Hey Ascaloth, do you think this build could work with replacing Helwalker with Berserker? I'm not particularly into monks from a RP perspective, and Berserker would kinda fit for me. I thought that it would increase melee dmg output and survivability a bit, and strength could still be pumped quite high with Frenzy and an Aumaua. 20 base + 1 Living Lands, +2 Berath's blessing, +1 GotM, +1 Effigy, +5 Frenzy = 30 before any Might bonuses from gear. My biggest concern is the Confused problem since it wouldn't be using DoC BP or Modwyr. Any other sources to nullify this that might work well? I'm actually less concerned with the friendly target dmg, and moreso the loss on int. I also figured that Druid's healing options could be used to nullify th raw dmg dot from Frenzy.
Also curious if with this setup there would be a way to incorporate Deltro's Helm? I'm unsure of the mechanics on everything if it could work.
Thanks for the input.
30 Might is still 5 points off the max cap of 35 that Helwalker can achieve, but otherwise it's still a fair bit of raw power. And Confused is not really a big deal either; you can neutralize it easily with the Svef Drug (if you're willing to deal with Drug Crashes), the Wael's Wind alcohol (in which case you may want to wear Drunkard's Regret in place of one of the other Rings in order to avoid Hangover maluses), or if you're feeling extravagant the Captain's Banquet food.
The main question here is; what are you trying to achieve with a Berserker cross in place of Helwalker? I ask this, because that Barbarian subclass is more of a melee-focused one thanks to the bonus Hit-to-Crit of its unique Frenzy, while Fate is designed to be more of a DPS caster type. If you're trying to go for a melee version of this build, there's not really anything stopping you from binding Lord Darryn's Voulge to the Barbarian part of the multiclass; except that means you're losing out on the +3 Storm PL in this case. And if you bind it to the Druid part, you can get those PLs, yes... but you're giving up the Disoriented effect that the Voulge will apply to Carnage.
Also, Berserker's Frenzy also causes Raw self-damage; that can usually be mitigated in many ways, but the thing about Fury is that they lose access to Rejuvenation spells; in other words, no self-healing to counteract the self-damage.
As for Deltro's Cage Helm, there used to be several builds out there that involved inflicting Shock self-damage to power up the Helm's effect... but last I heard, Obsidian nerfed them all. So, sorry.