Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Patch Notes for 1.2.0.0017


  • Please log in to reply
76 replies to this topic

#61
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 13953 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
Actually now you sound more trollish than every recent "Nerf moar!" guy on these boards. What crowds do you mean by the way? Most threads about balancing I read these days are from the "why balance a single player game?" faction.

Edited by Boeroer, 10 July 2018 - 07:00 AM.

  • draego and ThacoBell like this

#62
prodigydancer

prodigydancer

    (5) Thaumaturgist

  • Members
  • 429 posts

Actually now you sound more trollish

Yeah, I'm pretty annoyed with where the game is heading and feel no reason to conceal my disappointment. Personally, I'm still on 1.0.2 - disabled updates after a quick glance at 1.1 notes. I believe I'm entitled to some fun in a video game, and trying to break through brick walls using wet noodles doesn't sound like fun to me.

I'm not against nerfs in principle. There can be a rational explanation why something is indeed too powerful. But when a weapon provides 15% speed bonus and you nerf it to 5%, you make people like me a little annoyed. 5% - wow, that's noticeable. Turning every unique item into a total joke isn't a sane approach to balancing.

It's not even about whether the game is hard or easy. I'm not one of those who think that challenge > everything else, but I don't mind hard fights. It's more about how bleaching everything to the same shade of irrelevance destroys the reason to try new things and turns the game into boring and tedious grind.
 

Most threads about balancing I read these days are from the "why balance a single player game?" faction.

Don't you worry. Obsidian has always ignored us before and they'll do the same again this time. They never learn.


Edited by prodigydancer, 10 July 2018 - 08:52 AM.

  • JFutral and ThacoBell like this

#63
Daled

Daled

    (3) Conjurer

  • Members
  • 168 posts
  • Location:Italy
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

Yeah, I'm pretty annoyed with where the game is heading and feel no reason to conceal my disappointment. Personally, I'm still on 1.0.2 - disabled updates after a quick glance at 1.1 notes. I believe I'm entitled to some fun in a video game, and trying to break through brick walls using wet noodles doesn't sound like fun to me.

I'm not against nerfs in principle. There can be a rational explanation why something is indeed too powerful. But when a weapon provides 15% speed bonus and you nerf it to 5%, you make people like me a little annoyed. 5% - wow, that's noticeable. Turning every unique item into a total joke isn't a sane approach to balancing.

It's not even about whether the game is hard or easy. I'm not one of those who think that challenge > everything else, but I don't mind hard fights. It's more about how bleaching everything to the same shade of irrelevance destroys the reason to try new things and turns the game into boring and tedious grind.

Don't you worry. Obsidian has always ignored us before and they'll do the same again this time. They never learn.



Problem is, if you don't fix the really unbalanced items/skills the "same shade of irrelevance that destroys reason to try new things" is exactly what happens to ALL the other items/skills in the game and successfully answer to the question why a single player RPG needs a semblance of balance.

Adding to that, while the guys at Obsidian sure do their share of mistakes I think that overall they can be trusted about balancing issues considering PoE1 (doesn't mean it's perfect of course).

All things considered I've found the volume of whining about the patches excessive to the point of childishness. But that's probably me.

Edited by Daled, 10 July 2018 - 10:56 AM.

  • Achilles and Moragauth like this

#64
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5383 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Problem is, if you don't fix the really unbalanced items/skills the "same shade of irrelevance that destroys reason to try new things" is exactly what happens to ALL the other items/skills in the game and why a single player RPG needs a semblance of balance.

 

That's fair. The real problem is when the blanket nerfing extends to stuff that wasn't OP to begin with—but I guess by now we've beaten this dead horse to a second death.



#65
Daled

Daled

    (3) Conjurer

  • Members
  • 168 posts
  • Location:Italy
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
And you are right if that's true and they don't fix it but I also think that they have more data and experience to asses if something is OP or not (probably even more than experienced players) plus they can adjust the numbers next patch. I mean overbuffing and overnerfing is actually a well known technique of balancing.

Edited by Daled, 10 July 2018 - 11:03 AM.


