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[CLASS BUILD] The Fate Testarossa


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#41
Theosupus

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Say were playing a character that would prefer to solve the Bardatto/Valera feud nonviolently, is there another armor that could be substituted that doesn't gimp the build?

I could be remembering incorrectly, but I'm pretty sure I pickpocketed this in my current playthrough. I have the helm and have always solved that quest peacefully, never killing Ezzali.

I was able to pick pocket Deltro's Cage Helm but not the armor. Maybe I need a higher sleight of hand?

 

Before 2.0 I would solve it peacefully, then kill both houses for their gear and get both.  I just tried it on a new play-though in 2.0 and she didn't drop the armor when I killed her :(. Going to try a few other things before deciding I have to side with her to get it.

Edit: Second time I got the chest (and a second Bardatto's luxury). The only difference was on the first try essence interrupter changed her to an ogre.  We may need to test if the change breaks the loot table (unless the drop is chanced based)?


Edited by Theosupus, 05 August 2018 - 10:01 AM.


#42
Vitalis

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Say were playing a character that would prefer to solve the Bardatto/Valera feud nonviolently, is there another armor that could be substituted that doesn't gimp the build?

I could be remembering incorrectly, but I'm pretty sure I pickpocketed this in my current playthrough. I have the helm and have always solved that quest peacefully, never killing Ezzali.
I was able to pick pocket Deltro's Cage Helm but not the armor. Maybe I need a higher sleight of hand?
Before 2.0 I would solve it peacefully, then kill both houses for their gear and get both. I just tried it on a new play-though in 2.0 and she didn't drop the armor when I killed her :(. Going to try a few other things before deciding I have to side with her to get it.

I tried to solve it peacefully and then have both families kill each other, but she didn't drop the armor the either.

#43
Theosupus

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Say were playing a character that would prefer to solve the Bardatto/Valera feud nonviolently, is there another armor that could be substituted that doesn't gimp the build?

I could be remembering incorrectly, but I'm pretty sure I pickpocketed this in my current playthrough. I have the helm and have always solved that quest peacefully, never killing Ezzali.
I was able to pick pocket Deltro's Cage Helm but not the armor. Maybe I need a higher sleight of hand?
Before 2.0 I would solve it peacefully, then kill both houses for their gear and get both. I just tried it on a new play-though in 2.0 and she didn't drop the armor when I killed her :(. Going to try a few other things before deciding I have to side with her to get it.

I tried to solve it peacefully and then have both families kill each other, but she didn't drop the armor the either.

 

I reloaded a quick save i did right before attacking her, did everything the same, except no transmorph from the bow, and got the thing. So not dropping it might have been some weird bug? IDK.  



#44
Stonebridge809

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Is this build still viable? And also how does it work with helwalker monk? Do you need to be getting hit for wounds or avoid getting hit and generate wounds another way.

Looks awesome BTW looking forward to trying it

#45
Theosupus

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Is this build still viable? And also how does it work with helwalker monk? Do you need to be getting hit for wounds or avoid getting hit and generate wounds another way.

Looks awesome BTW looking forward to trying it

Yes, viable & pretty OP.
The Dance of death gives you wounds w/o being hit (and bonus accuracy).
I always get the enduring dance upgrade too.
 



#46
Ascaloth

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v2.0 Update

 

Is this build still viable? And also how does it work with helwalker monk? Do you need to be getting hit for wounds or avoid getting hit and generate wounds another way.

Looks awesome BTW looking forward to trying it

 

As a matter of fact? Yes. :yes:

 

(Warning: Spoilers for the Beast of Winter DLC.)

 

Spoiler

 

Here's a screenshot of Fate giving The Messenger the electric business in town.

 

Spoiler

 

The conclusion of the aforementioned encounter, where Fate's investment in Sunlance pays off. Just for this alone, it may be worth consider replacing the Ring of Boundless Stars in favour of the Ring of Focused Flame, just so she can fall back on Burn damage via Sunbeam and Sunlance that much more effectively.

 

Spoiler

 

As proof that she retains her nuking potency, here's Fate smiting the final boss of the DLC with her signature Storm of Seven Bolts.

 

Spoiler

 

And another one of her exploiting said boss's weakness to Burn damage (very common in the DLC as you might expect from the snowy setting overall) with Sunlance.

 

As for Wound generation, what Theosupus said; she primarily relies on Dance of Death (and the Enduring Dance upgrade) to build Wounds, and generally avoids spending them if she doesn't need to. Much better to hold onto them for the Might, as well as the Constitution/Intellect bonuses from Duality of Mortal Presence.


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#47
Verde

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Great write up and build!

