From Fallout, to Skyrim, to Pillar's I've had it up to here with dealing with squabbling factions that care for nothing outside their own interests. I'm so glad that they designed an "go it alone" option at the end of this.
Works of culture reflect the times they're made in and these games are no exceptions. I'm kind of surprised to see someone complain about the excellent faction system which gives no perfect options and forces you to make hard choices - with no perfectly good way out (go alone is the very bad ending).
It's amazing how a Living God doesn't unite these people at all. The Ratuians make the least sense in this game, they hate their own kind just because they are more advanced.
Uh, they aren't the same kind. Rauatai and the Huana have been separated by two thousands years of history. To call them "their own kind" makes about as much sense as referring to modern western Europe/North Africa/Balkans as "one kind" because the Romans controlled it all at one time.
I love Deadfire for its implementation of factions.