#66
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 13953 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Actually now you sound more trollish

Yeah, I'm pretty annoyed with where the game is heading and feel no reason to conceal my disappointment. Personally, I'm still on 1.0.2 - disabled updates after a quick glance at 1.1 notes. I believe I'm entitled to some fun in a video game, and trying to break through brick walls using wet noodles doesn't sound like fun to me.

I'm not against nerfs in principle. There can be a rational explanation why something is indeed too powerful. But when a weapon provides 15% speed bonus and you nerf it to 5%, you make people like me a little annoyed. 5% - wow, that's noticeable. Turning every unique item into a total joke isn't a sane approach to balancing.

It's not even about whether the game is hard or easy. I'm not one of those who think that challenge > everything else, but I don't mind hard fights. It's more about how bleaching everything to the same shade of irrelevance destroys the reason to try new things and turns the game into boring and tedious grind.

Ok, fair enough. That explanation is not trollish at all and I can see what you mean. Not that I necessarily do agree with everything, but I can comprehend.

Unfortunately Josh is a friend of "put it to the extreme and let's see what people are saying - if they complain a lot, we adjust a bit until people are happy" instead of "what might me a reasonable middle ground?" - as he once explained (forgot why the first approach is supposed to yield better results). And the history of PoE patches shows that they really do it: first nerf it down and then raise it back up eventually (Flames of Devotion, Ranger's Animal Companions, Druid's Spiritshift and so on).
  • ThacoBell likes this

#67
Manveru123

Manveru123

    (6) Magician

  • Members
  • 779 posts

 


Unfortunately Josh is a friend of "put it to the extreme and let's see what people are saying - if they complain a lot, we adjust a bit until people are happy" instead of "what might me a reasonable middle ground?" - as he once explained (forgot why the first approach is supposed to yield better results). And the history of PoE patches shows that they really do it: first nerf it down and then raise it back up eventually (Flames of Devotion, Ranger's Animal Companions, Druid's Spiritshift and so on).

 

It's funny when you realize that people are never happy. No matter what he does with that first approach, there will always be an unhappy group of people.


  • Achilles likes this

#68
Dr <3

Dr <3

    (8) Warlock

  • Members
  • 1039 posts
  • Deadfire Silver Backer
  • Fig Backer
Btw the upgraded "monk fist for everyone" is a thing i like a lot.

If you take the talent, your fist base dmg become the same as the monk. The progression is a bit behind anyway.

At max lvl: monk get +80% dmg, monk multiclass OR non monk ( multiclass or singleclass) get +50%. Is like they are 2 power lvl behind.

You can stll boost the dmg increasing your power level. Every power lvl gives you +7,5% dmg, +2 accuracy, +0,5 pen, if memory serves me right ( i tested it at home and i haven't my notes with me atm)

And fists are actually a very good weapon: are fast but with the dmg of a slow 1h. Basically you get awesome dps at the cost of no special property. But i can guarantee to you that unarmed swashbuckler, marauder or shadow dancer are all very strong. Also single class barb or ranger.
  • AndreaColombo likes this

#69
gkathellar

gkathellar

    Arch-Mage

  • Members
  • 2007 posts
  • Location:Region of Erroneous Complaint
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Btw the upgraded "monk fist for everyone" is a thing i like a lot.

If you take the talent, your fist base dmg become the same as the monk. The progression is a bit behind anyway.

At max lvl: monk get +80% dmg, monk multiclass OR non monk ( multiclass or singleclass) get +50%. Is like they are 2 power lvl behind.

You can stll boost the dmg increasing your power level. Every power lvl gives you +7,5% dmg, +2 accuracy, +0,5 pen, if memory serves me right ( i tested it at home and i haven't my notes with me atm)

And fists are actually a very good weapon: are fast but with the dmg of a slow 1h. Basically you get awesome dps at the cost of no special property. But i can guarantee to you that unarmed swashbuckler, marauder or shadow dancer are all very strong. Also single class barb or ranger.

