luck!

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:-D darker than PoE1? How would you even do that?

 

As a prequels tend to be, going back to Saints War seems like a dull propositions, unless we go from RPG to tactics/strategy game. We know what happened, who main players are, how it needs to end. Interesting part of SW was its aftermath which is already explored in PoE1.

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The only epic things about the saint's war is that St. Waidwen led the invasion and battles personally, and was blown up with magran's help at the end. Aside from that, it was just a brutal war with very brutal consequences. I don't see how you'd build an entire game centered around it unless they let us play the whole war as a kind of grand strategy game, which isn't what Obs does. Or if we continue following Durance into the Purges afterwards, which would involve far more torture than most people'd be comfortable with.

 

As for "Durance and his party", there were no known party adventures or travelling around. Just Durance and his fellow priests building a bomb with Magran's help, and setting it off at Halgot using their souls as fuel. Not really full-length game material. We already know what happens, who the main actors were and how the war generally developed. There's little left to uncover with a game.

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Pillars of Eternity III should be backwards not forwards

 

Backwards? Start at level 20 and delevel? Heal on hit?

:p

The word you are looking for is "prequel"

 

Backwards could be interesting as a weird experiment/deconstruction of classic RPG's. Imagine meeting new companions by going backwards through the encounters they died in, or changing the plot course by having them die "earlier" in the timeline. Or finding out how messed up the main character is as you go back further in his story, trying to change things for the better/worse.

 

....Great, now I won't be able to stop thinking about it.

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The game should be darker, gritter, and more mature.

 

I would of course not mind if PoEIII becomes more mature, but darker and gritter than PoE1? Ugh, no thanks. The world is populated with people, not punching bags that are only there to show how corrupt and bad all sides of a conflict are. I have seen enough games do that already.

 

Darkness and grittiness are to me spices that add to your game, not the main ingredient, and I could do with some other, like mystery and wonderment.

 

Edited by Night Stalker
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The only epic things about the saint's war is that St. Waidwen led the invasion and battles personally, and was blown up with magran's help at the end. Aside from that, it was just a brutal war with very brutal consequences. I don't see how you'd build an entire game centered around it unless they let us play the whole war as a kind of grand strategy game, which isn't what Obs does. Or if we continue following Durance into the Purges afterwards, which would involve far more torture than most people'd be comfortable with.

 

As for "Durance and his party", there were no known party adventures or travelling around. Just Durance and his fellow priests building a bomb with Magran's help, and setting it off at Halgot using their souls as fuel. Not really full-length game material. We already know what happens, who the main actors were and how the war generally developed. There's little left to uncover with a game.

 

I suppose the actual 'campaign' that could be told could be getting together the Dozen who would hold Waidwen at the bridge. That'd be a pretty interesting story to tell, especially knowing more about what happened after and behind it, all to the characters' ignorance. It would be a pretty sobering ending if so - the player knowing that their party of heroes collected precisely for holding a god was not for the 'righteous cause' they believed they were serving. Or *most* were serving (what if one had been a member of the Leaden Key and spurred the rest of the party on in their 'duty' and whatnot - just a thought of course).

 

In the end though, if such a story was ever told I don't think it ought to be part of the main saga as such. It could however be a very interesting DLC independent of a main campaign.

Edited by algroth
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I think that's sort of the comfortable choice to go with, so while I understand the appeal, I'd really prefer Obsidian to continue pushing less typical and comfortable stories.

 

I'm also really hoping the next one, if there is one, addresses the consequences of 2 and sets us up to deal with them (or fail to deal with them).

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I think a stand alone game (or trilogy) in an earlier setting might be fun, but after we’ve finished the Watcher’s arc.

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"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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No, PoE is at best place it could ever be for a sequel.

PoE1 perfectly introduced us to Eora very well, told us who the Watcher is and its part in this universe. PoE2 ending is not perfect, but IT IS if you think about it as trilogy: They could go anywhere with the 3rd game. Theres so many possibilities with the outcomes of Deadfire, its really exciting.

I personally think we are done with the Watcher. Now we are going to see how his/her actions affected Eora and how people reacted to it and what kind of figure he/she became. I think Eder and Aloth will continue to be part of PoE, but not as companions. 

Eder is the kind of guy who will settle for a calm life and tell some jokes about the watcher, he had too much for a simple farmer already. Aloth still has a grand part to play i guess. Pallegina wont be coming back since Josh wrote her, maybe we get to see Tekehu.

Edited by eschu101
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Darker than coming into a town with a giant hanging tree?  Grittier than having a kid killed for protecting prostitutes from a gang?  More mature than Renaissance Italian style plays made in game?  I'm not sure we've been playing the same series.  

 

P.S. Chris Avellone said that both of his characters and ideas were heavily rewritten by the narrative lead.

Edited by anameforobsidian
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Pallegina wont be coming back since Josh wrote her, maybe we get to see Tekehu.

****. I just processed this. :(

 

I'm already worried that original plans might be shifting a ton because of him leaving.

 

How the actual f*ck is this byline the first time I hear about Josh Sawyer leaving?

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Pallegina wont be coming back since Josh wrote her, maybe we get to see Tekehu.

****. I just processed this. :(

 

I'm already worried that original plans might be shifting a ton because of him leaving.

How the actual f*ck is this byline the first time I hear about Josh Sawyer leaving?
I've seen the info just from floating around the forums so I'm not super surprised if you haven't heard it before.

 

To clarify! He's leaving the Pillars project (at least mostly). He's not leaving the company (or hasn't announced it as of now). But that's still a big downer in my opinion. I really like what he contributes to Obsidian projects and it sounds like some or even a lot of why he's not working on the next pillars product(s) is because he's tired of the constant negative fan feedback. :/

Edited by Tick
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Pallegina wont be coming back since Josh wrote her, maybe we get to see Tekehu.

****. I just processed this. :(

 

I'm already worried that original plans might be shifting a ton because of him leaving.

How the actual f*ck is this byline the first time I hear about Josh Sawyer leaving?
Leaving the project...to focus on his actual job title (rather than being a game director)
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"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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