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RANDOM VIDEO GAME NEWS - BATTLE ROYALE


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#141
Katphood

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I have all Men of War games on Steam but never tried any of them. Guess I'll give them a go. There was this fella over at the No Mutants Allowed boards(Wooz - he worked as a concept artist for Hard Reset and Shadow Warrior) and he recommended that game a lot.

#142
Melusina

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Soul Saga is up to purchase on Humble store for 0.89 euro drm-free, but you can't download it yet.


Edited by Melusina, 15 July 2018 - 01:41 AM.


#143
Keyrock

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I also expect any future Commandos titles to be thoroughly underwhelming.

They should hire Mimimi, the folks that made the excellent Shadow Tactics: Swords of the Shogun to develop it.

Edited by Keyrock, 15 July 2018 - 03:03 AM.

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#144
Lexx

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Maybe, but please not with the same graphic style. :>



#145
Keyrock

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I liked the graphics style. :>
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#146
Lexx

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It's not the graphic style that is bad, I just don't see it fitting for a Commandos themed game. I could see it fit with Desperados, though.


Edited by Lexx, 15 July 2018 - 09:20 AM.


#147
Katphood

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If it works for Desperados it should work for Commandos as well.

Spoiler


#148
Lexx

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Commandos:

Spoiler

 

Desperados:

Spoiler

 

Shadow Tactics:

Spoiler

 

The graphic style of Shadow Tactics fits Desperados a lot more.


Edited by Lexx, 15 July 2018 - 10:49 AM.


#149
Katphood

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'Let's compare the art-style of three differnt games (each with three different settings) to one another and decide which engine works best with which dev team.' said Lexx, exactly 30 minutes after having taken 5 hits of acid.



P.S: It's so fun to annoy Lexx :>

#150
Keyrock

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I love the lowpoly art style.
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#151
SonicMage117

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Speaking of, I'm a bit less excited about Dying Light 2 knowing Chris Avellone is the narrative director. I already know the story won't be as strong as the first game's. At the same time, it's another Dying Light so.....

Edited by SonicMage117, 15 July 2018 - 04:13 PM.


#152
Lexx

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'Let's compare the art-style of three differnt games (each with three different settings) to one another and decide which engine works best with which dev team.' said Lexx, exactly 30 minutes after having taken 5 hits of acid.



P.S: It's so fun to annoy Lexx :>

 

Thanks for reminding me that discussing something on the internet is a pointless waste of time, I guess. =]


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#153
Mamoulian War

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'Let's compare the art-style of three differnt games (each with three different settings) to one another and decide which engine works best with which dev team.' said Lexx, exactly 30 minutes after having taken 5 hits of acid.



P.S: It's so fun to annoy Lexx :>

 

Thanks for reminding me that discussing something on the internet is a pointless waste of time, I guess. =]

 

 

BLASPHEMY!!!


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#154
Katphood

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https://youtu.be/E42D2XF2oAs

If the man himself says it's good then it must be good I guess.

But let's get to the exciting news:
Nier: Automata Novelization Coming to the West. (rpgfan.com)

Edited by Katphood, Yesterday, 06:09 AM.


#155
injurai

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I need more RTS's in my life, this looks promising.

 

https://kingart-game...log-3-july-2018



#156
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#157
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For Guard Dog

#158
Chilloutman

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I need more RTS's in my life, this looks promising.

 

https://kingart-game...log-3-july-2018

 

try this, it cost almost nothing on steam:

 



#159
213374U

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I have all Men of War games on Steam but never tried any of them. Guess I'll give them a go. There was this fella over at the No Mutants Allowed boards(Wooz - he worked as a concept artist for Hard Reset and Shadow Warrior) and he recommended that game a lot.

 

If you have all MoW games, skip the original and go straight to Men of War Assault Squad 2 Origins. It's a remaster of the original in the latest version of the engine that is actually worthy of the denomination.

 

 

 

Speaking of, I'm a bit less excited about Dying Light 2 knowing Chris Avellone is the narrative director. I already know the story won't be as strong as the first game's. At the same time, it's another Dying Light so.....

 

(ow, the edge!)

 

That's funny because the pseudo-Nietzschean bull that the main baddie is constantly going on about is something that would fit nicely in a character written by MCA. The game lacked the setting deconstruction that is the other trademark of Avellone, but then again, it's a pretty generic modern-day urban setting. Narrative was nothing to write home about in any case — the game's strengths were in the actual gameplay and the game was good despite the writing.


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#160
SonicMage117

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(ow, the edge!)

That's funny because the pseudo-Nietzschean bull that the main baddie is constantly going on about is something that would fit nicely in a character written by MCA. The game lacked the setting deconstruction that is the other trademark of Avellone, but then again, it's a pretty generic modern-day urban setting. Narrative was nothing to write home about in any case — the game's strengths were in the actual gameplay and the game was good despite the writing.

You'll see I'm right when it releases. It's going to be muddy and unfocused. Chris Avellone will offer player choice ajd that will be the diwnfall, as these types of games were never meant to offer such things. I agree it should be about the gameplay and not the story, it's not hard to write a good post-apocalyptic zombie storyline but it is easy to mess ut up by trying to expand it to places it shouldn't go.




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