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Showing results for tags 'no rest for the pro'.
See that achievement there? I wanna get it. And in a month or two, I'm going to be livestreaming my attempt to get it. I'm already keeping notes on one playthrough I'm doing, trying to figure out my path through the game. It's tricky to figure out a game plan when you can only rest a certain number of times! So, anyone want to give me suggestions? Example: builds, paths to take, what quests to do vs what to ignore? Thoughts thus far: High Athletics will be useful, so I won't have to rest as much. Talking my way out of fights to save my party's Health will be useful. To that end, I may want to invest in high Resolve, since Resolve is used a lot in dialogue checks. GOLDROT CHEW. If I'm reading the tooltip for it correctly, it decreases your fatigue. Which means, it holds off that exhaustion debuff. Wound Binding and Field Triage will probably be a lot more useful than normal. Priests, Druids, and Wizards are going to be less useful than normal in early game, since they can't rest to refresh spells. Consumables that increase max Health will be valuable; I'll probably have to power through some adventuring with the Exhaustion debuff no matter how well I do. On the same note, gear that increases Constitution will also be valuable. If I want to change my party, I'm going to have to do it by recruiting some schmuck at the tavern and cheesing it that way. Going back to Caed Nua means travel time, and travel time means fatigue, and fatigue leads to Exhaustion. I may be able to complete sidequests that happen to be in my way. Every piece of exp is valuable when you're avoiding combat like the plague, but I won't be able to go out of my way to get that exp, because...of combat. I think it's possible to do this on Easy? Strongest candidates for my Watcher's class right now are Ranger (for pets, who don't run out of endurance) and Cipler (for ludicrous amounts of cc). Cilant Lis and Valewood, I can fart around in; if I manage my items and my lone Watcher well, I should be able to at least take out the bandit camp and rescue the cook. As long as I don't rest until I get to Gilded Vale, I'm good. HAVE to rest in Gilded Vale to advance the plot. Maybe try to nonviolently solve the Windmill quest before resting at the inn? Act 2, I should probably knock out Heritage Hill and the Sanitarium before even thinking about going for Cliaban Rilag. Probably don't want to side with Dozens, since one of their quests involves a dungeon crawl outside the Defiance Bay area. Probably not doing Hylea's appeasement quest, as that involves a journey to her temple. Berath's involves two big fights, one of which is outside of Twin Elms anyway, and Galawain's involves a dungeon crawl. Rymrgand's, however, can be completed with stealth and dialogue! And as for companion quests: Aloth: If I bring him along for the Temple of Woedica, he'll give me his quest, and I can then go immediately to the Sanitarium to complete it and advance the story. The problem is getting through the Catacombs to the Temple, AND the Sanitarium itself, without being able to refresh his spells. (He's going back to Caed Nua to watch paint dry after that, though.) Eder: Depends entirely on if I can get my hands on the records in the short, short time I will be in Defiance Bay. We can't threaten the records keeper, remember; we want to avoid fights! Once we get the records, though, the rest of the quest is conveniently located beside the main plot. Durance: His quest advances when you rest with him in your party. Which means his quest is dependent on something I want to avoid doing. Plus, his spells refresh on rest, so keeping him in the party will handicap me. Kana: Endless Paths? Ain't nobody got time for that. Sagani: Can be completed nonviolently, but her final quest marker is aaaaaaall the way in the Northweald--a location I will be avoiding entirely, since I won't be chilling with Hylea. Pallegina: The only problem will be getting her into my party. Once she's there, everything she needs to do is nonviolent and right in the path of the main questline. Hiravias: Everything he needs for his quest is conveniently located in Twin Elms and Burial Isle. As long as I can avoid a fight with the Dude at the end, I should be able to do this! The only problem is, his spells are once per rest...which may or may not be such a big issue so close to endgame. Definitely doing this if I hit level 9 and get per-encounter spells; otherwise it's the Aloth problem all over again, because once I'm on Burial Isle, there is no way I'm not going down that Pit. Grieving Mother: Her quest is dependent on resting while she's in the party, sadly. Might get some progress on it, at least; she's a cipher, so I see no reason not to keep her around. Zahua & Devil of Caroc: Hahahahahaha you actually think I'll have time to go to the White March. That's funny.