no1fanboy Posted June 28, 2018 Share Posted June 28, 2018 im betting in the expanions they release powerful 2 handers to compensate Link to comment Share on other sites More sharing options...
arkane83 Posted June 28, 2018 Share Posted June 28, 2018 We should be glad we are be listened to. The +1 pen is a step in the right direction Link to comment Share on other sites More sharing options...
hilfazer Posted June 28, 2018 Share Posted June 28, 2018 The more we discussed here, the more I realize that the problem is not 2h weapons are underwhelming, but Full Attack abilities heavily favors dual wielding. You get higher burst damage and less recovery time, and you can turn on mainhand modal without recovery penalty if you have another light weapon in offhand, like axe/dagger, sabre/dagger. Ahh, more people see the light. Good, good. Who knows, maybe one day even Obsidian will join us. Vancian =/= per rest. Link to comment Share on other sites More sharing options...
TT1 Posted June 29, 2018 Share Posted June 29, 2018 So after the patch, there is already +1 pen. Any items requests to my mod? Link to comment Share on other sites More sharing options...
Zoso der Goldene Posted June 29, 2018 Share Posted June 29, 2018 The more we discussed here, the more I realize that the problem is not 2h weapons are underwhelming, but Full Attack abilities heavily favors dual wielding. You get higher burst damage and less recovery time, and you can turn on mainhand modal without recovery penalty if you have another light weapon in offhand, like axe/dagger, sabre/dagger. That's been the case in PoE all along, both for auto-attacks and full attacks. It's more prominent now, maybe (haven't done the math for Deadfire yet), and there were no weapon modals. Done with Moon Godlike Wizard Link to comment Share on other sites More sharing options...
dunehunter Posted June 29, 2018 Share Posted June 29, 2018 The more we discussed here, the more I realize that the problem is not 2h weapons are underwhelming, but Full Attack abilities heavily favors dual wielding. You get higher burst damage and less recovery time, and you can turn on mainhand modal without recovery penalty if you have another light weapon in offhand, like axe/dagger, sabre/dagger. That's been the case in PoE all along, both for auto-attacks and full attacks. It's more prominent now, maybe (haven't done the math for Deadfire yet), and there were no weapon modals. Yeah I agree, it's more prominent because everything is slower in DF than PoE 1, so the fast animation of full attack makes dual wielding even better. Link to comment Share on other sites More sharing options...
grasida Posted June 29, 2018 Share Posted June 29, 2018 Also it was possible to hit zero recovery in PoE even without dual wielding, and full attacks were much, much more limited for every class except torments reach spamming monks. Generally there were good reasons to take each fighting style, even if uses for single weapon style were rare. But the skill trees in Deadfire are just ridiculously biased in favor of dual wielding. Now, fighter, rogue, ranger and paladin all have one resource cost full attacks and monks and barbarians have two resource cost attacks that can replenish resources. The majority of high level powers like heart of fury, the ranger’s melee whirlwind, gambit and whispers of the wind are full attacks. The skald’s passive favors dual wielding. Even abilities not explicitly full attacks like resonant touch and soul annihilation add significant flat damage that gives an advantage to dual wielding. Meaning if your main role is to use active powers to deal damage with your equipped weapon, there are only a handful of builds that don’t gain a lot from dual wielding, whereas the only advantage two handers or single weapon brings is resource efficiency with limited resource primary attacks. 1 Link to comment Share on other sites More sharing options...
