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[Class Build] BURN BABY BURN! Votary (Paladin/Monk) HERETICS BURNING FLAMING BUILD! Not easy to play!


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#21
Frostoad

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Wouldn't this be better with both flails at once? At least for procs.



#22
AndreaColombo

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Great build, Voltron :)

#23
dunehunter

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Blazing Fury works on other weapons sounds like an oversight to me.

 

Btw i think Sungrazer is better on Fighter since it really benefits from extra hits. Charge/Cleave/Rooting Pain/Swift Flurry/Drumming can max it's proc chance.

 

Also I don't understand why the hell Turning Wheel gives so much Lash damage compare to other passives. +50% fire lash ok, and applies to spells. If you compare it with Sneak Attack, SA gives around a fixed 10 damage, but Turning Wheel gives u +50 fire damage if your base + bonus damage is 100. And well if you use inner death, it gives u 500+ extra fire damage. 


Edited by dunehunter, 24 May 2018 - 11:27 PM.


#24
baldurs_gate_2

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Sacred Immolation is not TCS useable lol



#25
Voltron

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Wouldn't this be better with both flails at once? At least for procs.

 
No, because it's Magran Favor that makes this damage because it gives combined +5 Power Level to all Fire-based abilities/attacks also each kill it gives 10% Action Speed (max 40%). Thanks to that plus Pet and Sion of Flame you get +7 extra Pen and Dmg on fire so you always overpen with Fire lash/dmg. It also has chance to paply smaller AOE burn, not much but suits build.

You can run both flails but your dmg won't be nowhere as impressive without Magran.

Besides- YOU ARE PALADIN OF MAGRAN! YOU MUST HAVE HER FAVOR!!!!!



#26
Clerith

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Btw, do you even bother to switch for fire immune enemies? Dragons, fire Nagas, fire elementals. Fire is sadly a somewhat common immunity?

 

Also, how do you have Come, Come Soft Winds of Death and Ancient Memory in the video again?


Edited by Clerith, 25 May 2018 - 03:26 AM.


#27
Voltron

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Btw, do you even bother to switch for fire immune enemies? Dragons, fire Nagas, fire elementals. Fire is sadly a somewhat common immunity?

 

Well, it's obviusly a weakness of this build, which is somehow refreshing. Immunity is bad, but resistant enemies won't stand a chance. Just switch to Scordeo Sabre (you have swift Flurry + Blazing Furry + Flaglant Charge so it should proc lot) + Fin's Fortune, Squid Rapier or any weapon that reduce recovery or adds action speed. Or just use your fists. You are still monk, your fists work very well :D. Since you are paladin you won't die anyway.

 

I like to think about my blazing girl when she sees fire immune enemy: she just drops her flaming weapons, smile wildly , and do it old-school way - beat the hell out of enemy with bare fists in the name of Magran!! 

 

What I like about non-Devoted builds is that I don't have to worry about switching to different weapons. Also this build is very flexible as you always have fists (and we took two weapons style) as backup or you can switch to any dual weapons if enemy is fire immune. 

Since all fire dmg comes from Magran Favor, Pet, Wheel and Scion of Flame you only "wasted" one ability point on flame build (Scion of Flame as wheel is taken by every monk build anyway) so this build does not suffer from playing differently as Votary at all.


Edited by Voltron, 25 May 2018 - 03:33 AM.


#28
Frostoad

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Wouldn't this be better with both flails at once? At least for procs.

 
No, because it's Magran Favor that makes this damage because it gives combined +5 Power Level to all Fire-based abilities/attacks also each kill it gives 10% Action Speed (max 40%). Thanks to that plus Pet and Sion of Flame you get +7 extra Pen and Dmg on fire so you always overpen with Fire lash/dmg. It also has chance to paply smaller AOE burn, not much but suits build.

You can run both flails but your dmg won't be nowhere as impressive without Magran.