 

So far as I know, even single class characters are spending an ability point to get a weapon that reaches +50% damage/+14 acc/+4 pen (weaker than a Legendary!) at PL 9. It's even worse for multi-class, who cap out at +35% damage/+10 acc/+3 penetration at PL 6. You can't even count on PL-boosting shenanigans like a monk can, since Monastic Unarmed Training scales at PLs divisible by 3 (unlike Transcendent Suffering, which increases at even-numbered PLs).



#70
Dr <3

Dr <3

    (8) Warlock

  • Members
  • 1039 posts
  • Deadfire Silver Backer
  • Fig Backer
No you are wrong. At lvl 20 pure monks get +80% dmg + related boni to acc & pen, every other multiclass or singleclass ( monk multiclass or other classes multiclass or other class singleclass) top at 50% dmg + related boni. Maybe is is somewhat related to character lvl instead of power lvl, i'm not sure.
Still less than a legendary enchantment, that's true.
But consider that you are using anyway a weapon that hit fast as a fast one hand but have the dmg of a slow one hand.

The intersting thing is that enanching power lvl gives you better bonuses.

drink a potion of ascension (+2 pwl) gives you +15% dmg, +4 acc, +1 pen. If you are multiclass and one class is rogue, you even get +5% per pwl sneak attack dmg.

Actually if you are a rogue even +25% to your dmg is not so strong,( since you can already stack up to +300-400% dmg boni), but for unarmed warriors, rangers, paladins, barbarians can be interesting to know

#71
Phryll

Phryll

    (1) Prestidigitator

  • Members
  • 8 posts

Hello all, I have a question pertaining the patch notes. It says that all 2H melee weapons gained an additional +1 penetration to the base. Does this apply to conjured 2H melee weapons like Firebrand and Citzal's Lance? And if it does not apply, is this an oversight, or is this intended? Thanks!



#72
Achilles

Achilles

    Arch-Mage

  • Members
  • 3043 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Gold Backer
  • Fig Backer
  • Black Isle Bastard!

Hello all, I have a question pertaining the patch notes. It says that all 2H melee weapons gained an additional +1 penetration to the base. Does this apply to conjured 2H melee weapons like Firebrand and Citzal's Lance? And if it does not apply, is this an oversight, or is this intended? Thanks!

My guess is that it’s a bug. If there isn’t an existing thread in the bug forum, it might not hurt to start one.
  • AndreaColombo likes this

#73
M4xw0lf

M4xw0lf

    (5) Thaumaturgist

  • Members
  • 486 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

I started a new game, couldn't hold off any longer. Veteran already feels much better than in previous versions, I now actually have to manage my party; I even used empower more than once already! :w00t:


  • Achilles and wolfrider100 like this

#74
Moragauth

Moragauth

    (1) Prestidigitator

  • Members
  • 26 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

I might be more tempted to try wizard specialisations now.

 

Pity that there's no romanceable Eder. I don't really like the other male options that much... Aloth is passable, I guess.


Edited by Moragauth, 22 July 2018 - 08:40 AM.


#75
rjshae

rjshae

    Arch-Mage

  • Members
  • 5040 posts
  • Location:Seattle, WA
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

I was wondering how they are doing in terms of patching this game? Are there more major updates and rebalancings coming soon, or has it achieved some level of stability?


Edited by rjshae, 27 July 2018 - 06:32 PM.


#76
house2fly

house2fly

    (8) Warlock

  • Members
  • 1065 posts
It's fairly stable. Still a couple of quest bugs, but in my experience they're rare. Something corrupted one of my saves but it might have been related to a mod. I think save imports are working now, but the effects are very minor so you might not even notice if something is different. It's safe to say this is more stable now than the first game ever was, though there are going to be more patches probably until November/December when the last DLC pack is out. I doubt there'll be too much more in the way of balance changes(what more could they nerf at this point??)

Edited by house2fly, 27 July 2018 - 08:01 PM.

  • rjshae likes this

#77
Siegdarth

Siegdarth

    (1) Prestidigitator

  • Members
  • 38 posts
  • Steam:Siegdarth

I'm still wishing they make a special propriety for full attacks on shields, one handedand 2H


Edited by Siegdarth, 12 September 2018 - 04:01 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users