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Is it just me or is the corpse-eater subclass awful?

barbarian corpse eater sucks

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#21
Loren Tyr

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But secondly, and perhaps even more annoyingly, you can't eat anything that died from a crit. Especially for Barbarian, that's rather unfortunate given the assorted crit-enhancing abilities the class has.

Turn off the gib option in the game options menu - then you can eat all killed enemies (I mean kith/wilder/beast of course), no matter how they died (except Dintegration). It's the same with White Worms and Death's Maw and so on: doesn't work on exploded enemies and enemeis that leave no corpse. Gib option is the first thing I turn off - even before turning off companion auto-leveling. It's ridiculous anyway: exploding enemies on crits? Yeeeeah... meeeeh...

 

 

Good to know! I don't mind the gibs myself, but it's rather ridiculous that what's essentially a graphical option affects game play in this way. It would never have occurred to me that that might be a factor (though now you mention it, I recall something like this being the case in PoE 1 as well; presumably White Worms there as well, at the least). Presumably the corpses still get gibbed once you eat them though? 

 

This certainly helps for a Corpse-eater, it still needs a more varied diet though. And at the very least, they should also put "turn gibs off in the Graphics menu" in big bold font in the Corpse-eater class description. 


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#22
Incendax

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Soul Eater
Devour Soul - 3 second cast time, 3 second recovery. Gain +2 Rage from every intact body in range. Gib those bodies. Lots of conversation options with souls. Makes Xoti angry.

Edited by Incendax, 13 July 2018 - 06:47 AM.

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#23
Boeroer

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But secondly, and perhaps even more annoyingly, you can't eat anything that died from a crit. Especially for Barbarian, that's rather unfortunate given the assorted crit-enhancing abilities the class has.

Turn off the gib option in the game options menu - then you can eat all killed enemies (I mean kith/wilder/beast of course), no matter how they died (except Dintegration). It's the same with White Worms and Death's Maw and so on: doesn't work on exploded enemies and enemeis that leave no corpse. Gib option is the first thing I turn off - even before turning off companion auto-leveling. It's ridiculous anyway: exploding enemies on crits? Yeeeeah... meeeeh...

 
Good to know! I don't mind the gibs myself, but it's rather ridiculous that what's essentially a graphical option affects game play in this way. It would never have occurred to me that that might be a factor (though now you mention it, I recall something like this being the case in PoE 1 as well; presumably White Worms there as well, at the least). Presumably the corpses still get gibbed once you eat them though? 
 
This certainly helps for a Corpse-eater, it still needs a more varied diet though. And at the very least, they should also put "turn gibs off in the Graphics menu" in big bold font in the Corpse-eater class description.


I agree - they should put a warning on every ability/item enchantment that works with corpses (White Worms, Corpse Eater and so on).

#24
MaxQuest

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[...corpseater info...]

Am I missing something here?

Nope. Have arrived to the same conclusion.

P.S. And do like Boeroer's suggestion of removing +1 rage cost penalty; but reducing max rage pool by 2 instead.
If needed, corpse-eater can have a small penalty to deflection and reflex while... consuming.

Incendax's suggestion is also nice and looks better than the current state.

Edited by MaxQuest, 13 July 2018 - 08:51 AM.

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#25
thelee

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[...corpseater info...]

Am I missing something here?

Nope. Have arrived to the same conclusion.

P.S. And do like Boeroer's suggestion of removing +1 rage cost penalty; but reducing max rage pool by 2 instead.
If needed, corpse-eater can have a small penalty to deflection and reflex while... consuming.

Incendax's suggestion is also nice and looks better than the current state.

 

 

Problem with reducing max rage pool by 2 is that for PL1 you literally can't use any abilities, and for PL2 you can only use frenzy or shout despite having access to barbaric blow.


Edited by thelee, 13 July 2018 - 09:30 AM.


