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Patch Notes for 1.1.0.0035


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#141
lpro

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Taking a break from Pillars II for awhile --probably until all the DLC is out in December--but I welcome this patch. 

Some balance comments on classes I actually play and items:

Fighter
Glad to see some truly OP abilities go.

Rogue
Basically unaltered. Rogues still need a skill at PL 8 or so to gain class resource on kill (for single class only). 

Priest
A step, but only a step, in the proper direction. Priest got the balance axe less than other classes and sounds like devs heard some complaints and agreed to make single-target inspirations cast faster. This move was only fair and fully in-line w/ existing single-target inspirations for other classes. But the cumulative effect after weakening Devotions will probably be that nobody plays priest except for flavor. Although Dire Blessing and Devotions still stack apparently (haven't tested).

It now also seems like Litany for the Body and Litany for the Spirit would be potentially useful spells. 

That said, the priest now has some serious redundancies. Why take Blessing, Prayer for the Body, or Prayer for the spirit at all -- they each are replaced by a better version like two PL later? 

Above all Priest needs more +1 spell/encounter trinkets or even higher-level passives that allow them to cast more lower level spells.  Priest currently has no identifiable class feature that distinguishes him or her from the generic caster type.  Ciphers have focus on hit, wizards have grimoires offering unlimited spell access, druids have shapeshifting, and priests have...radiance that sort of (barely) responds to disposition...
If priest is theoretically healing and support, enable the class to actually do that by granting more spells / level, at least for levels 1-4. The class needs a boost. 
 

Paladin 
Is still good. Was happy to see that the balance axe did not come down too hard. But the Shieldbearer of St. Elega special still appears too strong? 

Wizard
Is still stupidly strong; a hold-over from POE1 and BG. 
 

Items

My number one gripe w/ items is that the Grimoire of Vaporous Wizardry also avoided the rebalance axe, which is a facepalm since it is one of the strongest items in the game. Make different Grimoires provide a few extra spells per/encounter at different PLs-- this would add another tactical layer and difficulty. +1 to all spells/ power level / encounter is absurdly OP; the evidence is that it would be considered a no-brainer passive ability to take if offered at //any// power level. But no you still receive it for less than 10k gold and can easily steal it. Please rebalance the item; there is currently no other item that is as broken.

I was also sort of sorry to see a lot of the items have their proc chance weakened so much. Some were definitely broken but now it seems like some are just like, generic superbs with flavor text now. Sad. 

Penetration and armor mechanics:
My impression during the original and beta 1.1 was that some weapon types are obviously bad, while others have modals that are entirely unnecessary or redundant or just bad. I like the notion of having to swap weapons but think the whole system needs scaling and tuning. I would suggest revisiting that balance so that low pen weapons are the obvious choice against low armor enemies while high pen weapons or modals are a necessary evil against high armor enemies, particularly on PotD, but offer merely respectable damage otherwise. This is intuitive and means there are actual tradeoffs while the current system appears to be that high pen weapons are always the obvious choice. 

 


Edited by lpro, 10 June 2018 - 04:40 PM.

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#142
DubiousNixie

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Even with the nerf Soul Annihilation is still a ridiculously good focus spender, it's just not quite as mandatory for a melee cipher build



#143
Cenicarcane

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The phantom spells for wizard are now entirely useless. What is the point of giving substantial phantom abilities if you cannot command the phantom to use them? I play with AI set to defend self only. I don't want to use AI scripting on my main character just so he can use a spell that wasn't broken before updating.


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#144
AndreaColombo

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^ Same with Tekehu’s Watery Double, really.
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#145
dunehunter

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So why Chanters can control his summons, but wizard and druid cannot? Weird decision.


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#146
thelee

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So why Chanters can control his summons, but wizard and druid cannot? Weird decision.

 

Possibly a power-balancing/flavor thing; chanter is more of a summon class than wizard and druid so they get the power advantage of being able to micromanage their summons? I mean, I doubt it's just a simple oversight given how specific some of these 1.1 changes were.

 

Also, as a wizard you can control maura's writhing tentacles.



#147
poparakrava58

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So beastiary bug its not fixed yet?



#148
trgeiger

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There was an issue with the Linux Version on GOG, that we are working to resolve in the next few hours.

When?

 

I would like to know too...

 

Apparently it is going to be a few lengthy hours.

 

 

Yeah, it would be fine if we were at least kept up to date on the status--I hate just waiting and refreshing the page. Could we at least be told if there will be an official announcement once it's fixed? Can we sign up for an email update when it's ready or something? The official announcement on the Obsidian site didn't even mention that there was an issue with the Linux patch and now it's been several days after the patch notes said a few hours :(



#149
David Benefield

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Hey Linux Folk,

 

I am very sorry for the delay (and silence) here. There were a couple of issues with getting the build transferred to the GOG Linux team preventing them from doing their set-up. We have resolved those issues, and the team there is now unblocked. It is actively being worked on, but the processing is quite lengthy for games as large as ours. They are hoping to have that process complete Early tomorrow morning (~ 15 hours from the time of this post).

 

Again, I am very that this is taking far longer than we expected. I'll update the main post as well so our other Linux users are aware.

-David

 

 

At the risk of being a nag, is there an ETA on the linux version on GOG? I still can't see it so I assume there is still an issue of some sort?

 

 

 

 

 

There was an issue with the Linux Version on GOG, that we are working to resolve in the next few hours.

When?

 

I would like to know too...

 

Apparently it is going to be a few lengthy hours.

