1TTFFSSE 188 Posted July 11, 2018 Share Posted July 11, 2018 I mean for mystic I guess you can make it kind of work if you play a more "martial" priest but the other two are train wrecks no matter how I try to build them. Only nice thing is cipher spell penetration passive affects the other classes' spells with extra penetration. Stuff like the heart of the storm/ flame/ ice/ decay does nothing for cipher as those spells are "shred" Cipher +10 accuracy to spells targeting will talent (lvl 6) does not affect other classes spells. spell damage from classes other than cipher does not generate focus, not even a little bit. Quote Link to post Share on other sites
Dorftek 293 Posted July 11, 2018 Share Posted July 11, 2018 Well the wizards Lance is great for building focus, but that's all I can think of Quote Link to post Share on other sites
arkane83 55 Posted July 11, 2018 Share Posted July 11, 2018 Cipher pairs best with martial classes: ranger, rogue, barbarian, fighter, monk or paladin (in no particular order). Mixing with priest, wizard, druid or chanter isnt necessarily terrible, but generally not optimal. Druid shapeshift should help generate focus and gets boosted by soul whip. Wizards, druids, and priests all have conjured weapons which can help as well. Wizards actually may be a good pick with some of their aoe conjured weapons, (blights and lance). If you find a combo you like, post a build Quote Link to post Share on other sites
FluxWing 29 Posted July 11, 2018 Share Posted July 11, 2018 Hmm, does the multi-class have to synergize in power? Marauder with Sneak-attack Carnage etc? Two classes strengths can also complement each other. Give options/utility. Or like a Holy Slayer, Rogue-side gains survivability, Paladin-side gains damage dealing potential. Or Geomancer, Ranger is great for Single target sniping, but Wizard is better for AoE and debuffing in general. But no real ranged damage booster. For instance playing a pure priest has a lot of downtime with few casts and few decent spells to cast. My merc, Mystic of Wael filled that downtime generating focus with a Warbow, which provided some nice CC that the Priest on its own could not provide. Cleric of Wael felt a lot weaker even if a bit more sturdy. But a Shifter Oracle get a lot of Penetration + Base Dmg from its forms, which should generate tons of Focus to spend, perhaps on that Soul Blade thing. A Hierophant could play like a Battlemage, Mirror Image + Chill Fog would allow the Cipher to safely walk the front line with 2 sabers in hand, which would most likely generate more focus than a pure Cipher would dare to do without starting at range. You also have a limited number of slots in your party. 5 slots with 11 classes. Even if we use multi-class mercs to cover as many classes as possible, we would still need to leave out one class. Quote Link to post Share on other sites
arkane83 55 Posted July 12, 2018 Share Posted July 12, 2018 Hmm, does the multi-class have to synergize in power? Marauder with Sneak-attack Carnage etc? Two classes strengths can also complement each other. Give options/utility. Or like a Holy Slayer, Rogue-side gains survivability, Paladin-side gains damage dealing potential. Or Geomancer, Ranger is great for Single target sniping, but Wizard is better for AoE and debuffing in general. But no real ranged damage booster. For instance playing a pure priest has a lot of downtime with few casts and few decent spells to cast. My merc, Mystic of Wael filled that downtime generating focus with a Warbow, which provided some nice CC that the Priest on its own could not provide. Cleric of Wael felt a lot weaker even if a bit more sturdy. But a Shifter Oracle get a lot of Penetration + Base Dmg from its forms, which should generate tons of Focus to spend, perhaps on that Soul Blade thing. A Hierophant could play like a Battlemage, Mirror Image + Chill Fog would allow the Cipher to safely walk the front line with 2 sabers in hand, which would most likely generate more focus than a pure Cipher would dare to do without starting at range. You also have a limited number of slots in your party. 5 slots with 11 classes. Even if we use multi-class mercs to cover as many classes as possible, we would still need to leave out one class. I think a strong multi-class is one that has abilities that either fill gaps in each classes weakness or have good synergy to do something more powerful. Example: Ciphers generate their resource by damage foes with weapons. Martial classes rely on weapons to do damage. Martial classes ability to better use weapons help them generate faster focus as a cipher. Paladin, for example, gets a cheap level 1 ability that has bonus accuracy and a full attack. Lets say you are rolling an inquisitor, FoD while dual wielding blunderbusses or pistols, wearing a ring of focused flame, ring of the marksman, and acina's tricorn is going to give you a very cheap way to generate a ton of focus. FoD will end up with a boatload of accuracy and a high focus gain as a result. Quote Link to post Share on other sites
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