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Adding new "ID"s to gdb files


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tl;dr - How do I create unique "ID" strings, can they be anything?

 

 

So, I've never really modded anything and it's been a bit of a chore digging through everything, but I'm learning and I think now I finally understand how every bundle corresponds to one another with referencing IDs, what I don't know though, how do I create new IDs?

 

My actual goal is creating a new sub-class, and after a few days I've finally wrapped my head around all the json files and how to structure things, but my only issue is I don't want to replace anything, I want this to be it's own add-on mod. I've seen other sub class mods, and their reference IDs are unique, but confusing.

 

Example: The "Dragonblooded" sub class ID is "e062164b-8db9-4d38-9a66-d535ff9a2396"

 

This string isn't located in any other bundle (I'm pretty sure) which means it's its own unique thing, which is fine, but what does it mean? Do I just type some giant combination of letters and numbers to create a unique ID, or is the string relevant to something and need to be structured in a specific way?

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https://www.uuidgenerator.net/

 

Just refresh the page to create new UUID

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All about UUIDs

 

https://en.wikipedia.org/wiki/Universally_unique_identifier

 

Type 4 is the safest

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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