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Your Faith and Conviction bonus will be impacted if you choose a paladin whose beliefs go against your choices, but I don't think this applies to party members so if you choose something other than paladin for your main character then you can do as you please.

Edited by Undesirable
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Many intimidate conversation options give the aggressive disposition, but not all of them. Bleak walker has aggressive as a favored disposition, so intimidate options would benefit him. You'd want to avoid Shieldbearers and Goldpact Knights since aggressive is a disfovored disposition for both. Darcozzi and Kind wayfarers should be neutral for most intimidate dialog options, although there may be a handful that also give cruel which is disfavored for these last two orders.

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it's both intimidate and cruel that are favored, diplomacy and benevolent that are not, for bleakwalkers.

there are a LOT of intimidate dialogue options in the game, often giving you the best results in many dialogues, which was nice.

there are far fewer cruel dialogue options, but I have to say that most of those are quite amusing.  just don't kick any puppies in front of eder.

on the flip side, there are also a LOT of diplomatic options in dialogue, and sometimes they are hard to avoid without starting a fight, or perhaps getting a result you might not like otherwise.  and again, fewer benevolent choices, and almost all of those can be avoided.

basically, the thing I found hardest to deal with was avoiding diplomacy boosting options. 

you will max out at +21% bonus to your defenses (patch 1.02 anyway), and will not lose any so long as diplomacy and benevolence stay below 3 each.  you lose 1.5 points of defense for every 3 points either of those goes above 3.  so, if your diplomacy is "4" say, you will lose 1.5% defense, 6 will lose you 3%, etc.  that's a rough estimate, btw, and it also combos with the other score for benevolence to some extent, though not directly multiplicative.

bottom line, you can afford to pick a small handful of diplomacy/benevolent dialogue options without worrying too much.  diplomacy of 6-9 would be about right if you picked some of those options by the end of the game, and that ends up only bringing your defenses down by about 3% from 21 to 18, so not much to worry about.

 

Edited by Ichthyic
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@Ichthyic: IDK what you're talking about with these values. What's 6 diplomacy? I only see the circle filling up a quarter at a time, so for me there exists 0-4 for each disposition. Also why involve %? Perfect Deep Faith is +15 to all defenses in 1.1. If memory serves it's 11.4 with no dispositions and +0.6 per point in positive ones (up to 3 out of 4), unsure about negatives.

 

@OP: As someone constantly playing Shieldbearer paladins it seems to me aggressive is more associated with choosing to attack unprovoked in dialogue than with threatening. But you can threaten people without being a Bleak Walker or a paladin at all. I doubt they get many unique conversation options to threaten people. I get one unique option as a Shieldbearer and it's pure lore.

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

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