Ansalon Posted July 8, 2018 Share Posted July 8, 2018 Overview: Hey guys welcome to my Pillars of Eternity 2 min/max item and build guide! Today im going to be showcasing a build which uses the Priest and Paladin subclasses "Priest of Magran and Bleak Walker". This build mixes the best support spells and abilities from Priest/Paladin with their strongest fire based spells to make a strong flexible support. It can reach upto +5 Fire PLs, +2 Resto PLs with +65% healing done. It can work both as a strong frontline tank by equipping Lethandria's Devotion (Shield) in the offhand, or add some more damage by going Sun and Moon which adds + 2 Fire Power levels during the day. It offers a wide variety of AoE fire spells and Flames of Devotion (Shared Flames) will add a substantial dps increase to the rest of your party members. Showcase video Steam Guide Twitch Channel Attributes: The Paladin has pretty good defenses from Deep Faith/Divine Purpose and Aegis of Loyalty removes Int afflictions so dumping Resolve is fine. Might 18 Constitution 13 Dexterity 10 Perception 14 Intellect 20 Resolve 3 Role: Support, Tank, Healer, Buffs Race: Nature Godlike (Head): Wellspring of Life: While under the effects of a Might, Constitution or Dexterity Inspiration, gain +1 Power Level. Level progression: Level 1: Fan of Flames/Holy Power/Flames of Devotion/Lay on Hands Level 2: Deep Faith Level 3: Restore Level 4: Spiritual Weapon/Withdraw/Zealous Aura Level 5: Divine Purpose Level 6: Holy Meditation Level 7: Ray of Fire/Consecrated Ground/Shared Flames Level 8: Aegis of Loyalty Level 9: Combat Focus Level 10: Shining Beacon/Triumph of the Crusaders/Exalted Endurance Level 11: Devotions for the Faithful Level 12: Scion of Flame Level 13: Flame Shield/Revive the Fallen/Practiced Healer Level 14: Searing Seal Level 15: Rapid Casting Level 16: Pillar of Holy Fire/Spiritual Ally/Spell Resistance Level 17: Minor Intercession Level 18: Salvation of Time Level 19: Torrent of Flame/Minor Avatar/Sacred Immolation Level 20: Storm of Holy Fire Skills: Active: Max Athleticism for Second Wind Passive: Max History for The Giftbearer's Cloth Steward of Memories: +5 All Defences except Deflection ( Increases with History skill) Weapon Proficiencies: Flail Axe Sword Medium Shield Pros: +5 Fire Power Levels from items/abilities +2 Restoration Power levels, 65% healing done, +X Health Every Y sec coupled with good healing spells Strong Support: Flames of Devotion (Shared Flames), Buffs/Heals/Revive Good Item/Classes Synergy Decent AoE damage from a support Flexible All Rounder Cons: Very Reliant on other team members to utilize the party buffs Jack of All Trades Master of None More likely to get interrupted then a backliner (Has 2 Stacks of Concentration though) Beeing a Priest/Paladin limits conversation options if you want to max favored dispositions (Aggressive, Cruel, Clever)- Sun and Moon only good during the day Equipment/Gear Weapons: Main hand: Magran's Favor: Fiery Core: +2 All Fire Power Levels Off hand 1: Sun and Moon: During the day, wielder receives +2 Power Levels for Fire attacks. Off hand 2: Lethandria's Devotion (Shield): Sheltering Light Aura: Allies within 2.5m regain 3 Health per 6s, +5 All defenses except Deflection. Captivating Crystal: Recieving Crits from melee attacks has a 50% chance to cause confused on attackers (upgrades to charmed on crit) Alternatively you can pick up Nourishing Light (+1 Health every 3 sec at night) instead of Sheltering Light and use Lethandria's Devotion at night and Sun and Moon during the day. Off Hand 3: Griffin's Blade: Hound's Courage: 10% Damage with Spells, + 5 Will. Alternative til Sun and Moon during night. Equipment: Helm - Nature Godlike (Head): Wellspring of Life: While under the effects of a Might, Constitution or Dexterity Inspiration, gain +1 Power Level. Helm 2 - (If not going Nature Godlike) Rekvu's Fractured Casque Immortal Will: Grants Immortal Will (wearer is immune to interrupts while injured) Neck 1 - Heart-Chime