Um, its NOT all about combat. Obsidian deliberatly reduced the amount of combat in this game compared to Pillars1 and then went so far as to include FAR more options for avoiding combat. People are complaining about not getting Dark Souls level of "difficulty" in a game that has been almost entirely tuned around story, character interaction, world interaction, and roleplaying.
Sorry dude, but this statement is laughable. PoE2 has quite a lot of encounters where you talk to person and end up fighting that person anyway, most of content is about party adventure and dungeons, and it's character system has literally only 2 skills to level up, with skills not affecting story much in any way. Deus Ex 1 has more roleplaying, player agency and endings than PoE2 and it's built on an engine of 1st person shooter.
But the whole point of having 5 difficulty settings
I still can't think up any reasons why you need whole 5 difficulty settings in your game btw. In any game.
Well no. Combat was measurably reduced between Pillars 1 and Deadfire. Conversly, ways to avoid combat (through dialogue, class choice, etc.) as well as ways the world cahnges to yuro character were increased, and quite dramatically. THere is quite a lot of evidence that character interaction and story were given precedence over combat. Thats the main focus of ROLEplayinggames as well. Deadfire is not a hack and slash. That's more the realm of Diablo or Dark Souls.