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Found 9 results

  1. Hi everyone. I wanted to start a little suggestion box for future updates, fixes or even add-ons that hopefully obsidian will read. My personal suggestions for obsidian would be to slightly nerf spider damage since so many of them spawn and have such high health. Another great idea would be to add a dlc or update called “back home” or “back to the house,” in which you would re-enter the home as a tiny kid and try to survive indoor bugs and gain indoor materials like electronic components or glass etc. I’m in love with the game so far and only want the greatest ideas for the future of the game, please add to the discussion with any helpful tips or ideas you may have! Remember... “Go big or never go home.”
  2. 1. The ability to upgrade existing structures (for example a grass wall to a stem wall) instead of having to deconstruct the structure. 2. More animals and bugs. 3. The ability to tame things. For example you could tame ants and tell them to collect pebbles or wax. 4. The ability to ride animals such as ants and bees etc. 5. Something to change the terrain. For example if you want to build your base in your own deep custom cave or something. 6. Different material tools, (like wood stone and diamond etc in Minecraft) although there might be I'm not too far into the game. 7. Maybe add RC vehicles or buildable sailboats etc. 8. Everytime I build my base a Wolf Spider eventually comes along and doesn't go away, and keeps hitting my base until it's gone. Please fix this. 8. More areas, we want to see the inside of the house, we want the neighbour's garden we want alot. Maybe a sandpit biome or something. 9. Bigger backpacks. That you craft. 10. Maybe this is pushing it but a skill tree. I think this would really make the game boom. For example a skill to see which direction the nearest spider is in for example. 11. A compass at the top of the screen. 12. Saddles and stuff to ride bugs and spiders. Cant think of anything else, this game has been absolutely brilliant and these are my ideas for it. I'm gonna be playing this for a really long time yet.
  3. Out of the hours of play that I have had there was nothing more than fun and I will keep playing more but over this time I have found some glitches and some things that I wanted to suggest. glitch one of two has to do with the ground allowing anything to go through it, Most of the time nothing happens but in some areas I can drop an item and it fall straight through the ground and the most frustrating part was it can happen with your death bag. Glitch two is that when building sometimes it wont allow placements and it mainly has to do with it not connecting properly at the top of foundations or wall or scaffolding. In mention of building I think the addition of half walls and triangle walls to place on the sides on stairs and roofs, half versions of those would also help and the reinforced varieties would help. these would help with the glitch placement at times and give more opportunities. Add a fence as well for porches as it would help add more variety and atheistic to a building. Stilts / Columns would help to add over hangs. I'm sure all of this was thought of or possible already set for a future update but saying we want or need it might help push it closer or add it to a development list. With food to me and my friend we found it odd we couldn't make grilled mushrooms or that we didn't get much insect meat we thought it would be nice to add roasted nuts and such items to add more reliable foods. And finally something with looting is the drops, Many items we have to get can sometimes take awhile so increase loot tables or allowing us to pick up body parts after the body splits apart.
  4. Why in the world did Obsidian make a completely stunning game but give it a disgusting interface that the player cannot adjust in any way? Besides turning it on or off; but thats the kicker. When I found a cool hunting rifle, while I had my HUD disabled, I found that there is no crosshair on the scope. I would love an update that adds more customization for the interface plz and thank u
  5. Jason Seow was one of the portrait artists for Pillars 1, and he made a number of additional character portraits that weren't officially included in the game. They're available for download here http://www.jasonseow.com/poeportraits/ , and I'd like to update them with watercolor counterparts so they can be properly used in Pillars 2. I've sifted through both of the other Portrait threads and gathered what ones have already been made. I'll maintain a list of what ones lack watercolor iterations so they can be downloaded piecemeal until people with the means and talent put the others together. Once they're all complete I'll make a cohesive .zip with the full color portraits for people to use. In the mean time, here's the list. COMPLETE Eothasian Paladin Female Death Godlike Female Moon Godlike Female Ocean Human Female Wild Orlan Male Savannah Human Male Coastal Aumaua Lord Sawyer Male Death Godlike INCOMPLETE Frog-Helm Knight Male Ocean Human Female Savannah Human Male Grove Human 01 Male Grove Human 02 Update #1. Lord Sawyer completed courtesy of illathid. Update #2. Male Death Godlike completed courtesy of myself.
  6. 'twas cool. Yeah, too sleepy to write something; I just opened this topic so we can post stuff about the newest Q&A information here instead of spreading around in multiple topics. So someone interested only in the newst "news" can check out/discuss here. Yeah you get my point Edit: btw, the steam is here at the moment: https://www.twitch.tv/videos/158677319
  7. The DVD 2.01 Updates are now live for Windows and Linux DVD users. These updates are to be used with the builds that were delivered on DVDs to Pillars of Eternity backers. If you are playing the game through Steam, GOG, or Origin, you should update your game through those platforms instead. We are currently working on installable versions of The White March - Part I and hope to have those available for download for DVD users in the next week or two. To download the latest 2.01 Updates for DVD please visit here.