Amulet: Nature's Shelter (Nature Godlike Only): Only take 85% Damge when Flanked or suffering from Body Afflictions Neck 2- Bone Setter's Torc: Anatomist: +15% Healing done, 10% of Hits converted to Crits with weapons Chest - Hearth Defender's Scale: Family Bond (Aura): (On Companions) +1 Armor +4 To all defenses (except deflection) if Postive Relationship, +2 Armor +8 To all defenses (except deflection) if Very Positive Chest 2 - Furrante's Breastplate: Vigilance (Grants Concentration at start of combat). Vigorous Protector (Aura): Allies takes 10% less dmg wearer takes 10% more dmg. Love of Life (Aura). Increases healing done to all nearby party members by 10%. Ring 1 - Ring of Focused Flame Focused Flame: +10 Accuracy with fire attacks Ring 2 - Halgot's Warmth Warmth: +1 Priest Restoration power level Burn-Proofed: +2 Burn Armor Rating Boots - Footprints of Ahu Taka Divine Inspiration: +1 Casts with Level 2 Priest Spells Graceful Motion: +2 Dexterity Path of Mercy: +15% Healing done Belt 1 - Physicker's Belt: Healer's Touch: +10% Healing done, +1 Alchemy Belt 2 - The Maker's Own Power: Reforge the flesh; The wearer transforms into a stationary pillar of steel, reducing incoming damage and restoring health Gloves - Woedica's Strangling Grasp Strength of the Oathbound: +2 Might Choking Vengeance: Grants Garrote Twice Burned: +3 Burn Armor Rating Cloak - The Giftbearer's Cloth Steward of Memories: +5 All Defences except Deflection ( Increases with History skill) Pet - Pet - Nalvi (Dog): Reduce recover Penalty for armor (varies by type) - Party Wide Consumables: Potion Of Ascension (+2 All PL's) Coral Snuff (15% action speed, +5 Deflection, +5 Reflex) Core Abilities: Flames of Devotion (Shared Flames): Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack. (Bleak Walkers) - Flames darken and apply the Sickened Affliction. (Shared Flames) - Nearby allies receive a smaller version of the flames' effect. Storm of Holy Fire: A terrible rain of fire falls in the area of effect, repeatedly inflicting Burn damage on all in the area of effect. Minor Avatar: The priest gains a supernatural glow as he or she is infused with power. As a minor avatar of their deity, the priest gains bonuses in all Attributes, Health, and weapon damage. Holy Radiance: Creates a field of holy energy around the priest, dealing Burn damage and applying Shaken to any vessels in the vicinity while regenerating a modest amount of Health for allies. The power of a priest's Holy Radiance is modified by how well his or her Reputations align with the preferred behaviors of his or her faith. Lay on Hands: Fueled solely by belief, the paladin is able to heal with the touch of his or her hands, recovering a substantial amount of Health for the paladin or an ally within range. Zealous Aura (Exalted Endurance): Fills the paladin and his or her allies with unshakable confidence, increasing their Armor Rating. (Exalted Endurance) - Now also provides allies with a constant regenerative effect. Aegis of Loyalty: The paladin's melee attacks remove Charmed, Confused, and Dominated Afflictions from party members. Scion of Flame: +1 Penetration with Fire attacks Sacred Immolation The paladin focuses their faith and self-immolates in blue flame. Each time the spell pulses, enemies in the immediate area take Burn damage, while the paladin will receive a portion of their total health in Raw Damage. (This damage can kill the paladin Revive the Fallen Grants fallen friends a second chance, reviving unconscious allies in the area of effect and restoring a small amount of their Health. 2 Link to comment Share on other sites More sharing options...
Dorftek Posted July 8, 2018 Share Posted July 8, 2018 Are you Scandinavian? :D Link to comment Share on other sites More sharing options...
Ansalon Posted July 10, 2018 Author Share Posted July 10, 2018 Jupp from Norway how could you tell? Link to comment Share on other sites More sharing options...
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