Hey everyone, I'm going to attempt the animancer class, hope you guys like it
The Animancer (Rough concept)
The animancer is a melee summoner class that focuses on the use Trinkets and raw damage, ones equipped in the same slot as grimoires, they were something to be in the original game but are not yet included.
Description: Animancers are researchers of soul energy. Their technology is built with Adra and copper, materials known to channel essence. Animancy seeks to cure soul ailments, provide insight on the inner workings of the Wheel, the reincarnation cycle, and tame the wild energies of soul essence. Animancy is outlawed in many lands and universally feared. Dyrwood and the Valian Republics are some of the last settlements where animancy can be practiced. The watcher has practiced animancy following the events of the hollowborn crisis and arrives with renewed scientific curiosity in the Deadfire.
Resource: Essence, per encounter.
Passive Abilities: Main arsenal of the animancer
- Glowing adra enhancements: Trinkets now deal increased damage, this ability can be picked at four levels, (3,6,9,12), each rank of it increases the damage dealt
- Copper Wiring: Trinkets gain increased unmber of uses, can be picked at three levels (2,4,
- Entropic Fire: Trinket effect duration is increased, can be picket at two levels (7, 14)
- Soul Flare: Applies "Radiation" effect to weapon used (deals raw damage over time and activates harvester of souls)
- Harvester of souls: Killing enemies with critical hits or raw damage adds +1 Essence for the remainder of the battle
The Constructor: Constructs gain increased health and activate soul flare
- Null armor: Gains resistance against most damage but raw damage dealt to animancer increases
- Resonance: Pet effects are increased
- Telepathic link: Primary pet effects affect party too not only watcher
- Watcher's Insight: Watcher abilities heal your minions and become per encounter
- Watcher's lament: Watcher abilities deal raw damage to enemies
- The Tools of the Soul: Enables more uses of Figurines
- Improve the Fodder: Increase many of the stats of summons
Some active abilities hope to expand:
Can only have one summon active
- Summon construct: throught the levels will summon, flesh and Iron constructs
- Summon skeleton: Till end of battle
- Bind Spirit: Summon shade till end of battle
- Push the engine: Constucts flare up and gain action speed and heal the Animancer with their damage
- Summon Spirit sabre: summons a weaker version of the animancer blade that has increased range and deals more "Soul Flare damage"
- The gadget master: Uses a lot of the resources to gain more uses on trinkets
- Minor Biawak: deals raw damage over small area
- Create mirror construct: immitates the enemy, takes on a spectral form that cannot engage enemies but deals damage
- Adra pillar: Drinks a foul liquid containing unprocessed adra that provides him with a random buff and random debuff
- Energy Shield: Gains defence against, can deflect spells
- The dark domain: nullifies effects, deals raw damage to those who have priest buffs active on them
- Mark the pray: increases damage from constructs
Trinkets: Soul cannon: attacks with raw essence, Anti-magic Bracelet: Deals damage to casters, Area of control: spins webs of essence to immobilize foes, The Adra port: Teleporter, cannot think of more but they are supposed to be steampunk copper gadgets that are reusable
Some Ideas could help make the class, what do you guys think?
Edited by NocturnalTrance, 07 July 2018 - 04:58 AM.