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  1. So there's a promance thread, why not a nomance thread? Chris Avellone obviously has some very loud opinions on this matter, does his perspective reflect any of the perspectives of the fine fellows in the forums? Although I actually have no particular opinions towards romance in RPGs, I can understand why some don't like it. Romance in movies are bad enough, and a little sour in fantasy books too. Emotional experiences don't always have to end in romance, despite what hollywood might believe. If a story is good enough, it doesn't need an ackwardly implemented love subplot for the sake of having one. And love is traditionally done in what some would say is a very demeaning way in video games anyway, and especially in RPGs - specific NPCs will love you, regardless of your character and actions. It's just a metagame of playing responses to please them. Very empty. How many of you dislike romance outright in your RPGs, and how many of you like it, but not in the ways it is usually presented? Should love exist exlusively in less interpersonal, even darker, forms as Avellone suggested - love for gods, ciphers obsessed with souls, berserkers and assassins finding a little too much pleasure in slaughter? Or perhaps you wish love to be parodied? Romeo and Juliet fell in love and died immedietly thereafter. A componanion makes obvious passes at your PC, and you are completely incapable of reacting to them given dialogue choices. You can pay for a night with a whore, but wake up with a debilitating STD in the morning and an empty wallet. Cynics unite! Or you know, attempt to make a cohesive force towards ending romance that will ultimately fall into shambles due to failures dictated by basic human sociology. Whatever.
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