Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

[Class Build] William "Will" Breaker (1.2 solo PotD Brute)

Berserker Brute The Willbreaker Morningstar Devoted Solo PotD

  • Please log in to reply
18 replies to this topic

#1
Vonmara

Vonmara

    (1) Prestidigitator

  • Members
  • 35 posts
A howling immortal one-man-army that smashes everything in its path with high Hit-to-Crit conversion.


"Sir! The third cohort has been repeled, they suffered heavy casualties! Should we send the cavalry?"

"Send the cavalry, the fourth, the fifth, the bloody reserves too! The enemy has us clearly outnumbered!"

"...Sir, it's just one man."

"what."

"With a Morningstar, Sir."


https://imgur.com/a/bi7qvIL



Until now, Barbarian has been a luckluster class to me, lacking the other martial classes high accuracy, and with not enough sustain to fulfill its role like it did in PoE1. Not to mention lack of any obvious CC.

However, the Morningstar modal completely changed my mind: in combination with Brute Force and Might afflictions, one can effectively increase their Accuracy by +35, by lowering the enemies Fortitude of that much. Note that the modal, while having a -25% damage penalty, can be turned off after scoring the first hit, as it persists for ~12s, and then on again.

Morningstars are underrepresented - the only two unique ones are Saru-Sichr and The Willbreaker. While the fomer is quite unimpressive, The Willbreaker has the following perks:

- 10% attack speed
- 10% Hit to Crit
- High raw damage over time on Resolve affliction ridden enemies (in this build, we will reach about 90 raw damage over 20s, by just hitting things. RIP deep wounds)
- 10% Chance to Shaken on Hit

Combine the former with the 30% Hit-to-Crit from Berserker, and another 25% from Intuitive, and we get to a nice ~53% Hit-to-Crit. And that's why we turn at the Devoted subclass, which adds more penetration on top of Tenacious, and additional Crit damage, all the same without losing in versatility, as Morningstars have good damage combination (Pierce/Crush).

The issue of self inflicted damage during Frenzy is addressed through spamming of Unbending Shield, Ring of Greater Regeneration, and last but not least, Devil's Due upgrade from The Devil of Caroc's Breastplate (incidentally coming with the Intellect Affliction Resistance we need), which provides healing on scoring Crits. Top this with a Voidward (-25% Raw damage, necessary because at high level and Might Frenzy ends up dealing about 30raw/3s), and you obtain a self-sustaining unstoppable killer.

I've tested this character in successfully clearing the Drowned Barrows, Nemnok included. I strongly believe this build is suitable for solo'ing PotD, even though it will suffer A LOT before getting its core ability, i.e. Brute Force, i.e. lvl 16. But again, in this game one can reach that level without much fighting.


Here's the build.

Race
Spoiler


Class
Spoiler


Culture and Background
Spoiler


Attributes

Spoiler



Skills

Spoiler


Abilities

Spoiler


Equipment
Spoiler

Attached Files


Edited by Vonmara, 22 September 2018 - 03:54 AM.

  • Heijoushin, TheMetaphysician, Boeroer and 3 others like this

#2
sarcongin

sarcongin

    (1) Prestidigitator

  • Members
  • 19 posts
Nice build! I'll try it for a solo run :)

#3
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 15261 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
Yes - nearly exactly as I played it. :)

With one exception: why not Clear Out? I loved it with my Morning Star Berserker/Devoted.

It does really nice damage on clumped mobs - because Carnage will trigger on every hit of the AoE attack. And it will apply Shaken and Body Blows to all enemies you hit with it. It will apply prone and push the enemies around as well. I mean the latter might not be desired sometimes, but still...

For the levels before getting Brute Force you can make great use of Knockdown and then Mule Kick: both target fortitude and Mule Kick even gets +10 ACC. Those are pretty darn good attacks for a guy with a Morning Star (and Barbaric Yell). You can retrain as soon as you get Brute Force. ;)

Edited by Boeroer, 31 July 2018 - 08:28 AM.


