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Armor penetration is a pain in the ass. Stacking armor is OP.

Armor Armor penetration

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#81
Erik Dirk

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Keep in mind that 15% reduction is going to have increasing returns. I.e 40% to 25% is actually a 37% reduction

A linear reduction to 25% would actually be as follows.

 

0 - 100

1 - 76

2 - 57

3 - 44

4 - 33

5 - 25

 

Given the recovery penalty I'd suggest medium/heavy armor should always offer some protection, I'm not sure if the coding would allow this as a mod but it'd be pretty cool if different armors had different reductions.

 

Light Armor  

0 - 100

1 - 76

2 - 57

3 - 44

4 - 33

5 - 25

 

 

Medium Armor  

0 - 90

1 - 70

2 - 54

3 - 42

4 - 32

5 - 25

 

 

Full Plate  

0 - 100

1 - 61

2 - 46

3 - 35

4 - 26

5 - 20

 

In regards to over penetration it'd be pretty cool if it could translate to a graze to hit, hit to crit mechanic as this would be a bit more realistic


Edited by Erik Dirk, 09 October 2018 - 04:23 AM.


#82
Phenomenum

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"Given the recovery penalty I'd suggest medium/heavy armor should always offer some protection, I'm not sure if the coding would allow this as a mod but it'd be pretty cool if different armors had different reductions." - nope, this is not available.

 

"In regards to over penetration it'd be pretty cool if it could translate to a graze to hit, hit to crit mechanic as this would be a bit more realistic" - can't implement this too(



#83
Phenomenum

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Okay, a've added additional two versions (4 versions for now)

 

Spoiler

Edited by Phenomenum, 09 October 2018 - 06:22 AM.


#84
Taurus

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Will try your mod sir!



#85
Ancelor

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has anyone who tried this mod have any comments?

I'm thinking of getting one of the versions



#86
Rooksx

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I'm using the version that scales for under and over pen, playing on PotD. I'm not a theorycrafter and this is only my first playthrough, so I can only comment on how it 'feels' rather than offering any detailed mechanical discussion. So far it's been good - the combat remains challenging, some fights may actually be more difficult because enemies get damage bonuses when their pen exceeds but does not double my AR. On the flipside, I get a damage bonus when that situation is reversed. I like that abilities that raise my AR by a small amount are now always useful instead of only having an effect if they cause my AR to hit the threshold points.

I haven't got high AR armours yet, so right now enemy pen is more likely to exceed my AR. Once I do get better armour, it's possible that the mod will make things easier compared to the vanilla position. I don't know what the typical difference is between enemy pen and my AR in later stages of the game.

Edited by Rooksx, 13 January 2019 - 03:40 AM.


#87
Ancelor

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cool... I was interested in scaling armor penalties and ideally no over pen bonus at all (cause it makes no sense to me).

I am thinking of using the second version with 5 iterations







Also tagged with one or more of these keywords: Armor, Armor penetration

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