thelee Posted June 11, 2018 Share Posted June 11, 2018 (edited) I thought people were reporting that the game is difficult enough now in POTD with scaling turned on? I'm finding it pretty challenging. The op says it's all about leveling being too quick and accuracy, but if the enemies are scaling along with you, surely that makes up for it? So far this is my experience. Not sure what other people are doing, but I've been playing with level scaling: all, up only, and 1.1 PotD is a decent challenge. I don't know exactly how level scaling in potd works, but even for areas and quests that themselves have no skull indicators, I may end up fighting enemies that are multi-skulled and they certainly feel it. In the beta 1.1 thread, Camonge made this observation about the Engwithan Digsite fight: About Boars and skulls: I just redone the area (potd, scaling upwards only). Entered engwith ruins at lvl 3: boars had 2 skulls, defs 52 65 41 46. Drakes 1 skull, defs 53 65 52 36. Before fighting them, I went to the training area and reached level 4. Moving back to ruins main area, they gained skulls ) one skull each and +6 to all defenses. So it appears that maybe in PotD in an attempt to help keep the challenge up in level scaling, enemies actually scale more than your gain in levels, up to a certain limit. In the patch notes where they mention that level scaling for un-named enemies went from +-2 to +-4, I wonder if instead of meaning a bigger range of scaling this actually means a faster rate of scaling, so enemies gain or lose 2 levels for every 1 level you do. If this is the case, there is some sense to doing this, because level scaling in poe1 was really ineffective in keeping a challenge, since enemies, even if they got stronger, didn't gain any new abilities or better items so at 1:1 level scaling they still wouldn't keep up with the player's power. It would also explain why my level 19 party post-1.1 faced off with an Ukaizo fight that had three skulls, even though the quest itself is internally level 16; I wonder if the dragon got scaled up from level 16 to level 22, instead of just to level 19 (named enemies scale +-6) But anyway, I have to wonder how much of my personal challenge is just that I'm not pursuing an "optimized" quest path. Ship-to-ship combat, for example, is really easy and doesn't scale at all with potd, so I could just level a bit more (and get more money/better gear) by just doing all the ship bounties and make the other quests a bit easier, whereas I've only done a couple. Because even if enemies gain more than 1 level per my level, they are still capped, and they don't gain any new abilities or items (which is where a good chunk of the power actually comes from). Edited June 11, 2018 by thelee Link to comment Share on other sites More sharing options...
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