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Evoker wizard, POTD difficulty

 

I was expecting a somewhat min-maxing build to be really strong,but my experience in my playtrough was completely redundant, my PC actually got so strong that halfway throught the game I literally 1shotted every ecounter with a single spell in the hardest difficulty making the combat totally useless in every aspect since i could end all life with a single button press like I was cheating or something, like, who needs console commands anyway? I had to actually reload the game multiple times because things happened like: Pallegina walks into meteor shower (totally balanced spell by the way) with 0 injuries,dies and revives with Providence and repeats this 3 more times till she permadies to a SINGLE cast of meteor shower ! the evoker doublecast passive was just a cool extra visual effect since everything died to a single base cast anyway, and the fact that I could have pushed this dmg even further with proper itemization if I wanted to proves that balancing is kind of a long way to go in this game if the devs intend to give any challange to players that prefer hard difficulty settings aand ecounters that need some form of strategization

 

https://imgur.com/a/lMuqYAg

 

as you can see I could easly do over 3k+ overall RAW damage single spellcasts each dealing around 380-450 dmg/target

 

also alchemy benefits are too big,considering other things with the exception of athelic provides no combat advantage

 

Cheers

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What is the total bonus power level of your character and what are the sources?

9 From lv 19

+1PL from evoker, requires great sacrifizes.

+6PL from potion looks very easy in comparison.

+1 from Prestige, well it is tier 9 passive

+2 Nature Godlike, probably too much,

+2 from gear (i suppose)

+5 Empowered attack

Edited by evilcat
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Remember when people said Wizards were gonna be useless?

People didn't say they were going to be useless. They said they would be underpowered compared to martial classes. They are.

 

 

This guy is saying he can one-shot entire encounters with one spell.

 

Doesn't sound underpowered to me at all.

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Remember when people said Wizards were gonna be useless?

People didn't say they were going to be useless. They said they would be underpowered compared to martial classes. They are.

 

 

This guy is saying he can one-shot entire encounters with one spell.

 

Doesn't sound underpowered to me at all.

 

The criticisms concern the lack of versality with the new system of grimoires and spell like ability. Spam one spell isn't the archmagus' way.

Edited by DaKatarn
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This guy is saying he can one-shot entire encounters with one spell.

 

Doesn't sound underpowered to me at all.

It's not underpowered no, but they are underpowered compared to (some) martial classes. Meteor Shower is overpowered right now yes, but it's PL 9. Fighters get cleave stance at (iirc) PL 2 and that trivialises the game. Similarly with Monks and Swift Flurry. The whole balance is broken right now. The game's a cakewalk on PotD by the time you get PL 9 abilities (actually long before) regardless of class.

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This guy is saying he can one-shot entire encounters with one spell.

 

Doesn't sound underpowered to me at all.

It's not underpowered no, but they are underpowered compared to (some) martial classes. Meteor Shower is overpowered right now yes, but it's PL 9. Fighters get cleave stance at (iirc) PL 2 and that trivialises the game. Similarly with Monks and Swift Flurry. The whole balance is broken right now. The game's a cakewalk on PotD by the time you get PL 9 abilities (actually long before) regardless of class.

 

 

You're talking about abilities that are exceptionally broken, rather than representative of 'martial classes' as a whole.

 

I stand by my comment, people whined that Wizards were going to be useless, and they are really rather good.

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What is the total bonus power level of your character and what are the sources?

+1PL from evoker, requires great sacrifizes.

+6PL from potion looks very easy in comparison.

+1PL from evoker

+6PL from potion

+2PL from nature godlike racial

+1PL from neck active

 

22 INT and 30(!) Might are also really worth mentioning, drug buffs are throught the roof

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I am playing custom party now with Transmuter and I one-shot encounters with empowered noxious burst. I went to fight some kobolds and went into that basic dungeon with woedica party on levels 3-5, and I did 100 damage on kobolds in one hit, and almost 1-shotted whole woedica peoples party the same; 100 damage for like level 5 wizard seems uhh a bit too much.

