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Showing results for tags 'spell casting'.
The idea of this thread is to start a discussion about the direction of spell mechanics people would like the game to go in. As the host i'll start by sharing up some of my thougts around the topic. I will not discuss the obvious major mechanical change with the removal of vancian(spelling?) casting in the opening post since it seems to have been discussed quite rigorously already. The introduction of the new token mechanic to change target during casting coupled with the introduction of spell interuption greatly expands the possible range of spells and their impact since it allows for spe
Has anyone notice when you are using spells and trying to see what NPC, Monsters, and PCs its very difficult to identify them. I fought some druids, and attempted to drop a fireball in the group, and move PCs out of the radius, and noticed identifying who was who was very difficult, and made everyone in the area hard to see and identify. Is this a glitch, or does everyone else think the same thing?