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Found 2 results

  1. Feedback/Experience/Suggestions This feedback is based on 8 hours of playtime on medium and easy difficulty. I play coop with my girlfriend where she gathers most materials and I do the main of the combat and building schematics in the game. After my playtime I’ve got a grasp of the main gameplay and experience of this early access and would like to hereby share my highlights and suggestions for the game to hopefully better help the future design of the game. I see a lot of potential in this game and love the way it makes you feel so small and fragile in the backyard. The ambience an
  2. I have played quite a few cRPGs and have seen this implemented on a limited scale. If my memory serves me, in NWN HOTU and NWN2 Cross Roads keep, we were given a chance to partake in a relatively massive battle with all our companions and other NPCs aligned to us against the enemies. I was hoping that we could see more of these set pieces implemented in Project Eternity. By strategic battles, I mean typically the following: 1. A mid-scale conflict, typically between major factions which will have significant repercussions in gameplay depending on which factions win. 2. The PC and his
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