#4
mant2si

mant2si

    (6) Magician

  • Members
  • 680 posts

I done last 2 runs with Black Jacket/Berserker (with same gear and same primary weapon). I didn't understand how people can ignore such cool 2H AOE attacks like WotEP - Spin Assault, or Wicked Beast or Stalker's Patience

On my opinion 2 pen, can't compensate such cool skills, combine them with Avenging Storm from Heaven's Cacophony


Edited by mant2si, 31 July 2018 - 11:04 AM.


#5
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 15261 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
Because it's just average. :p
  • mant2si likes this

#6
Dorftek

Dorftek

    (7) Enchanter

  • Members
  • 828 posts

I done last 2 runs with Black Jacket/Berserker (with same gear and same primary weapon). I didn't understand how people can ignore such cool 2H AOE attacks like WotEP - Spin Assault, or Wicked Beast or Stalker's Patience

On my opinion 2 pen, can't compensate such cool skills, combine them with Avenging Storm from Heaven's Cacophony


Yeah I'm playing a blackjacket/assassin right now who use a lot of those special gear skills and it's awesome with backstab and assassinate.

#7
Vonmara

Vonmara

    (1) Prestidigitator

  • Members
  • 35 posts

With one exception: why not Clear Out? I loved it with my Morning Star Berserker/Devoted.

It does really nice damage on clumped mobs - because Carnage will trigger on every hit of the AoE attack. And it will apply Shaken and Body Blows to all enemies you hit with it. It will apply prone and push the enemies around as well. I mean the latter might not be desired sometimes, but still...

 

I wasn't aware about this interaction, that sounds great! 

 

I done last 2 runs with Black Jacket/Berserker (with same gear and same primary weapon). I didn't understand how people can ignore such cool 2H AOE attacks like WotEP - Spin Assault, or Wicked Beast or Stalker's Patience

On my opinion 2 pen, can't compensate such cool skills, combine them with Avenging Storm from Heaven's Cacophony

 

That's actually sexy. And here I thought Blackjacket was cool just because of Scordeo's :D


Edited by Vonmara, 31 July 2018 - 08:15 PM.


#8
Heijoushin

Heijoushin

    (9) Sorcerer

  • Members
  • 1324 posts
  • Location:Japan
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

Points for the introduction where they send in the cavalry, the fourth, the fifth, and the reserves.


  • Vonmara likes this

#9
Vonmara

Vonmara

    (1) Prestidigitator

  • Members
  • 35 posts

Did some more testing, cleared Splintered Reef, optimized the build a bit.

I think there might be a bug with the Morning star Modal and The Mind Makes Them Real: the latter doesn't proc when the modal is on. Anyone else noticed something similar?



#10
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 15261 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Nope, but maybe I just missed that because I usually switched the modal off as soon as an enemy was affected.



#11
joshmays289

joshmays289

    (1) Prestidigitator

  • Members
  • 5 posts
  • Deadfire Backer
  • Fig Backer
I really like this build. I'm trying it out now.

One question, why does lowering fortitude of the enemy increase my accuracy? I though accuracy was always vs deflection?

#12
Haplok

Haplok

    (6) Magician

  • Members
  • 760 posts
  • Deadfire Backer
  • Fig Backer

Barbarian Brute Force ability allows to target Fortutide instead - if lower. Multiclass characters can access it at level 16....

 

 

Ah, the days of PoE 1 Firebrand before the nerf... Back then you could also target Reflex with regular attacks of that summoned sword...

Each attack with Carnage was like a fireball explosion...


Edited by Haplok, 06 August 2018 - 02:10 AM.


#13
Nariom

Nariom

    (0) Nub

  • Initiates
  • 1 posts

Hello!

 

Thank you for your build, I'm trying it on solo veteran with a scale up. The begining is a little rough but being carefull with the pulls helps a lot.

 

I just reached level 6 and you listed One Stands Alone as the ability pick at that level, but it's a Power Level III barbarian ability, which is only accessible at level 7 with a multiclass. I don't know if it's been patched or something, maybe it comes from The Beast of Winter? What would you recommend instead?