 

 

Yeah, it would be fine if we were at least kept up to date on the status--I hate just waiting and refreshing the page. Could we at least be told if there will be an official announcement once it's fixed? Can we sign up for an email update when it's ready or something? The official announcement on the Obsidian site didn't even mention that there was an issue with the Linux patch and now it's been several days after the patch notes said a few hours :(

 


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#150
kilay

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So beastiary bug its not fixed yet?

which bug?



#151
Achilles

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Does Soul Blade suck now? Focus to damage conversion reduced by 50%... no more soul annihilation AoE (with Wotep)...

Nope, still packs a wallop. Just not ridiculously OP anymore

#152
trgeiger

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Hey Linux Folk,

 

I am very sorry for the delay (and silence) here. There were a couple of issues with getting the build transferred to the GOG Linux team preventing them from doing their set-up. We have resolved those issues, and the team there is now unblocked. It is actively being worked on, but the processing is quite lengthy for games as large as ours. They are hoping to have that process complete Early tomorrow morning (~ 15 hours from the time of this post).

 

Again, I am very that this is taking far longer than we expected. I'll update the main post as well so our other Linux users are aware.

-David

 

 

At the risk of being a nag, is there an ETA on the linux version on GOG? I still can't see it so I assume there is still an issue of some sort?

 

 

 

 

 

There was an issue with the Linux Version on GOG, that we are working to resolve in the next few hours.

When?

 

I would like to know too...

 

Apparently it is going to be a few lengthy hours.

 

 

Yeah, it would be fine if we were at least kept up to date on the status--I hate just waiting and refreshing the page. Could we at least be told if there will be an official announcement once it's fixed? Can we sign up for an email update when it's ready or something? The official announcement on the Obsidian site didn't even mention that there was an issue with the Linux patch and now it's been several days after the patch notes said a few hours :(

 

 

Thank you very much for the update. I appreciate being able to talk to you all directly! Looking forward to the new difficulty!


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#153
Sarnael

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RIP my Nature Godlike Bleak-walker arcane knight. nerfed in every aspect that made it viable in solo potd.



#154
dot-borg

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Can you tell me when this will be available for Linux on GOG?

 

Disregard. I see there's a response above.


Edited by dot-borg, 11 June 2018 - 11:31 PM.


#155
M4xw0lf

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Does Soul Blade suck now? Focus to damage conversion reduced by 50%... no more soul annihilation AoE (with Wotep)...

Nope, still packs a wallop. Just not ridiculously OP anymore

 

Hmm, but I guess the really squishy builds (Witch...) are now not really worth it anymore. Keeping them alive when they don't one or two-shot their opponents will be a hassle.



#156
Fredward

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I don't think I saw it in the notes but are non-kith sailors recognized in their ship slots now? My ship of misfits wasn't really working what with helmsman Birtha constantly asking me if we shouldn't have someone at the wheel. They also didn't show up during events. 



#157
Achilles

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Does Soul Blade suck now? Focus to damage conversion reduced by 50%... no more soul annihilation AoE (with Wotep)...

Nope, still packs a wallop. Just not ridiculously OP anymore
Hmm, but I guess the really squishy builds (Witch...) are now not really worth it anymore. Keeping them alive when they don't one or two-shot their opponents will be a hassle.
Why would Soul Blade be a squishy build?

#158
M4xw0lf

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Does Soul Blade suck now? Focus to damage conversion reduced by 50%... no more soul annihilation AoE (with Wotep)...

Nope, still packs a wallop. Just not ridiculously OP anymore
Hmm, but I guess the really squishy builds (Witch...) are now not really worth it anymore. Keeping them alive when they don't one or two-shot their opponents will be a hassle.
Why would Soul Blade be a squishy build?

 

I was referring to Witch, mainly. Very low deflection and not great health.



#159
Achilles

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Does Soul Blade suck now? Focus to damage conversion reduced by 50%... no more soul annihilation AoE (with Wotep)...

Nope, still packs a wallop. Just not ridiculously OP anymore
Hmm, but I guess the really squishy builds (Witch...) are now not really worth it anymore. Keeping them alive when they don't one or two-shot their opponents will be a hassle.
Why would Soul Blade be a squishy build?
I was referring to Witch, mainly. Very low deflection and not great health.
But the barbarian side of Witch, gives one access to Thick Skin, Frenzy, etc. Then again, my only experience with that multi-class is Serafen, who is ranger character in my party

#160
M4xw0lf

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Does Soul Blade suck now? Focus to damage conversion reduced by 50%... no more soul annihilation AoE (with Wotep)...

Nope, still packs a wallop. Just not ridiculously OP anymore
Hmm, but I guess the really squishy builds (Witch...) are now not really worth it anymore. Keeping them alive when they don't one or two-shot their opponents will be a hassle.
Why would Soul Blade be a squishy build?
I was referring to Witch, mainly. Very low deflection and not great health.
But the barbarian side of Witch, gives one access to Thick Skin, Frenzy, etc. Then again, my only experience with that multi-class is Serafen, who is ranger character in my party

 

Yeah, there are excellent abilities there (Berserker frenzy ftw, tenacious and hardy are great inspirations), but you do get hit an awful lot with the low base deflection and frenzy penalty. A witch frontliner is always in danger of going down. The cheesy combination of Soul Annihilation + Wotep aoe really helped survivability by simply outkilling your enemies.

In the current balancing state I'm quite sure that pure Barbarian(/Berserker) is a lot more durable and thus also a more reliable damage dealer.


Edited by M4xw0lf, 12 June 2018 - 09:54 AM.





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