  8. Update by Rose Gomez, Associate Producer Hello backers! In today's update, we'd like to show off a few of our creatures that you might have heard us talk about in previous updates. With the end of production getting closer every day, we have some news about our backer updates, and we’re also pleased to announce a date for the upcoming Backer Beta! In our next update, we’ll get into more detail about that. First, let’s get to the creatures. Blight Blights are lost souls or soul fragments that have bonded with elemental substances. They are often victims of natural disasters (floods, rock slides, forest fires, etc.). They are incoherent, confused, and full of rage, an amorphous cloud that swirls endlessly and with great violence. Within the vortex, dozens of humanoid shapes materialize and vanish from moment to moment. Faces scream in silent agony while hands desperately clutch and claw at their surroundings, as though still trying to escape their tragic fates. Bîaŵacs, storms that can rip the soul out of a person’s body, often create blights. If souls are ripped free from their bodies and caught in the center of the storm, they may become stuck together and bonded with any other elemental substances in the maelstrom. They are pure chaos and confusion, and destroying them is considered by many to be a mercy to the souls trapped within them. Blights have been the subject of controversial research carried out by the animancers of Eora. On the one hand, attempts at vivisection have led to promising strides in treating patients who, for one reason or another, contain within their bodies two or more complete souls fused together, which has been identified as the root cause of a variety of mental and physiological disorders. On the other, however, some groups lament that there is a lack of transparency on the methods being employed in these experiments, the general concerns being that these might be somehow inhumane or present some broader risk to the surrounding populace. There are also some who accuse animancers of deliberately trying to create blights for study, but the veracity of these claims is difficult to substantiate. Xaurip This hairless humanoid is about the size of an orlan. It has an elongated snout and snake-like eyes, giving it a very reptilian appearance. Its legs end in three-toed feet, while its elongated arms end in three-fingered claws. Xaurips adorn themselves with the bones of fallen enemies - mostly xaurips from rival tribes. They also have an affinity for large feathers, which they hang and pin to their attire. Skin tones can vary from light green, to a rustic brown. Their elongated snouts (which makes speech impossible) and overly-aggressive behavior have hindered them from communicating with the more civilized races of the world. They live in secluded, tribal territories and are known for ruthlessly attacking any foolish enough to cross their path. Xaurips revere dragons as deities and build their communities around the lairs of these powerful creatures. It is not uncommon for a small tribe to wander until it has found a wurm to worship. Once a tribe dedicates itself to a dragon, they will defend it at all costs. Elaborate rituals, in which the dragon consumes xaurip sacrifices, are normal. As a dragon grows in age and size, these sacrifices become large religious events that cost the lives of hundreds of xaurips. The power and prestige of a xaurip tribe directly correlates with the age of its dragon. The most powerful tribes have existed for hundreds, if not thousands of years. Warriors and shamans of these large tribes typically paint their bodies to resemble their draconic overlord. Vithrack Extremely rare, very dangerous creatures with natural cipher powers. They are mostly humanoid in shape, slightly taller and thinner than humans, but with horrific, fanged spider-like heads. Like spiders, they are capable of spinning silk, though they use it to make their own very intricate and fine robes. Males and females are indistinguishable from each other. They are primarily spellcasters and mental manipulators, like ciphers, though they will also attack with their fangs when forced into melee combat. Despite their extreme intelligence and power, vithrack are not a major force in the world due to their extremely low birth rates. Given their arachnid appearance, it's no surprise that vithrack have traditionally used spiders as companions and minions. Though highly intelligent and socially organized, little is known about their culture as they are both hostile to outsiders and rare. Their psionic powers allow them to communicate mentally with one another. Like many social insectoids, their society includes a variety of specific roles, including scouts and defenders. While their low birth rates are likely responsible for their hostility toward other races, they have also made the vithrack highly altruistic when it comes to their own kind. They will defend their nests to the death. Update Schedule Hey, everyone. Brandon here. With production moving into the finalization phase for Eternity, the team and I are hunkering down to finish up the game over the next few months. Going forward, we will be spacing out our backer updates a bit more from now until the project ships. They’ll come a bit less predictably, but you can still expect updates as we have big announcements or special news for you. This will really help us focus as much of our efforts into putting out the best game we possibly can for everyone. In our next big update, we will discuss the upcoming Backer Beta in more detail as well as what it will entail and how to redeem your copy. Speaking of the Backer Beta... Backer Beta We will be releasing our Backer Beta on August 18th. As we mentioned above, we will get into all of the specifics about the Backer Beta in our next update. Be on the lookout for it over the next month. Documentary Reward We also wanted to let all of our backers know about a decision we'd recently come to about our Documentary DVD/Bluray item. We were faced with a bit of a dilemma when it came to the full documentary footage. In order to provide a physical copy of the documentary when the game shipped, we would be unable to show the final leg of production in order to have time to print all of the discs and packaging. We want our backers to be able to share the entire experience of making this game with us - from the earliest beginnings to the very end. To do this, we've decided to forgo making a physical copy of the documentary, and will instead release a digital downloadable extended version. We recognize that some of you may be upset by this decision, but we hope that you'll understand our reasoning. We will be replacing the DVD/Blu-ray with another reward though. Stay tuned for a future update to find out all of the particulars. That's it for this update, head over to our forums and let us know what you think.
  9. Hi guys, Until the Xmas break (now), I hadn't much time to refer to the forums (i.e. I assume that the devs are working with the community), so I got my information from Kickstarter updates. I apologise if this sounds self-serving or lazy: Would it be possible to include in the forthcoming updates, more feedback / Q&A etc. from the team? Josh has been doing a fantastic job, and this request is mostly to sate the desire to hear the "technical" / "strategic" project management and implementation particulars from the frontline as well as from leads. Earlier updates introduced the PE team to us, and I'd like this fleshed out a bit further. What has been working well for you? What (if anything) you like / dislike / were surprised about with regard to the Unity toolset? Was there some feature of the Unity engine you found counter-intuitive at first? Or felt constrained by? What is your proudest achievement (i.e. deliverable) to-date or what are you most excited about? What task are you most looking forward to? Thank you!
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