#48
Metaturtle

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Say were playing a character that would prefer to solve the Bardatto/Valera feud nonviolently, is there another armor that could be substituted that doesn't gimp the build?

I could be remembering incorrectly, but I'm pretty sure I pickpocketed this in my current playthrough. I have the helm and have always solved that quest peacefully, never killing Ezzali.

I was able to pick pocket Deltro's Cage Helm but not the armor. Maybe I need a higher sleight of hand?

 

Before 2.0 I would solve it peacefully, then kill both houses for their gear and get both.  I just tried it on a new play-though in 2.0 and she didn't drop the armor when I killed her :(. Going to try a few other things before deciding I have to side with her to get it.

Edit: Second time I got the chest (and a second Bardatto's luxury). The only difference was on the first try essence interrupter changed her to an ogre.  We may need to test if the change breaks the loot table (unless the drop is chanced based)?

 

 

I believe it's totally the Essence Interrupter with the way it's bugged with Kith/Wilder.  You can test this by critting your companions then knocking them out, which instakills them and you can't loot their bodies.


Edited by Metaturtle, 24 August 2018 - 08:50 AM.


#49
Stonebridge809

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Is this build still viable? And also how does it work with helwalker monk? Do you need to be getting hit for wounds or avoid getting hit and generate wounds another way.

Looks awesome BTW looking forward to trying it

Yes, viable & pretty OP.
The Dance of death gives you wounds w/o being hit (and bonus accuracy).
I always get the enduring dance upgrade too.

Thank you, makes alot of sense now. Not played much monk so wasn't sure. So no need to spend points on wound spenders if Thier just for the might increase?

#50
Ascaloth

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Is this build still viable? And also how does it work with helwalker monk? Do you need to be getting hit for wounds or avoid getting hit and generate wounds another way.

Looks awesome BTW looking forward to trying it

Yes, viable & pretty OP.
The Dance of death gives you wounds w/o being hit (and bonus accuracy).
I always get the enduring dance upgrade too.

Thank you, makes alot of sense now. Not played much monk so wasn't sure. So no need to spend points on wound spenders if Thier just for the might increase?

 

 

Well, yes. Pretty much. There's no harm investing in defensive options like Force of Anguish or Blade Turning, but otherwise you don't really need Wound spenders; that's the thing about playing Helwalkers.



#51
Clerith

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(Still waiting for the official BoW update and the patch changes)

 

I haven't made a Druid build yet, and this is honestly on the top of my list. I've gotten enough of pure caster Druid with Tekehu.

 

Speaking of Druids, I have two questions. Do you ever go into your Storm Blight form? You have a lot of powerful gear that you rely on, so my guess is not, unless you've already exhausted all your spellbinds and storm spells and decide to cast other elemental spells instead of meleeing.

 

And for those who have played the build, how does it compare to a straight up Druid? From what I see, even for a caster, Druid is much more suitable to multiclassing, since unlike a Wizard, its high tier spells suck. Especially tiers 7 and 8 are pretty horrible imo. Great Maelstorm is good, but Wizard has better. I imagine it's the usual case of slower spell progression which is a little annoying, but Druids in my experience tend to be low level-ended with their useful spells, so it shouldn't be utterly terrible. And well, the screenshots show how effective the build is.



#52
Theosupus

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I used storm blight early levels since it gives a ranged attack and the build is pretty squishy until you get good armor.



#53
Ascaloth

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(Still waiting for the official BoW update and the patch changes)

 

I haven't made a Druid build yet, and this is honestly on the top of my list. I've gotten enough of pure caster Druid with Tekehu.

 

Speaking of Druids, I have two questions. Do you ever go into your Storm Blight form? You have a lot of powerful gear that you rely on, so my guess is not, unless you've already exhausted all your spellbinds and storm spells and decide to cast other elemental spells instead of meleeing.

 

And for those who have played the build, how does it compare to a straight up Druid? From what I see, even for a caster, Druid is much more suitable to multiclassing, since unlike a Wizard, its high tier spells suck. Especially tiers 7 and 8 are pretty horrible imo. Great Maelstorm is good, but Wizard has better. I imagine it's the usual case of slower spell progression which is a little annoying, but Druids in my experience tend to be low level-ended with their useful spells, so it shouldn't be utterly terrible. And well, the screenshots show how effective the build is.

 

The Storm Blight spiritshift? Yes... it's most useful prior to Neketaka, since the core equipment of this build doesn't become available until then. And even then, the most useful aspect of the Storm Blight is not so much the single-target nuke, but the bailout teleport.

 

If nothing else, the bailout remains useful all the way to endgame, provided you ever find yourself in a situation where you have need of it. Otherwise, the Storm Blight isn't really good for much else.



