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Showing results for tags 'poor performance'.
I have an r5 1600 (3.9ghz 6 core 12 threads) asus strix rog b350 mobo 16gb gskill trident rgb ram (3200mhz) GTX 1060 Game drive: 2x pny 480gb RAID 0 I can not get the fps to even change. Im in the town of stalwart. Im sitting at 25fps. Graphics slider at lowest settings, no vsinc, 1080p x 60hx. If i change the settings to max graphics, no vsinc, 3840x2160 res 60hz... i still get 25 fps.. just with better graphics... What is causing this? I had a 1080ti before and sold it. I just didnt need that much gpu. Rarely even put a load on that thing. The 1060 is only getting used 35%. CPU is using 8threads. Why is performance so damn bad? The lowest fps is always with the white march dlc. Main game runs in the 50s usually.
Running the first Pillars across two PCs that were well beyond the recommended specs, I got such poor performance in some areas like Copperlane and in combat that the game became an absolute chore to play. It's incredible that frame rate can drop into the 20s on an i7 6700/GTX 980Ti rig, and because of this I still haven't been able to drag myself through the first game (that I backed for over $250). I understand these performance issues are widespread (if not affecting everyone), and are due to limitations in Unity and/or the way the game is designed. The fact that Obsidian are building on the same engine for the sequel has me concerned enough that I will not back or purchase this game. It would be good to get some assurances from the devs that game performance will be GREATLY improved on Pillars 2 or at least acknowledge that performance was poor on the engine and they are doing something about it.
Despite my PC being well above the system requirements for Stick of Truth, and running MUCH more demanding games with no problems, the framerate on Stick of Truth is unplayably low. This also applies to the 'cartoon style' intro cinematic. Audio and video are out of synch.