Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Patch Notes for 1.1.0.0035


  • Please log in to reply
202 replies to this topic

#21
smjjames

smjjames

    (8) Warlock

  • Members
  • 1076 posts
  • Deadfire Backer
  • Black Isle Bastard!

Also, I don't see anything about crew with multiple skills not having all of their skills level up completely or something like that, maybe that's still being worked on?



#22
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5384 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

anyway to just install the patch without the balance changes?

 

You can save the abilities, attacks, statuseffects, and items gamedatabundle files from 1.02, then install the patch and restore those files. You'll get the features and engine fixes with none of the balance changes.


  • Olauron Mor-Galad, evilcat and Fistanbey like this

#23
Anoregon

Anoregon

    (2) Evoker

  • Members
  • 75 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

anyway to just install the patch without the balance changes?

 

No. Best bet is to mod after the fact.


Edited by Anoregon, 07 June 2018 - 10:58 AM.


#24
dejarik

dejarik

    (1) Prestidigitator

  • Members
  • 47 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
I only use companions (no sidekicks), this excited me: "Aloth and Serafen attributes modified, lowered resolve and raised perception Serafen also lost 1 dex and gained 1 might"
 
Anybody know what the changes in Resolve and Perception are? I'm out travelling now and won't be able to check until the weekend, but I really want to know.


#25
Camonge

Camonge

    (2) Evoker

  • Members
  • 58 posts
  • Steam:gnomoguru

Great changes! Thanks



#26
TKDancer

TKDancer

    (2) Evoker

  • Members
  • 86 posts

Dichotomous Soul is still bugged, the soul clones still spawn without their elemental fist weapons and deal pathetic crush dmg



#27
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5384 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Dichotomous Soul is still bugged, the soul clones still spawn without their elemental fist weapons and deal pathetic crush dmg

 

I tried to search for this in the bug report section and couldn't find it. I guess that's why it wasn't fixed.

 

I'll see if I can repro and report.



#28
Archaven

Archaven

    (10) Necromancer

  • Members
  • 1506 posts
  • Deadfire Backer
  • Fig Backer

 

anyway to just install the patch without the balance changes?

 

You can save the abilities, attacks, statuseffects, and items gamedatabundle files from 1.02, then install the patch and restore those files. You'll get the features and engine fixes with none of the balance changes.

 

 

where is this gamedatabundle files? is it everything inside PillarsOfEternityII_Data\assetbundles ?



#29
TKDancer

TKDancer

    (2) Evoker

  • Members
  • 86 posts

 

Dichotomous Soul is still bugged, the soul clones still spawn without their elemental fist weapons and deal pathetic crush dmg

 

I tried to search for this in the bug report section and couldn't find it. I guess that's why it wasn't fixed.

 

I'll see if I can repro and report.

 

im pretty sure i reported it, and i just reproduced it post patch

 

b03ebaafa870f1a41ddaabbc239b1256.png


Edited by TKDancer, 07 June 2018 - 11:37 AM.


#30
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5384 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Just reproduced as well. I tried a search by "Dichotomous" and by "Twins" and couldn't find it. Was it acknowledged? If not, it might be time for a bump.



#31
TKDancer

TKDancer

    (2) Evoker

  • Members
  • 86 posts

Just reproduced as well. I tried a search by "Dichotomous" and by "Twins" and couldn't find it. Was it acknowledged? If not, it might be time for a bump.

it was yesterday, but saddly no changes in 1.1 so i guess we'll have to wait :^(

 

https://forums.obsid...ons-and-spells/

 

 

oddly i think substantial phantom spawns with spells now but as you tested, dichotomous souls still dont spawn with their fists


Edited by TKDancer, 07 June 2018 - 11:40 AM.


#32
Gunnaku

Gunnaku

    (1) Prestidigitator

  • Members
  • 10 posts

Oh, Cipher...

maxresdefault.jpg


Oh, Cipher what? Is it the time parasite nerf? I haven't made it that high of a level yet but all the other nerfs don't see that terrible imo.

#33
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5384 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Just added a screenshot there for good measure.

 

...and that would explain why Dichotomous Soul felt underwhelming. I find it interesting that it's bugged and deals negligible damage, but they still saw fit fo nerf it.



#34
Archaven

Archaven

    (10) Necromancer

  • Members
  • 1506 posts
  • Deadfire Backer
  • Fig Backer

Obsidian did you put thoughts on your patches at all? 

 

- Swift Flurry now only triggers additional attacks for Melee weapons.

 

This basically break an existing build that people already playing.



#35
biship

biship

    (1) Prestidigitator

  • Members
  • 19 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

Ship battles replaces with something enjoyable?


  • stadi likes this

#36
TKDancer

TKDancer

    (2) Evoker

  • Members
  • 86 posts

Obsidian did you put thoughts on your patches at all? 

 

- Swift Flurry now only triggers additional attacks for Melee weapons.

 

This basically break an existing build that people already playing.

a build that was honestly wayyyyyy too unbalanced and relied on a mechanics loophole

 

the moment i found out about i knew it was going to get nerfed, same for cipher's time parasite


  • Tanred, thelee, Alhoon and 5 others like this

#37
TKDancer

TKDancer

    (2) Evoker

  • Members
  • 86 posts

Oh, Cipher what? Is it the time parasite nerf? I haven't made it that high of a level yet but all the other nerfs don't see that terrible imo.

 

that was one of the most noticeable nerfs yeah, but even then that only applies to single class ciphers and a 25% speed up is still pretty good

 

 

im more bummed out about body attunement specially considering the addition of armor/pen scaling on enemies



#38
AlexDeLarge

AlexDeLarge

    (3) Conjurer

  • Members
  • 112 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

Is Triple Crown achievement finally included?


  • Alhoon likes this

#39
KaineParker

KaineParker

    Arch-Mage

  • Members
  • 3021 posts
  • Location:Houston, Texas
  • Pillars of Eternity Silver Backer
  • Deadfire Silver Backer
  • Fig Backer
So do we get the additional blessing point if we already did Bekarna's Folly?

#40
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5384 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Is Triple Crown achievement finally included?

 

Doesn't look like there are any new achievements for now.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users