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So we know all active ability/spells doesn't stack. But there is an exception, that is health regeneration, they all stack with each other. A possible consequence is a healing machine can hardly die when combine with high deflection high armor.

 

A herald with double healing aura/phrase, a lifegiver druid and etc. Imo if armor bonus doesn't stack, deflection doesn't stack, then healing ticks shouldn't stack, but only the highest one applies.

Edited by dunehunter
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It's much harder to stop stacking heals from a technical standpoint in my estimation. Most heals are locational, and not a buff. They are AoEs that effect all those inside. I don't know how you could stop stacking without making things really convoluted.

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It's much harder to stop stacking heals from a technical standpoint in my estimation. Most heals are locational, and not a buff. They are AoEs that effect all those inside. I don't know how you could stop stacking without making things really convoluted.

Yeah, heals aren't buffs-- they're negative damage. 

 

We'd be pretty angry if the various spells, swords, poisons, arrows, etc., we stick the enemy with suppressed one another!

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Health regeneration can occur from active sources or passive sources. I believe they should follow the same logic as for other concepts: only best active source (suppress the others) + all the other passives sources. Can't tell if it's harder for them to implement, off the top of my head I don't see it too different from other cases if having to implement a suppression mechanism on each character.

 

On the other hand, yeah we could treat it as reverse DoT, then everything should stack...

 

All in all I would say that looking at them as reverse DoT is more logical.

Edited by kmbogd
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