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You're talking about abilities that are exceptionally broken, rather than representative of 'martial classes' as a whole.

The exact same is true of Meteor Shower and Wizards: it's exceptionally broken and not representative of the class as a whole. Only difference is it's a high level ability rather than one available before leaving Port Maje.

 

I stand by my comment, people whined that Wizards were going to be useless, and they are really rather good.

Again, no they weren't. People were well aware that Wizards were viable in the beta (when this "whining" was taking place), just that there was a big disparity in power between them and the martial classes. Based on the information available in the beta this was definitely true. Even post release I'd say it's true, although less so at high levels.

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wizards were initially crappier in the beta which is when I remember most of the complaining happened. In fact most casters were, I remember my cipher being especially awful. But then they changed it and now the balence is ok now it's just enemies all seem to have really low health and there are too many ways of boosting power level.

Edited by Mikeymoonshine
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What is the total bonus power level of your character and what are the sources?

+1PL from evoker, requires great sacrifizes.

+6PL from potion looks very easy in comparison.

+1 from Prestige, well it is tier 9 passive

+2 Nature Godlike, probably too much,

+2 from gear (i suppose)

 

Power level buffing is a large part of the problem with the OPness of alot of aspects in this game's balance issues. Honestly, I feel like PL buffs should be capped at +3 or +4 and/or give diminishing returns to damage/effects.

 

Also empower single abilities is an issue as well. It should be changed/removed/reworked. It can not stay like it is and have any kind of balanced difficulty, especially when resting is free.

Edited by Excerpt
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This guy is saying he can one-shot entire encounters with one spell.

 

Doesn't sound underpowered to me at all.

 

 

 

It's a 9th level spell.. which means your character is lvl 19 (or has 15 Arcana to use the scroll) and you're already in the end game, so why wouldn't you be that powerful? You should be practically a demigod. In my Normal difficulty playthrough I beat the game and never even got to use Meteor shower, I was only lvl 17 and the final fight was actually tough. I was sad that I didn't get to blow up the enemies with Meteor Shower or Missile Salvo. Now I'm doing POTD(not solo) starting at lvl 4 so looking forward to having an OP endgame wizard.

Edited by omegazen
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Just started an evoker/fury druid for my second playthrough. Hoping it will be really fun.

 

I wanna try that too. I tested in the game with a console command to reach level 20. I was able to choose all fire, thunder and ice spells and one or another passive ability. I call it "the Firestorm". :fdevil:

sign.jpg

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What is the total bonus power level of your character and what are the sources?

+1PL from evoker, requires great sacrifizes.

+6PL from potion looks very easy in comparison.

+1 from Prestige, well it is tier 9 passive

+2 Nature Godlike, probably too much,

+2 from gear (i suppose)

 

Power level buffing is a large part of the problem with the OPness of alot of aspects in this game's balance issues. Honestly, I feel like PL buffs should be capped at +3 or +4 and/or give diminishing returns to damage/effects.

 

Also empower single abilities is an issue as well. It should be changed/removed/reworked. It can not stay like it is and have any kind of balanced difficulty, especially when resting is free.

 

More or less.

Especially the potion part is a bummer. You get 9 PL from levels, but 6 from easy potion. It cannot be balanced this way.

 

Sorcerers: Are fun, just need to pick the right spells and avoid long cast times.

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Evoker wizard, POTD difficulty

 

 

 It's a known problem that POTD is too easy. The next patch will be addressing it.

 

 

IIRC, Sawyer said on the stream that their priority will be bug-fixing and balancing changes will take more time. I think it is unrealistic to expect difficulty fixes in the "next patch". It will happen in the next few months, yes, but other issues will probably be addressed first.

 

Sawyer said that they would revisit every (major) encounter for rebalancing so I'm sure that the rebalancing patch is something that will come in a few months rather than weeks. It's obviously going to be a lot of work to balance enemies vs. all class abilities and test it in all configurations from solo to a full party and so on.

