Uni Posted June 5, 2018 Share Posted June 5, 2018 (edited) The problem with both pillars isnt really the overall difficulty being too low, but rather the games challenge dropping drastically the longer you go on. Parties just get a lot more from levels than enemies and POTD goes from reasonable(early game) to completely trivial(late game) in both titles, at least if we ignore some optional fights that are huge difficulty spikes from the rest of the game. All the difficulty mods i have seen add flat raw power to enemies and thus do not help much with this major difficulty curve problem. I have relatively heavy difficulty mods and while they managed to delay me becoming OP for a bit now at lv16 my frontliners are practically invulnerable and the party just blenders enemies with no effort/thinking needed even if they are occasionally up to 4 levels over me and have extra hp. I havent played the latest beta, but from what i have heard it has actually made POTD hard in the early game. This sounds good, but im pretty sure it will still become way too easy later on. One way to make enemies become tougher towards the end could be reducing the statgains your party gets from leveling without doing the same for enemies. Id love a simple mod that made party get +2 to stats per level instead of +3 or smt. I know reducing xp gain drastically can make the game be hard even towards the end, but its a really bad solution as then you dont get to use the cool toys at later levels. Id much rather have a high level party with less stats than a lower level one. Edited June 5, 2018 by Uni Link to comment Share on other sites More sharing options...
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