#26
arkane83

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Still nonsense. It's sufficient if they just drop dead. Which hand mortar of renaissance times lets people explode - even when pimped by a bit of a burning lash? Even with a Fireball it doesn't make sense: let them bun to ashes and then collapse into dust, ok - but exploding into gore? Eh... it would be a nice effect on some special weapons (ogres' cannons for example) or when using powerful bombs, but letting people explode on EVERY crit (that kills) - no matter the weapon/ability? Go-go stiletto-stab: BOOM! Meeeeeh!!! I get it's a nostalgia thing because of BG and so on. But that's not enough of a reason for me to keep it active.

And the main point was of course: it really hurts your Corpse Eater. :)


You are quite correct, but insane gore is part of the infinity engine legacy. Fallout 1 and 2 had some amazingly hilarious death animations (and a perk that would force them).

Shoot a guy with a 9mm and half of his torso went missing.

Oh bloody mess :)


You could almost argue that being forced to turn down gore makes the corpse eater broken as a class. It should really be some kind of on kill mechanic and maybe a way to heal wounds out of combat by eating corpses (not that hardtack is that expensive or resting even matters).
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#27
InsaneCommander

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Try corpse-eater - druid shifter. Tons of fun to eat people as a were wolf
:D

 

Well, at least it has roleplaying value.

 

Soul Eater
Devour Soul - 3 second cast time, 3 second recovery. Gain +2 Rage from every intact body in range. Gib those bodies. Lots of conversation options with souls. Makes Xoti angry.

 

 

That would be enough to fix the class lol

 

Problem with reducing max rage pool by 2 is that for PL1 you literally can't use any abilities, and for PL2 you can only use frenzy or shout despite having access to barbaric blow.

 

It would have to come at later levels. Let the player reach 4 rage and then wait an extra power level to get 5 and 6.


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#28
heldred

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This class is definitely way off Zerker, but good news is, you still have access to the standard (relatively good) rage abilities... at a higher cost. 

 

Wait, this is awful.

 

Not to hijack the thread, but Mage Slayer is no picnic...  if I had to pick, I might actually go Corpse Eater.  Mage Slayer should have magic protection scale with level (1-5 = 6%, 6-10= 10%, 11-15 = 14%, 16-20 = 18%)  Lucky skill provides a better benefit compared to the current spell resistance :p


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#29
Rheios

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I almost wonder if it could be fixed with something like 'On ability activation, Barbarian gets Strange Meat added to belt for each nearby corpse within a small area. Using the Strange Meat consumable gives +2 Rage resource and 50 Health and attempts to apply  Shaken+Sicken debuffs on allies and enemies in the area whenever consumed.'  The drawback is something like the Nalzpaca but in reverse - Can't receive healing (or maybe only like 20% of healing) until you have gathered/consumed Strange meat)

 

Granted that is a ton of work for a rewrite probably and I'm not entirely certain its better save it fixes the gibbing thing (maybe. I'm not sure if they have a 'mark death' token that's just untargatble at first - since you still loot them after) and the drawback I think. Although maybe something like a Distracted debuff might work better until meat is gathered or eaten.


Edited by Rheios, 13 July 2018 - 09:58 AM.


#30
InsaneCommander

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Not to hijack the thread, but Mage Slayer is no picnic...  if I had to pick, I might actually go Corpse Eater.  Mage Slayer should have magic protection scale with level (1-5 = 6%, 6-10= 10%, 11-15 = 14%, 16-20 = 18%)  Lucky skill provides a better benefit compared to the current spell resistance :p

 

Holy ****, that is true. lol



#31
heldred

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Just make it "cool" and "useful" and you have a successful class:

 

Corpse Eater:

Eat a corpse and you gain powers (+ACC, +CON, +DMG, etc.).   

 

Rules:
Only one buff at a time. 

Ingest another corpse and benefit is overwritten.

Buff lasts until rest or another corpse ingested with new buffs.

Base buff is: +8 ACC, +5 DEFLECTION (spitballing here, not canon) 

Each corpse type (kith, beast, etc.) has an added buff (human kith = +2 STR and DEX,  Lion Beast = +4 STR and DEX, Dragon = +7 STR and DEX)



#32
Boeroer

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[...corpseater info...]

Am I missing something here?

Nope. Have arrived to the same conclusion.