Besides- YOU ARE PALADIN OF MAGRAN! YOU MUST HAVE HER FAVOR!!!!!

 

How does FoD benefit from power level? I couldn't find this anywhere, does it give you even more lash?


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#29
Voltron

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Wouldn't this be better with both flails at once? At least for procs.

 
No, because it's Magran Favor that makes this damage because it gives combined +5 Power Level to all Fire-based abilities/attacks also each kill it gives 10% Action Speed (max 40%). Thanks to that plus Pet and Sion of Flame you get +7 extra Pen and Dmg on fire so you always overpen with Fire lash/dmg. It also has chance to paply smaller AOE burn, not much but suits build.

You can run both flails but your dmg won't be nowhere as impressive without Magran.

Besides- YOU ARE PALADIN OF MAGRAN! YOU MUST HAVE HER FAVOR!!!!!

 

How does FoD benefit from power level? I couldn't find this anywhere, does it give you even more lash?

 

 

Damage from lash (same as any fire damage based attack) is caluculated vs a fire armor rating of enemy so with +7 to that you overpenetrate their fire armor rating all the time by huge margin.

 

The way dmg works is that there is penetration and armor. The more you overpen enemy armor- the more dmg you deal. Each damage type has it's own armor (Slash, Pierce, Burn, Shock etc.). So +7 Power to Fire dmg is a huge damage boost as enemies in 90% of cases (exclusing enemies immune to fire) have lower elemental armor than their physical armor. 


Edited by Voltron, 25 May 2018 - 06:38 AM.


#30
PIRI

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Well, good build, BUT, all those nagas, that "protect" magran's favor are level 20, so...


Edited by PIRI, 25 May 2018 - 08:03 AM.


#31
Nornir

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Wouldn't this be better with both flails at once? At least for procs.

 
No, because it's Magran Favor that makes this damage because it gives combined +5 Power Level to all Fire-based abilities/attacks also each kill it gives 10% Action Speed (max 40%). Thanks to that plus Pet and Sion of Flame you get +7 extra Pen and Dmg on fire so you always overpen with Fire lash/dmg. It also has chance to paply smaller AOE burn, not much but suits build.

You can run both flails but your dmg won't be nowhere as impressive without Magran.

Besides- YOU ARE PALADIN OF MAGRAN! YOU MUST HAVE HER FAVOR!!!!!

 

How does FoD benefit from power level? I couldn't find this anywhere, does it give you even more lash?

 

 

Damage from lash (same as any fire damage based attack) is caluculated vs a fire armor rating of enemy so with +7 to that you overpenetrate their fire armor rating all the time by huge margin.

 

The way dmg works is that there is penetration and armor. The more you overpen enemy armor- the more dmg you deal. Each damage type has it's own armor (Slash, Pierce, Burn, Shock etc.). So +7 Power to Fire dmg is a huge damage boost as enemies in 90% of cases (exclusing enemies immune to fire) have lower elemental armor than their physical armor. 

 

Where does it say Magran's Favor gives +5 to Fire PL? Isn't it 3 w/ the upgrade? As far as the combat log says it doesn't seem to have any effect on FoD's penetration either though apparently it's supposed to have a unmarked effect on the base damage(?). Sun and Moon should give a chance to proc a double FoD as well and its modal decreases reflex which Extinction Event targets.

 

If you're using Sacred Immolation heavily then Priest might be a viable option since Barring Death's Door/Salvation of Time should give you about a minute of invincibility. Minor Avatar's 20% works w/ weapon procs too and Devotions for the Faithful is +20 acc. The Monk skillset is quite big to lose out on though and safely using SC doesn't seem quite worth it.

 

More than that I'm wondering why Extinction Event is so much better than other weapon procs. Even without any other lashes or focus on fire damage it still hits for ~100 at max level in a large AoE.



#32
Voltron

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Well, good build, BUT, all those nagas, that "protect" magran's favor are level 20, so...

