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Why no large/long dungeon crawls?


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I could care less about cruising around in a ship. I think most people who are attracted to these type games feel the same.

 

I want long dungeon crawls with puzzles and challenging fights.

 

I haven't even finished one play thru and I'm already bored and feel like reinstalling DoS 2 for another play-thru.

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There aren't any long dungeons like the endless path in this game. Lore wise you can say bc islands aren't a good place for long dungeons. But I think they wanted to go for quantity over quality in terms of having a bit more story and feel to each dungeon/cave over it having like 5 levels with each corner having a group of mobs.

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