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Showing results for tags 'game speed'.
As a heavy user of auto-pause in IE games, this is one relatively minor feature I'd love to see improved before release. I find it makes parties heavy with micromanagement (like six mages) far more tolerable. Here are a few things that I think should have auto-pause options, in addition to present ones: Ability readied: Classes like the Cipher and Chanter, which have abilities that may become unexpectedly available mid-fight, would be a lot more manageable with an auto-pause to tell players, "hey, your whatever is now charged!" Recovery completed: Pausing when the character finishes recovery