Gary1986 Posted June 18, 2018 Share Posted June 18, 2018 Not complaining or anything but just asking an honest question. How long between patches?. Like patch 1.1 was not so long ago, but when is patch 1.2 planned for? Cheers Link to comment Share on other sites More sharing options...
Achilles Posted June 18, 2018 Share Posted June 18, 2018 Realistically, 2 weeks of dev (minimal Agile sprint) + 1 week of beta branch + 1 week of revision/dev testing (optional) = one patch per month "Art and song are creations but so are weapons and lies" "Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable." Link to comment Share on other sites More sharing options...
TT1 Posted June 18, 2018 Share Posted June 18, 2018 Realistically, 2 weeks of dev (minimal Agile sprint) + 1 week of beta branch + 1 week of revision/dev testing (optional) = one patch per month No, you have to think those things happen in parallel with each other. Example: Sprint 1 - develop patch 1.3 - test path 1.2 - release patch 1.2 Sprint 2 - develop patch 1.4 - test patch 1.3 - release patch 1.3 2 patches a month. Link to comment Share on other sites More sharing options...
antman45454 Posted June 18, 2018 Share Posted June 18, 2018 since deadfire has been released they have done a patch about every two weeks Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough whoo hoo! Link to comment Share on other sites More sharing options...
Achilles Posted June 19, 2018 Share Posted June 19, 2018 Realistically, 2 weeks of dev (minimal Agile sprint) + 1 week of beta branch + 1 week of revision/dev testing (optional) = one patch per monthNo, you have to think those things happen in parallel with each other. Example: Sprint 1 - develop patch 1.3 - test path 1.2 - release patch 1.2 Sprint 2 - develop patch 1.4 - test patch 1.3 - release patch 1.3 2 patches a month. lol ok "Art and song are creations but so are weapons and lies" "Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable." Link to comment Share on other sites More sharing options...
Dorftek Posted June 19, 2018 Share Posted June 19, 2018 since deadfire has been released they have done a patch about every two weeks Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough whoo hoo! Really? How do u know? Link to comment Share on other sites More sharing options...
antman45454 Posted June 19, 2018 Share Posted June 19, 2018 (edited) since deadfire has been released they have done a patch about every two weeks Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough whoo hoo! Really? How do u know? josh sawyer said so on one of his live streams dont expect anything to drastic Edited June 19, 2018 by antman45454 Link to comment Share on other sites More sharing options...
mydnightscrivener Posted June 19, 2018 Share Posted June 19, 2018 Sacred immolation, ranger, and cipher please Link to comment Share on other sites More sharing options...
269811510 Posted June 19, 2018 Share Posted June 19, 2018 Sacred immolation, ranger, and cipher please And Barbarian Link to comment Share on other sites More sharing options...
Aryelle Thrace Posted June 19, 2018 Share Posted June 19, 2018 I expect the next path to come out just before or with the Story DLC. Link to comment Share on other sites More sharing options...
Tomice Posted June 19, 2018 Share Posted June 19, 2018 (edited) I would REALLY love to hear what they are working on... Hope for a beta patch in the close future Edited June 19, 2018 by Tomice Link to comment Share on other sites More sharing options...
Verde Posted June 20, 2018 Share Posted June 20, 2018 (edited) They need to allow us to customize Grimoires and reduce the penalty for Wizard subclasses. And prob buff some Cipher spells. Edited June 20, 2018 by Verde Link to comment Share on other sites More sharing options...
EnialusMeliamne Posted June 20, 2018 Share Posted June 20, 2018 They need to allow us to customize Grimoires and reduce the penalty for Wizard subclasses. And prob buff some Cipher spells. I am holding out hope for subclass wizards to get differing starting grimoires than what is currently the default. When a transmuter only has three spells in his chosen specialization in the beginning grimoire, it's rather underwhelming. I opted to dump the transmuter I drew up and went with a non-specialized wizard. Link to comment Share on other sites More sharing options...
Night Stalker Posted June 20, 2018 Share Posted June 20, 2018 (edited) There is a minor patch coming. Edited June 20, 2018 by Night Stalker Link to comment Share on other sites More sharing options...
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