Outstanding work, Boeroer. Well, to be expected from you, really.
I might try the mortar Sharpshooter/Streetfighter variant. Both for the speed and for the added Sneak damage.
Probably will drop the Dex a bit and raise the Con a little then - speed has diminishing returns after all.
I'm wondering about picking both Escape and Evasive Roll. Aren't they redundant? Or do you think it's worth it to have mobility abilities from 2 different resource pools? I was thinking about picking Evasive Roll only (provides Quick and has slightly longer range).
I'm also debating Strike the Bell. A total of +5 Penetration Ability should come very handy on a low Pen weapon vs armored opponents, no?
Although I guess your version mostly relies on the massive DoTs, which don't care about that much.
Want to also pick Thorny Roots, Slippery Mind.
Any comments are welcome.