heldred Posted June 29, 2018 Share Posted June 29, 2018 Also it was possible to hit zero recovery in PoE even without dual wielding, and full attacks were much, much more limited for every class except torments reach spamming monks. Generally there were good reasons to take each fighting style, even if uses for single weapon style were rare. But the skill trees in Deadfire are just ridiculously biased in favor of dual wielding. Now, fighter, rogue, ranger and paladin all have one resource cost full attacks and monks and barbarians have two resource cost attacks that can replenish resources. The majority of high level powers like heart of fury, the ranger’s melee whirlwind, gambit and whispers of the wind are full attacks. The skald’s passive favors dual wielding. Even abilities not explicitly full attacks like resonant touch and soul annihilation add significant flat damage that gives an advantage to dual wielding. Meaning if your main role is to use active powers to deal damage with your equipped weapon, there are only a handful of builds that don’t gain a lot from dual wielding, whereas the only advantage two handers or single weapon brings is resource efficiency with limited resource primary attacks. Agreed, the +1 Pen loosely addresses the problem, but I don't believe it offsets: 1) the loss of buffs/attributes/powers (compared to wielding a second weapon or shield) 2) longer recovery 3) lower total damage from full attacks 4) benefits from passive abilities I think 2-HWs still need a nudge on baseline damage. If this game had PvP it would settle this debate pretty quickly (for or against my position). 1 Link to comment Share on other sites More sharing options...
Answermancer Posted June 29, 2018 Share Posted June 29, 2018 (edited) I like a lot of the ideas here, especially the idea of making full attacks do special stuff for the non-DW fighting styles.What I don't like are ideas going back to D&D adding penalties to DW or worst of all, a different penalty for mainhand vs. offhand. Anything that incentivizes tedious **** like swapping which weapon is in the offhand between fights (even if the incentive is tiny) is awful and has no place in modern game design IMO. Edited June 29, 2018 by Answermancer Link to comment Share on other sites More sharing options...
Veolfen Posted June 29, 2018 Share Posted June 29, 2018 So after the patch, there is already +1 pen. Any items requests to my mod? Once i've unlocked a few more success i'll consider going for mods tho. So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ Link to comment Share on other sites More sharing options...
TT1 Posted June 30, 2018 Share Posted June 30, 2018 So after the patch, there is already +1 pen. Any items requests to my mod? Once i've unlocked a few more success i'll consider going for mods tho. So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items Link to comment Share on other sites More sharing options...
Veolfen Posted June 30, 2018 Share Posted June 30, 2018 (edited) Well, let's see.You could go with a poleaxe or a morning star that has a third type of damages that would make a polyvalent ready for all situations weapon.You could go with a morning star that adds afflictions (so it would stack with its modal) and make it a debuff monster. You could add an effect on crit, like spreading the afflictions to ennemies around when you crit etc..You could go with a poleaxe with engagement bonus (so it stacks and fits to the modal)+ damage bonus depending of the amount of engaged ennemies + boosts to disengagement attacks. You could throw in defense bonuses so you choose between disangagement damages bonus or defense bonus, making this poleaxe a nice alternative for a tank/offtank.You could go to a fire greatsword, that could act like Lord Daryn Vouge , with Slash/Fire instead of Slash/Thrust, and multiple fire effects like Fire pl increase, dots, an aoe/per encounter fire ability etc...You could go on a crit specialised 2 handers, like the sword of St Rumbald in POE1, that adds accuracy bonus, hit to crit bonus, crit damage bonus. etc.. straight crit focused single target damages.etc...But i think you should make a thread where you ask the advices of players for this mod. Let's keep this topic about the global balancing needed for 2 handers ^^ Edited June 30, 2018 by Veolfen 1 Link to comment Share on other sites More sharing options...
PK htiw klaw eriF Posted June 30, 2018 Share Posted June 30, 2018 So after the patch, there is already +1 pen. Any items requests to my mod? Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash 1 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "Am I phrasing in the most negative light for them? Yes, but it's not untrue." - ShadySands Link to comment Share on other sites More sharing options...
dunehunter Posted July 1, 2018 Share Posted July 1, 2018 I’d like to see: 1. A vorpal blade 2. Single hand wieldable pollaxe/pike that synergy with wall shield 3. arch mage quarterstaff 4. oversized fire giant’s morningstar. 2 Link to comment Share on other sites More sharing options...
