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Patch Notes for 1.2.0.0017


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#21
Mannock

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Still don't understand why they doubled the cost of galleon/junk


Cause we're bathing in cash? Need a sink to wash some of it down into.
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#22
Muskratful

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So , no fix yet for ranger pets starting with disabled AI each combat, especially for Ghost Heart? May not be the biggest issue, but quite a bit annoying one. :) 


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#23
Jajo

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  • Prices of Galleon and Junk ships have been doubled.

And I didn't bother with them even before, because I deemed them a complete waste of money. :lol:

I mean, should I spend it to save myself from pressing "1" 3 fewer times, or on weapons that I'll actually use to resolve the conflict with and save time there?


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#24
house2fly

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Still don't understand why they doubled the cost of galleon/junk


Cause we're bathing in cash? Need a sink to wash some of it down into.

 

It depends what you want to do. Buy and upgrade all the unique weapons, make your own potions and scrolls, buy every boat? There already wasn't enough money to do all that, unique weapons alone end up costing some 50k+ each. This game definitely doesn't need any more money sinks.

 

Btw, I skimmed the patch notes and don't see anything about the enchantment menu being changed. Will the next patch after this maybe make it clearer which enchantments are mutually exclusive so I don't have to save before enchanting?



#25
Mannock

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It depends what you want to do. Buy and upgrade all the unique weapons, make your own potions and scrolls, buy every boat? There already wasn't enough money to do all that, unique weapons alone end up costing some 50k+ each. This game definitely doesn't need any more money sinks.
 
Btw, I skimmed the patch notes and don't see anything about the enchantment menu being changed. Will the next patch after this maybe make it clearer which enchantments are mutually exclusive so I don't have to save before enchanting?


Well I don't think most players upgrade every unique weapon, rather just the ones they use.

I don't have the metrics but reading on this forum, most players seem to have an abundance of cash at the end of the game so it's not really shocking that the devs raise the cost of some items in game.

Edited by Mannock, 04 July 2018 - 05:27 AM.

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#26
eschu101

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Did they ever fix Xoti's  lantern upgrade blocking beneficial spells as well as hostile?  Do stupid mothmen/ townspeople run into 10 man fights with fireballs going off still?

yes in 1.1 / not sure, but this only happened to me once in the bounty fight at sacred stair


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#27
tinysalamander

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Hmm, so is it possible to mod in trinkets yet?

 

// I have no idea whether it was already possible, but seems like a nice thing to have.



#28
Jajo

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It depends what you want to do. Buy and upgrade all the unique weapons, make your own potions and scrolls, buy every boat? There already wasn't enough money to do all that, unique weapons alone end up costing some 50k+ each. This game definitely doesn't need any more money sinks.
 
Btw, I skimmed the patch notes and don't see anything about the enchantment menu being changed. Will the next patch after this maybe make it clearer which enchantments are mutually exclusive so I don't have to save before enchanting?


Well I don't think most players upgrade every unique weapon, rather just the ones they use.

I don't have the metrics but reading on this forum, most players seem to have an abundance of cash at the end of the game so it's not really shocking that the devs raise the cost of some items in game.

 

 

Giving more crafting materials would have been a much better way to go about it, in my opinion. Not this time gated pyrite tombola that's in the game. Crafting would have been a good money sink, if people could actually craft... This material shortage also defeats the design purpose behind different physical damage types and giving weapon proficiencies out like candy, since no one's really able to adequately upgrade equipment of the whole party, let alone produce multiple equivalently powerful weapon sets for each character.

 

Upgrading ship type on the other hand... does anyone find that worth it?



#29
Night Stalker

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Hmm, so is it possible to mod in trinkets yet?

// I have no idea whether it was already possible, but seems like a nice thing to have.


It is already possible.

#30
tinysalamander

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It is already possible.


Interesting. Thank you.



#31
Aneshka

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Does somebody have problems with AI settings? I can't change personal behaviors, most abilities or spells are not clickable. That started after the patch. I have no mods, re-downloaded the game, nothing helps(((



#32
AlphaShard

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Does the Relationship indications act retroactively? I'm checking mine and it doesn't give me any info on why or what made the reputations what they are for my character. 



#33
house2fly

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Mine doesn't either, I just presumed it's not retroactive

#34
Sevrin

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Didn't fix the issue with Rosenella? That was supposed to be fixed in 1.1



#35
Ryujiou

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Please add Ydwin as romanceable companion, pretty please. She's the most interesting character with a believable reason to join your party.

 

Bonus points if you can make the weapon keep their modal abilities on instead of switching whole party's weapons and then turn every party members weapon modals abilities on ONE BY ONE.


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#36
poparakrava58

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No beastiary bug fixed man im getting  pretty desperate



#37
klajton

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The three things that were not adressed:

Xoti permanent lantern buff: https://forums.obsid...i-lantern-buff/

AI Editor Wizard - no spells problem: https://forums.obsid...wizard-problem/

Missing Nungata: https://forums.obsid...-missing/page-2 (I know that you can fail Final Manouver quest to get her back, but I don't want to)



#38
Xaratas

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Revert the figurine charges change: https://www.nexusmod...rnity2/mods/137



#39
Parasol_Syndicate

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Raising the prices of ships feels like a fun-gate. 
No exploring for you until you do the city quests, meanwhile the rewards are less helpful than ever. 



#40
Achilles

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Raising the prices of ships feels like a fun-gate.
No exploring for you until you do the city quests, meanwhile the rewards are less helpful than ever.

Completed my first playthrough (including all the bounties) using the starter ship. Unless they drastically changed how ship combat works in 1.2, I think this will only impact role play.
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