#54
Mocker22

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Hey Ascaloth, do you think this build could work with replacing Helwalker with Berserker? I'm not particularly into monks from a RP perspective, and Berserker would kinda fit for me. I thought that it would increase melee dmg output and survivability a bit, and strength could still be pumped quite high with Frenzy and an Aumaua. 20 base + 1 Living Lands, +2 Berath's blessing, +1 GotM, +1 Effigy, +5 Frenzy = 30 before any Might bonuses from gear. My biggest concern is the Confused problem since it wouldn't be using DoC BP or Modwyr. Any other sources to nullify this that might work well? I'm actually less concerned with the friendly target dmg, and moreso the loss on int. I also figured that Druid's healing options could be used to nullify th raw dmg dot from Frenzy.

 

Also curious if with this setup there would be a way to incorporate Deltro's Helm? I'm unsure of the mechanics on everything if it could work.

 

Thanks for the input.



#55
Ascaloth

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Hey Ascaloth, do you think this build could work with replacing Helwalker with Berserker? I'm not particularly into monks from a RP perspective, and Berserker would kinda fit for me. I thought that it would increase melee dmg output and survivability a bit, and strength could still be pumped quite high with Frenzy and an Aumaua. 20 base + 1 Living Lands, +2 Berath's blessing, +1 GotM, +1 Effigy, +5 Frenzy = 30 before any Might bonuses from gear. My biggest concern is the Confused problem since it wouldn't be using DoC BP or Modwyr. Any other sources to nullify this that might work well? I'm actually less concerned with the friendly target dmg, and moreso the loss on int. I also figured that Druid's healing options could be used to nullify th raw dmg dot from Frenzy.

 

Also curious if with this setup there would be a way to incorporate Deltro's Helm? I'm unsure of the mechanics on everything if it could work.

 

Thanks for the input.

 

30 Might is still 5 points off the max cap of 35 that Helwalker can achieve, but otherwise it's still a fair bit of raw power. And Confused is not really a big deal either; you can neutralize it easily with the Svef Drug (if you're willing to deal with Drug Crashes), the Wael's Wind alcohol (in which case you may want to wear Drunkard's Regret in place of one of the other Rings in order to avoid Hangover maluses), or if you're feeling extravagant the Captain's Banquet food.

 

The main question here is; what are you trying to achieve with a Berserker cross in place of Helwalker? I ask this, because that Barbarian subclass is more of a melee-focused one thanks to the bonus Hit-to-Crit of its unique Frenzy, while Fate is designed to be more of a DPS caster type. If you're trying to go for a melee version of this build, there's not really anything stopping you from binding Lord Darryn's Voulge to the Barbarian part of the multiclass; except that means you're losing out on the +3 Storm PL in this case. And if you bind it to the Druid part, you can get those PLs, yes... but you're giving up the Disoriented effect that the Voulge will apply to Carnage.

 

Also, Berserker's Frenzy also causes Raw self-damage; that can usually be mitigated in many ways, but the thing about Fury is that they lose access to Rejuvenation spells; in other words, no self-healing to counteract the self-damage.

 

As for Deltro's Cage Helm, there used to be several builds out there that involved inflicting Shock self-damage to power up the Helm's effect... but last I heard, Obsidian nerfed them all. So, sorry. :no:



#56
Mocker22

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Ya I realized a bit late that the self-healing wouldn't be an option. The only real intent was a class combination that fit me a bit better. I don't particularly like monks from a roleplaying perspective. Barb's do tend to combine well with casters though. Not too sure if I'll give it a go or not, was just one of those mental ramblings brought on by 4 billion good build choices. >.< Chronic reroller here in the extreme lol.



#57
kiki78

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I totally love this build, using it on hireling, and she wrecks. Problem is that killing those halbediers etc is quite trouble being low level on potd, I managed it at lvl 10 with several dominate savescumming, it was not easy. LOL.

And thanks to this i started hating Pelegina, bich leaves party on first whim just goes full postenago(not only this time, several others). No other companion does this ...

 

It seems collateral damage has been patched. Fate managed to kill party members, but only with storm of 7 wall bounces, or ball lighting. Either way system shock after res is not a biggie. If i compare collateral damage with sage helwalker, 30int aoe dot is more meh - this fury seems way more foe only aoes. Thanks to her tools she dishes out more damage in the long run AND +++ she survives way more than poor squishie. And them stuns, watcher mindstalker loves stunned things! No need wizards lol.

I kinda ignored druids as dps, as presented by mr Tekehu aka sparkcrackers style, so this was real surprise.


Edited by kiki78, 08 November 2018 - 12:51 PM.





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