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Bug or feature: Fleshmender giving negative armor.


nstgc

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Is the Fleshmender suppose to give negative armor? That is the out of combat "bonus".

 

edit: Sorry. Wrong forum. Please move.

 

Read the description and the status applied, it is regrowing so after a while the effect vanish

this happen only when you take any Hit/Crit

 

so after some test

 

when you start the armor  have a Regrowing base bonus of +3  , this bonus could decrease after you are hitten (-1) or critted (-2) and the malus stack , but in the meanwhile it also regrow, (+1) per x time (i don't know precisely which is  the 'x' value)  but the max value is always +3

 

So you can have an overall AR of 11 that could decrease ipotetically to 0 (if you are critted/hitted more times in a short period)

 

So IMHO  it's  a feature not a bug

Edited by kilay
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Is the Fleshmender suppose to give negative armor? That is the out of combat "bonus".

 

edit: Sorry. Wrong forum. Please move.

 

Read the description and the status applied, it is regrowing so after a while the effect vanish

this happen only when you take any Hit/Crit

 

so after some test

 

when you start the armor  have a Regrowing base bonus of +3  , this bonus could decrease after you are hitten (-1) or critted (-2) and the malus stack , but in the meanwhile it also regrow, (+1) per x time (i don't know precisely which is  the 'x' value)  but the max value is always +3

 

So you can have an overall AR of 11 that could decrease ipotetically to 0 (if you are critted/hitted more times in a short period)

 

So IMHO  it's  a feature not a bug

 

I'm talking out of combat. Like walking around town.

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the AR malus doesn't vanish completely when the combat ends, it requires a little time to refill (+ 1 every tot sec)

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the AR malus doesn't vanish completely when the combat ends, it requires a little time to refill (+ 1 every tot sec)

Yes. Once every 12 seconds.

 

Well, I can't reproduce this problem so its a non-issue.

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