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[Character Build] The Slayer (Helwalker/Berzerker) Updated 7-15-18

Characterbuild Monk Barbarian

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#1
Theosupus

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The Slayer (Updated)
 
Slayers are suicidal dwarves that go out into the world having sworn to die in battle to expunge some dishonor from their name. This slayer is constantly trying to die, but is just too good at killing to have succeeded at his goal yet. 
The build uses +damage the more you’re hurt synergies. 
This is more of a theme build rather than a min/max; but it did WAY better than I expected (this works really well in party w/ someone using willbreaker and Body Blows)
 
Game Version: 1.2
Difficulty: PotD (+all Upscale, no mods)
Solo: Untested 
 
Race: Dwarf (mountain for the red hair)
Class: Ravager [Helwalker/Barbarian(Berzerker)}
Home: The White that Wends
Background: Laborer
 
Stats:
Mig 18
Con: 10
Dex: 10
Per: 19
Int: 18
Res: 3
 
Skills:
Active: Athletics Max
Passive: your choice (no gear bonuses; I went with intimidation just for RP)
 
 
PL1 
Frenzy (b) 
Blooded (b)
Lesser wounds (m)
Swift Strikes (m)
 
PL2
Accurate Carnage (b)
Barbaric Blow (b)
Thick Skinned (b)
Two hand style or Two weapon (m)
 
PL3
Wild Sprint (b)
Swift flurry (m)
One stands alone (B)
Bloodlust (B)
 
PL4
Blood Frenzy (b)
Duality of Mortal presence (m)
*Thunderous blows (optional, see below)
*Concentration (if you don't want thunderous blows)
Savage Defiance (b)
 
PL5
Barbaric Smash (b)
Enervating blows (m)
Interrupting blows (b)
Leap (b)
 
PL6
Lion’s sprint (b)
Turning wheel (m)
Brute force (b)
Improved critical, Two hand style, or Two weapon (m)
 
PL7
Bloodstorm (b)
Bloodthirst (b)
heartbeat Drumming (m)
 
(Note you can pick two weapon style instead of improved critical to make your backup weapons faster if you want)
 
Equipment
Weapon based on 2 hand or 2 weapon choice
  2 Handed weapon: Lord Darryn’s Voulge/Wahai Poraga/Willbreaker
  2 Weapon set: Magran's favor + Resounding Call (for theme)  Also sometimes Duskfall + Bardattos luxury for hard to hit things (+accuracy to apply weakness & sicken to dump fort to activate Brute force)
Whitewitch Mask
Heart chime Necklace
Reckless Brigandine (into the breach)
Ring of the overseer
Chameleon’s Touch
Boots of the stone
Nemnok’s Cloak
Boltcatchers or Gatecrashers (want dps or Knockdown)
The Undying Burden
Pet: Abraham (-21 to armor penalty % is amazing)
 
Playstyle
Combat starts; Pop your instants: Swift flurry, lion’s sprint; then Frenzy, Leap in, and Barbaric smash the guy you want to turn into pink mist first; turn everything else into pink mist. Rinse repeat. 
Typically keep wounds at max. When barring death’s door is about to drop pop savage defiance, and second wind if required. You have a backup second wind (and potions) if the fight goes long.
*Use Thunderous Blow spamming to dump your wounds if you are getting smashed too badly.

I started to really test this guy w/ console to check different weapon and party combos.. so far he rocks about everything but the biggest challenges are the spread out ranged stuff. When in party he really shines as long as you either eat intel resistance food or keep everyone else away from him.  If you have a second melee toon give them willbreaker and use body blows and you can rip through a lot of stuff with all the fortitude debuffing (weaken is -20, sicken -10, bodyblows -25 to fort).

Edited by Theosupus, 15 July 2018 - 09:16 PM.


#2
Dorftek

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Why do u pick thunderous blows on a berserker? Doesn't berserker get tenacious from frenzy?

Also with max wounds and tenacious u will already be at Stat cap on might so I'd switch gloves maybe for boltcatchers?

Looks like a nasty killing machine!

Edited by Dorftek, 11 July 2018 - 11:19 AM.


#3
Theosupus

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Why do u pick thunderous blows on a berserker? Doesn't berserker get tenacious from frenzy?

Also with max wounds and tenacious u will already be at Stat cap on might so I'd switch gloves maybe for boltcatchers?

Looks like a nasty killing machine!

(this admission might sound crazy but) I don't always Frenzy; some fights I TB, others I frenzy. I like using rage for Barb Smash and since TB doesn't use Rage it's "free" for this guy (and can also be used to dump wounds if you are getting hit too hard post BDD). It gets funny to burn through your rage w/ smash spamming. 

 

I do like the proc on crit for gatecrashers, but boltcatchers looks like it would increase the dps for sure.


Edited by Theosupus, 15 July 2018 - 05:14 PM.


#4
Vonmara

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I tried this build myself earlier this week. Looked fine, until I got interrupted. Then I died. And then it kept happening. Very squishy against anything that has an interrupt, or multiple enemies that can interrupt (and I had maxed CON with 2 to 3 less INT, PER and MIG). Nemnok cloak effect didn't last long enough to get out of the chain interrupts (full disclosure: the fight I'm talking about is killing the whole second floor of the Valiant Trading Post in Queen Berth, which is pretty much a quick and easy way to check whether a build works), and having a +65% damage intake with 60 Deflection Vs enemies with 110+ accuracy - until they activated intuitive strikes, which made things worse - meant getting blown the duck up by crits.

How much have you playtested the build? Have you had any similar chain-lock experiences?

I'd go with Rekvu's Fractured Cask to cover that, also considering that helm of the falcon is not as good as it used to be.

Also, how is lord Darryn's "the only pollaxe worth a damn" when Wahai Poraga is out there :D

#5
Theosupus

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I tried this build myself earlier this week. Looked fine, until I got interrupted. Then I died. And then it kept happening. Very squishy against anything that has an interrupt, or multiple enemies that can interrupt (and I had maxed CON with 2 to 3 less INT, PER and MIG). Nemnok cloak effect didn't last long enough to get out of the chain interrupts (full disclosure: the fight I'm talking about is killing the whole second floor of the Valiant Trading Post in Queen Berth, which is pretty much a quick and easy way to check whether a build works), and having a +65% damage intake with 60 Deflection Vs enemies with 110+ accuracy - until they activated intuitive strikes, which made things worse - meant getting blown the duck up by crits.

How much have you playtested the build? Have you had any similar chain-lock experiences?

I'd go with Rekvu's Fractured Cask to cover that, also considering that helm of the falcon is not as good as it used to be.

Also, how is lord Darryn's "the only pollaxe worth a damn" when Wahai Poraga is out there :D

To be fair I haven't "play-tested" at all just played.

I have not even made it all they way through the game yet; I did mention this was a theme build not a min/max.

 

I have not had a problem with interrupts (yet) since getting the cloak (spirit shield gives concentration) and usually things die too fast to worry about much else.

I'll actually try out Wahai Poraga again, but when I tried it the first time it always hit for less than Lord Darryn's and things die too fast to make good use of counter attack (or so it seemed, I'll look closer).


Edited by Theosupus, 11 July 2018 - 10:02 PM.


#6
Theosupus

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Updated after console testing and getting to know the mechanics better.

Edited by Theosupus, 15 July 2018 - 05:15 PM.






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