 

Right now I'm going with Confident Aim since there is not a lot of choices left, and I could use graze to hit, but it could be respec later. Almost everything else is active or linked to weapon choices (only leaves Fast Runner, Determation, Accurate Carnage and Wilder Hunter). Also it means skipping an ability later on in order to be able to pick One Stands Alone, I'm thinking Bull's Will because it's nice against the Arcane Dampener like you mentioned but it's a little specific and there is not much room here.

 

Or did I miss something? Please let me know. If I spot any other change I'll list them here, but the rest of the abilities seems fine.


Edited by Nariom, 13 August 2018 - 04:48 AM.


#14
Vonmara

Vonmara

    (1) Prestidigitator

  • Members
  • 35 posts


I just reached level 6 and you listed One Stands Alone as the ability pick at that level, but it's a Power Level III barbarian ability, which is only accessible at level 7 with a multiclass. I don't know if it's been patched or something, maybe it comes from The Beast of Winter? What would you recommend instead?

Right now I'm going with Confident Aim since there is not a lot of choices left, and I could use graze to hit, but it could be respec later. Almost everything else is active or linked to weapon choices (only leaves Fast Runner, Determation, Accurate Carnage and Wilder Hunter). Also it means skipping an ability later on in order to be able to pick One Stands Alone, I'm thinking Bull's Will because it's nice against the Arcane Dampener like you mentioned but it's a little specific and there is not much room here.

Or did I miss something? Please let me know. If I spot any other change I'll list them here, but the rest of the abilities seems fine.


Yeah sorry that was a bad typo from a copy and paste. I think Determination is the best call here, and One Stands Alone at 7 over Bloodlust would be my call. But it's anyone's call.

#15
heldred

heldred

    (4) Theurgist

  • Members
  • 207 posts
Fun build, thanks for sharing!

On a separate note, I cringe every time I see, “13 Arcana for Avenging Storm.”

Dear Devs, could you actually leave some class defining abilities alone? Imagine the outrage if we added Heartbeat Drumming scrolls or potions of Citzals Martial Power... then again, they might as well, then we can have a consumable-driven classless progression system (sarcasm off).
  • Haplok likes this

#16
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 15261 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Dear Devs, could you actually leave some class defining abilities alone?


This - this a hundred times!
  • Haplok likes this

#17
Haplok

Haplok

    (6) Magician

  • Members
  • 760 posts
  • Deadfire Backer
  • Fig Backer

Fun build, thanks for sharing!

On a separate note, I cringe every time I see, “13 Arcana for Avenging Storm.”

Dear Devs, could you actually leave some class defining abilities alone? Imagine the outrage if we added Heartbeat Drumming scrolls or potions of Citzals Martial Power... then again, they might as well, then we can have a consumable-driven classless progression system (sarcasm off).

Indeed. But consumable usage is a cost and a choice. One I usually don't make. I cringe even more thinking about a certain helmet, which is available immediately on your arrival in the main hub.

Edited by Haplok, 22 September 2018 - 07:53 AM.


#18
Hulk'O'Saurus

Hulk'O'Saurus

    (6) Magician

  • Members
  • 688 posts
  • Location:Cuitztli's Awesome Herbs
  • Steam:Yaz Mataz

To be perfectly honest with you guys, I'd prefer a classless system in Deadfire, where I'm able to control every aspect of my char's progression... 

 

That being said, I'd also like to have the mob's deffences and armours rebalanced for that, too. 

 

Oh well... it's off-topic, but... I just think that too much time has been devoted to making this 'class balance' balanced and even now it's not fully working :D.

 

On topic now:

 

I like having a class that debuffs Fortitude. Could some of the PoE wizards here(mean it literally) give me a tip on how many different things I can stack as Fortitude debuffs… I've always been a Reflex fanboy... as you may have noticed in that Zerg Queen vid I posted.  



#19
Moritsuna

Moritsuna

    (1) Prestidigitator

  • Members
  • 17 posts

Nope, but maybe I just missed that because I usually switched the modal off as soon as an enemy was affected.

Do you have a script for this? It seems annoying to do constantly. 







Also tagged with one or more of these keywords: Berserker, Brute, The Willbreaker, Morningstar, Devoted, Solo, PotD

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users