Boeroer Posted July 1, 2018 Share Posted July 1, 2018 (edited) I'd like to see Transmuter's Ogre fists altered in a way that they profit from Transcendent Suffering and Monastic Unarmed Training. I would like to have two handed war hammers and two handed battle axes (double bladed/headed or danish/norse style would be nice even it they don't fit the Deadfire carribean theme). I would like whips. They can be considered flais when it comes to proficiency, do less damage but automatically reduce will or resolve on hit. Cat o'nine tails could mechanically work like a blunderbuss: multiple smaller hits. Maybe a special enchantment that lets you flangellant yourself and raise resolve/will: perfect for monks, eh? Edited July 1, 2018 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
TT1 Posted July 2, 2018 Share Posted July 2, 2018 So after the patch, there is already +1 pen. Any items requests to my mod?Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow. 5 Link to comment Share on other sites More sharing options...
George_Truman Posted July 2, 2018 Share Posted July 2, 2018 How does wounding work in this game? Does it still get drawn out by int? Link to comment Share on other sites More sharing options...
dunehunter Posted July 3, 2018 Share Posted July 3, 2018 So after the patch, there is already +1 pen. Any items requests to my mod?Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow. Nice job! Would it be possible to have a vendor in the game who sell the cool gears in PoE 1 ? And how do u design the upgrade option of tidefall? Link to comment Share on other sites More sharing options...
PK htiw klaw eriF Posted July 3, 2018 Share Posted July 3, 2018 So after the patch, there is already +1 pen. Any items requests to my mod?Once i've unlocked a few more success i'll consider going for mods tho. So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items Greatswords Remade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow. Beautiful. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "Am I phrasing in the most negative light for them? Yes, but it's not untrue." - ShadySands Link to comment Share on other sites More sharing options...
TT1 Posted July 3, 2018 Share Posted July 3, 2018 (edited) So after the patch, there is already +1 pen. Any items requests to my mod?Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow. Nice job! Would it be possible to have a vendor in the game who sell the cool gears in PoE 1 ? And how do u design the upgrade option of tidefall? I will upload today to my mod TT1 Unique Items, on Nexus. The vendor is the Wild Mare, in Neketaka. All my items are there. The upgrade is called "Formidable Blade" and is like @Veolfen asked me to do. Landing a Crit will give a chance to inflict constitution affliction (Sickened) for some time. I will decide today the % of chance and the ammount of time. Not sure yet. Edited July 3, 2018 by TT1 Link to comment Share on other sites More sharing options...
anathanielh Posted July 3, 2018 Share Posted July 3, 2018 So after the patch, there is already +1 pen. Any items requests to my mod?Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow. Nice job! Would it be possible to have a vendor in the game who sell the cool gears in PoE 1 ? And how do u design the upgrade option of tidefall? I will upload today to my mod TT1 Unique Items, on Nexus. The vendor is the Wild Mare, in Neketaka. All my items are there. The upgrade is called "Formidable Blade" and is like @Veolfen asked me to do. Landing a Crit will give a chance to inflict constitution affliction (Sickened) for some time. I will decide today the % of chance and the ammount of time. Not sure yet. The Codex is the best item. 10/10 1 Link to comment Share on other sites More sharing options...
gkathellar Posted July 3, 2018 Share Posted July 3, 2018 I don't suppose there are animations in the game for something like Abydon's Hammer? Because I'm still grumpy that they took away one of the coolest items ever. 1 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general. Link to comment Share on other sites More sharing options...
heldred Posted July 8, 2018 Share Posted July 8, 2018 So +1 Pen... is this topic dead? Link to comment Share on other sites More sharing options...
Boeroer Posted July 8, 2018 Share Posted July 8, 2018 Not if you keep adding posts to it. 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
hilfazer Posted July 8, 2018 Share Posted July 8, 2018 2H weapons are relevant https://www.youtube.com/watch?v=jhNxSBvqlvE Vancian =/= per rest. Link to comment Share on other sites More sharing options...
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