P.S. And do like Boeroer's suggestion of removing +1 rage cost penalty; but reducing max rage pool by 2 instead.
If needed, corpse-eater can have a small penalty to deflection and reflex while... consuming.

Incendax's suggestion is also nice and looks better than the current state.

Problem with reducing max rage pool by 2 is that for PL1 you literally can't use any abilities, and for PL2 you can only use frenzy or shout despite having access to barbaric blow.

Yes, I assumed that Flesh Communion allowed you to exceed your starting "max" Rage. I think it's stupid that there's a ceiling.

#33
thelee

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[...corpseater info...]

Am I missing something here?

Nope. Have arrived to the same conclusion.

P.S. And do like Boeroer's suggestion of removing +1 rage cost penalty; but reducing max rage pool by 2 instead.
If needed, corpse-eater can have a small penalty to deflection and reflex while... consuming.

Incendax's suggestion is also nice and looks better than the current state.

Problem with reducing max rage pool by 2 is that for PL1 you literally can't use any abilities, and for PL2 you can only use frenzy or shout despite having access to barbaric blow.

Yes, I assumed that Flesh Communion allowed you to exceed your starting "max" Rage. I think it's stupid that there's a ceiling.

 

 

You know, if you kept your max rage the same, but implemented it as a start-of-combat hit of -2 to your rage, that would probably be just fine. for PL1 and PL2 you have to consume a corpse to use an ability, but later on, it just means eating one corpse gives you a "profit."



#34
grayrest

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Mage Slayer should have magic protection scale with level (1-5 = 6%, 6-10= 10%, 11-15 = 14%, 16-20 = 18%)  Lucky skill provides a better benefit compared to the current spell resistance :p

I went through the game in 1.1 using a Nalpazca / Corpse Eater abusing Alchemy buffed Whiteleaf to avoid the healing problems and I thought it worked really well. Completely shut down anything that relies on spell casting between the mage slayer effect, raised torment, and stunning surge. Got hit hard in 1.2 (alchemy, raised torment primary target) so it's probably not nearly as good now.

#35
Verde

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I love Barbarians so it saddens me they have some weak kits. I know you can nullify the Confusion on the Berserker so there's that.

#36
gkathellar

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This class is definitely way off Zerker, but good news is, you still have access to the standard (relatively good) rage abilities... at a higher cost. 

 

Wait, this is awful.

 

Not to hijack the thread, but Mage Slayer is no picnic...  if I had to pick, I might actually go Corpse Eater.  Mage Slayer should have magic protection scale with level (1-5 = 6%, 6-10= 10%, 11-15 = 14%, 16-20 = 18%)  Lucky skill provides a better benefit compared to the current spell resistance :p

 

Yeah but the Wizard Slayer kit being garbage is tradition.


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#37
thelee

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This class is definitely way off Zerker, but good news is, you still have access to the standard (relatively good) rage abilities... at a higher cost. 

 

Wait, this is awful.

 

Not to hijack the thread, but Mage Slayer is no picnic...  if I had to pick, I might actually go Corpse Eater.  Mage Slayer should have magic protection scale with level (1-5 = 6%, 6-10= 10%, 11-15 = 14%, 16-20 = 18%)  Lucky skill provides a better benefit compared to the current spell resistance :p

 

Yeah but the Wizard Slayer kit being garbage is tradition.

 

 

How does uncanny luck provide better spell resistance? Mage Slayer gets 25%. Admittedly it protects against friendly spells, but if you work around that (lay on hands?) it's much better.


Edited by thelee, 13 July 2018 - 07:12 PM.


#38
Boeroer

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They do even stack, so why complain? Just use both.

#39
Dr <3

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I like mage slayer too. Yes, the magic resistance could grow up with lvl, but is good even this way.

Maybe they could let him at least drink healing potion or use poisons. Actually healing is the only real problem that the mage slayer have, you have to realy on one per encounter second wind or your mid lvl auto heal ( nothing spectacular).


The better way i found to play it is multiclass with a kind wayfarer, so every fod you heal for a good chunk, no spells involved.

#40
Stealthmandem

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I really like the idea of eating critical kills faster as they are pieces plus a small status point upgrade would be nice too.





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