 

So, unless they do a quick and dirty (and somewhat lazy) patch where, as a first band-aid, they just increase the damage output or the hit points of enemies then, no, I think that people should adjust their expectations and be realistic. A proper difficult level overhaul will take more time than the "next patch".

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This guy is saying he can one-shot entire encounters with one spell.

 

Doesn't sound underpowered to me at all.

It's not underpowered no, but they are underpowered compared to (some) martial classes. Meteor Shower is overpowered right now yes, but it's PL 9. Fighters get cleave stance at (iirc) PL 2 and that trivialises the game. Similarly with Monks and Swift Flurry. The whole balance is broken right now. The game's a cakewalk on PotD by the time you get PL 9 abilities (actually long before) regardless of class.

 

 

You're talking about abilities that are exceptionally broken, rather than representative of 'martial classes' as a whole.

 

I stand by my comment, people whined that Wizards were going to be useless, and they are really rather good.

 

 

got no idea how much resistance Gromnir faced when suggesting wizards were hardly underpowered in the beta.  sure, a few multi-class combos were exploitive, particular martial multiclasses, but the problem, from the very start, were particular abilities and synergies, which is why general class or caster fixes were wholly misguided and, well to be blunt, stoopid.  folks kept trying to make casters better while ignoring the actual problem o' the particular exploitive abilities and synergies. fact some folks is now, finally, realizing wizards and other casters is similar broken in that particular powhaz and synergies with other powhaz and gear is a problem not specific to any particular class should be an epiphany moment. 

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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Maybe spells (and all abillities) should have base level of 0, and dmg and effects balanced around that. And after that increased by PL from level up, and all other means.

This would result that even with insane stacking of PL from various means they would be weaker, and harder to break.

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Casters SUCK in the first third of the game which is where it's actually difficult. They become powerful later on when everything's so trivial that being powerful barely matters. While the endgame's triviality may change when the difficulty issues are addressed, I'm not convinced it will do much to the dynamic of casters early vs. late. I'm sure it'll still be a lot like PoE was: eventually you get to the point where things just aren't hard (though hopefully not quite as total faceroll as PoE2 is now). If the higher-level wizard spells are nerfed, something needs to be done about the fact that they're pure garbage in the beginning where even a max-perception character will routinely miss 80% of their spells.

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  • 1 month later...

Casters SUCK in the first third of the game which is where it's actually difficult. They become powerful later on when everything's so trivial that being powerful barely matters. While the endgame's triviality may change when the difficulty issues are addressed, I'm not convinced it will do much to the dynamic of casters early vs. late. I'm sure it'll still be a lot like PoE was: eventually you get to the point where things just aren't hard (though hopefully not quite as total faceroll as PoE2 is now). If the higher-level wizard spells are nerfed, something needs to be done about the fact that they're pure garbage in the beginning where even a max-perception character will routinely miss 80% of their spells.

 

Mostly, the only "suck" of casters in early game is keeping them alive, IMO. They do plenty of damage.

 

For flavor, I am playing a Priest/Magran & Evoker multiclass (burn it all!), and did ~80 damage with Fan of Flames at level 1 (IIRC).

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It always irks me when the "smash head on wall and scream HARDER!" crowd cries for nerfs in single player games. Because ruining the experience of other people is irrelevant as long as you get what you want right?

 

A min maxed wizard gets really strong PAST MID GAME! Alert the presses, this has never happened before. Really though, how about this, instead of stomping your foot and demanding the game be ALTERED TO SUIT YOUR DESIRES, how about don't play that if you don't like it "so easy"? It's that simple. Or play a naked wizard, who doesn't rest and goes at it solo with no weapons. From start to finish. 

 

I've expressed much stronger thoughts on this issue (namely people like that and devs that listen to them) on a different game a few years ago. Where a VERY SPECIFIC build on one class was obliterated by the devs simply because a hadnfull of dims called it out as being "OP"...

 

I see how this is irrelevant for this game since that was with a aaa developer who still listened to nonsense, and here we have a small dev who will only listen to the bigger backers so if said backers happen to be that kind of people then everyone else is screwed :D

 

Oh well. Time will tell.

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