 

So? Paladin/Monk can easly solo that much earlier. You still have your fists and this build will work with any other dual weapons till to get Magran's Favor. You can cheese many fights with scrolls, empowered abilities etc. 

 

Most solo builds posted here can solo 3 red skull enemies encounters. If you don't play with difficulty mod it also will make it easier.

 

Besides this buildl won't see true power till you get Turning Wheel anyway. Till then you can run with Modwyr (burn damage) and sun and moon and solo for Magran Favor when you feel ready. 

 

I will try to do it over weekend as early as possible. We will see what level is needed.


Edited by Voltron, 25 May 2018 - 08:15 AM.

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#33
Clerith

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I wonder how early you can do it "legit" with a party. Like 10? Spam empowered and rest. I dunno, so much depends on how good you're at the game, your use of items, abusing rest and empower, pulling strategies... solo is a lot more difficult, obviously. But most people who read these guides aren't soloing, even if they're solo builds.



#34
Voltron

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I wonder how early you can do it "legit" with a party. Like 10? Spam empowered and rest. I dunno, so much depends on how good you're at the game, your use of items, abusing rest and empower, pulling strategies... solo is a lot more difficult, obviously. But most people who read these guides aren't soloing, even if they're solo builds.

 

If well built party I would say that 10 is ok, especially with summons and wizard with empowered spells.



#35
Voltron

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Where does it say Magran's Favor gives +5 to Fire PL? Isn't it 3 w/ the upgrade? 

 

 

rTTmnkh.png


Edited by Voltron, 25 May 2018 - 08:30 AM.


#36
dunehunter

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All power level increase basic damage. This bonus is different from the additive bonus we talk about like Sneak attack. This is a real separate multiplier. That's why Inner Death can get 2k damage, PL bonus * 500% crit bonus * 50% lash bonus = 2k damage.



#37
Clerith

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Where does it say Magran's Favor gives +5 to Fire PL? Isn't it 3 w/ the upgrade? 

 

 

rTTmnkh.png

 

I think your axe is bugged. I checked mine, and it's +2 power levels base, transformed into +3 if you pick the enchant. You do NOT get +2 and +3 at the same time. I even consoled a few more and tried out various enchants, I couldn't manage to get Fiery Core and Living Pyre at the same time on the same weapon.



#38
jazzthing

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This is an awesome build. So Voltron, which of your solo builds is more fun (I guess they are both powerful)? I guess the Paladin/Chanter needs more micromanaging, right?

#39
Voltron

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Where does it say Magran's Favor gives +5 to Fire PL? Isn't it 3 w/ the upgrade? 

 

 

rTTmnkh.png

 

I think your axe is bugged. I checked mine, and it's +2 power levels base, transformed into +3 if you pick the enchant. You do NOT get +2 and +3 at the same time. I even consoled a few more and tried out various enchants, I couldn't manage to get Fiery Core and Living Pyre at the same time on the same weapon.

 

Huh, I just consoled another one and got both again.... :/ Strange. I will try later again.

 

 

This is an awesome build. So Voltron, which of your solo builds is more fun (I guess they are both powerful)? I guess the Paladin/Chanter needs more micromanaging, right?

More fun is Chanter/Paladin or Chanter/Warrior as there is just a lot more cool stuff- you can melee, use summons, buff yourself, debuff enemies, cast damage invocations. For me.

Burn Baby Burn is more of a roleplay mid-end game power freak. It's a lot more gear dependent to really "Become" this build but at the same time it's more devastating.

I guess Warcaller or Herald is just more all-around and therefore imo more entertaining while Burn Baby Burn is more micromanaging but far more straight foward.



#40
Braven

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Nice, this looks similar to my "Eternal Flame" build idea I posted a few days ago, but you were able to flesh it out more with items and stronger fire theme.  


Edited by Braven, 25 May 2018 - 12:52 PM.





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