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[Class Build] "Lord Of The Imps"

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#21
Boeroer

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I just discoverd yesterday that the sword "Hel Beckoning" does the same as Grave Calling, but with spirits instead of vessels - and it summons a different kind of imp: instead of Grave Imps it summons . You can summon will-o'-whisps or phantoms and kill them with Hel Beckoning, creating Hel Imps. Unfortunately both types of imps doe the same damage type (corrode).

 

Both weapons also belonged to the same character once (lore), so it's kind of cool to use both I guess.


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#22
mant2si

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I just discoverd yesterday that the sword "Hel Beckoning" does the same as Grave Calling, but with spirits instead of vessels - and it summons a different kind of imp: instead of Grave Imps it summons . You can summon will-o'-whisps or phantoms and kill them with Hel Beckoning, creating Hel Imps. Unfortunately both types of imps doe the same damage type (corrode).

 

Both weapons also belonged to the same character once (lore), so it's kind of cool to use both I guess.

Yep, I tried to create Death Knight build (Fighter/Chanter) with them :D The biggest problem is your spirits HP, they have more than skeletons and you can't kill them with single HIT. But if you stacked +60% lash you will do really good DM and can kill skeletons from Many Lives Pass By, Each Leaving Footprints with single hit, which will be converted to Mob Stance full attack with High Damage Roll

This build works on solo PotD, but didn't work well on solo DD/PotD I assume this is because skeletons have more HP   :(


Edited by mant2si, 25 July 2018 - 02:18 AM.


#23
Dorftek

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I just discoverd yesterday that the sword "Hel Beckoning" does the same as Grave Calling, but with spirits instead of vessels - and it summons a different kind of imp: instead of Grave Imps it summons . You can summon will-o'-whisps or phantoms and kill them with Hel Beckoning, creating Hel Imps. Unfortunately both types of imps doe the same damage type (corrode).

Both weapons also belonged to the same character once (lore), so it's kind of cool to use both I guess.


Yes I tried both versions before posting it, will o wisps took too long to kill compared to the lill skellies :)
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#24
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Yes, the skeletons are easier to kill and you get more of them. ;)

#25
knownastherat

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I was trying to kill Ghost Heart companion with it when it was low on HP, to get a little extra interaction, and apparently "spirit of my companion" is not "Spirit". 



#26
Boeroer

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That's weird because it mechanically acts like a spirit in most other ways. Were you confused - and thus killing a "non-friendly" animal companion? Or were you killing a "friendly" animal companion? Maybe that's it?


Edited by Boeroer, 25 July 2018 - 05:30 AM.


#27
knownastherat

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Maybe I was doing something wrong, I tested it very briefly with a newly made character on the beach. Actually, let me try again right now. brb

 

---

edit: nope, does not work for me


Edited by knownastherat, 25 July 2018 - 05:39 AM.

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#28
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Ok, maybe it's not a "proper" spirit after all. 



#29
mant2si

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So new bow = new summons, now you can summon any kind of creature. With 2.0 possible to create Lord of The .., (what you want) :D


Edited by mant2si, 27 July 2018 - 01:23 PM.


#30
Dorftek

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So new bow = new summons, now you can summon any kind of creature. With 2.0 possible to create Lord of The .., (what you want) :D


Haha really? I need to check out the bow :D

#31
Zenzen

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If you wanted to replace the barbarian half of this build, is there anything else that would work? Sounds like fighter has done ok if you want to abuse mob stance.

You just need action speed and damage to ensure you can kill the skellies. Would monk work?

 

EDIT: did some testing with monk, and it didn't really work out.  Blood Thirst is strictly better for action economy then Swift Strikes.  At times, I even failed to one-hit my own skeletons.  Oops!


Edited by Zenzen, 10 August 2018 - 12:49 PM.


#32
thundercleese

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If you wanted to replace the barbarian half of this build, is there anything else that would work? Sounds like fighter has done ok if you want to abuse mob stance.

You just need action speed and damage to ensure you can kill the skellies. Would monk work?

 

EDIT: did some testing with monk, and it didn't really work out.  Blood Thirst is strictly better for action economy then Swift Strikes.  At times, I even failed to one-hit my own skeletons.  Oops!

Mob Stance would'nt work as it only targets enemies, whereas you're killing your own summons.



#33
Zenzen

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mant2si I think had some success earlier in the thread killing skelletons while in melee range of nearby enemies.  Mob stance triggers when you kill the skelleton, and then cleaves an attack onto a nearby enemy.  That's what I was referring to.



#34
thundercleese

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Ahh okay, yeah that would work and isn't a bad idea. You can also get 25% hit to crit from Fighter which is almost as good as the Berzerkers.



#35
mant2si

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mant2si I think had some success earlier in the thread killing skelletons while in melee range of nearby enemies.  Mob stance triggers when you kill the skelleton, and then cleaves an attack onto a nearby enemy.  That's what I was referring to.

Yes, that works, I even create pretty fun death knight build, but it doesnt work with DD mod, that why I didn't post it. 

Fighter/Troubadour  take Gravecaller in the off hand, summon minor blights via scroll, goto enemies center, cast unbending, auto summon skeletons, start kill skeletons, mob stance will trigger full AOE attack with Gravecaller and Blight, Gravecaller will give you x2 bonus (1 from Skeleton, 1 from Full attack) and cast chillfog or summon imp :D

Now exist 2H AXE with AOE attack on kill


Edited by mant2si, 10 August 2018 - 02:47 PM.


#36
Malkoy

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I don't seem to understand something: don't you have to have Grave Calling or Hel Beckoning equipped in order to proc a summon? Pepole are talking about stance hitting friendlies(does it?) or Wahai Poragwa(neither Grave Calling or Hel Beckoning are in the main slot).

Can someone explain to me what I am missing?

Imho, this would be a very fun build if skeleton killing could be automated. If it could not, then it will be micro-management hel (for me at least)

#37
thundercleese

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Re: Cleaving Stance, they were saying you can kill a skele to trigger cleaving to then hit a nearby enemy. The stance itself won't hit friendlies, unless you are confused.

 

Not sure where the reference to Wahai is?



#38
Malkoy

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Re: Cleaving Stance, they were saying you can kill a skele to trigger cleaving to then hit a nearby enemy. The stance itself won't hit friendlies, unless you are confused.

 

Not sure where the reference to Wahai is?

Wahai Poraga 

 

Does the skeleton have to be hit with the weapon for the imp to spawn? Spells won't do (poisons more specifically)? What are imp stats (hp/reflex more specifically, any immunities)?



#39
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Yes. You have to kill with Grave Calling.

#40
thundercleese

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Yeah I know the weapon, I was meaning I couldn't find any reference to Wahai in this thread.

 

I have summoned Imps from killing foes with Druid DoT spells. Probably related to the bug I reported with carnage/Blood Frenzy.

 

Here you go:

 

Just did another test - also works with Hel Beckoning :)


Edited by thundercleese, 11 August 2018 - 11:42 PM.






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