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Script issue
Nito805 posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I'm at the start of the game on ps4 the quest is called Stranded I played through the quest met the Gov cleared the dig site and returned to the gov who told me to return to the beach with my ship when I arrive there is no cut scene my crew is gone from the fire and there are 3 dockworkers 2 of then I cant interact with and the third when I interact with him loads the conversation between me Edér and the Stewart statue I searched the entire beach the cave and the part if the ship I coukd -
Letting the players essentially craft their own AI via this interface is great, but I feel it's missing some crucial options: 1. Include items such as potions instead of just abilities. This would reduce the burden of item micromanagement. Example: If [self: Health < 30%], [Consume: Potion Of Moderate Healing] or [self: Threatened by Multiple Enemies], [Consume: Potion Of Ultimate Badassery] 2. Allow the switching of weapon sets. Example: [self: Enemies in Melee Range > 1], [switch to Weapon Set 1]. This is for the purpose of switching between ranged and melee automatically, and why no
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First time posting, love reading all the theorycrafting that people do here. I love the added AI scripts PoE II and I had experience with a similar system in FF12's gambit system. However, I'm not that smart when it comes to setting up some great AI scripts as I often get confused by the differences between some conditionals. I'd love to hear some good set-ups or tips that people use for their custom AI scripts. I know it's difference for every class and purpose so feel free to share anything for any kind of character. I just started the game with Shattered Pillar Monk as MC. At level