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Found 5 results

  1. self-explanatory title. obviously skaen. but does any other deities end up showing to do that?
  2. I'm planning on playing as a priestess of Wael. A pale elf touched by the gods... so A moon godlike from the white that wends. She is going to be a mystic, a priestess of Wael... or at least this is what I'm planning... but, is this against the lore? I readed somewhere that moon godlike are touched by Ondra... so are the moon godlike suposed to worshiper her? or it doesnt matter at all? I mean, fire godlike worship magran or their special racial condition doesnt force them to worship the god that touched them? I hope some light in this
  3. Spoilers, obviously. As part of the main quest, you eventually end up with the quest Council of Stars, during which you're asked to pray to a deity of your choosing. Except not really. You're limited to a number of deities, that is, to the ones that are present at the temple. Which is.. odd, considering that the temple is really, really, really, really, really old. Blue = Altar of which deity. Red = Corresponding symbol. Green = Missing altars. Notably absent is Eothas, who does not get a symbol nor an altar. And it's extremely odd. Even if you can't pray to all the gods for whatever reason - they may be silent, they may be dead, they may ignore you - the altars should've still been there. Notably *present* is both Wael and Woedica, who you cannot contact through prayer here, so why wasn't Abydon, Magran, Skaen, Ondra and Eothas given the same treatment? If anything, by the background mythos, Woedica has been "dead" or "possibly dead" for far longer than Eothas. I think this is all a pretty serious discrepancy and I can't really wrap my head around why they didn't just include all the deities. Eothas missing from the sky and his altar silent, but still there, and if you were a Priest of Eothas, you could try to pray anyway - and fail. Magran giving you the silent treatment, especially if you have Durance in your party. Abydon refusing to get involved. Skaen as silent as Wael and Woedica, obviously. Ondra.. no clue, but whatever. I realize that there's such a thing as constraints and they may have felt a need to restrict the number of available quests, but at that point, it would've been far preferable if the alters were there but just not communicative. What's even odder is that when you do pray, you can utter prayers - some obvious incorrect - to ten different gods. Ten. Not eleven. These are: And again Eothas is ignored. Not from an objective observer/meta perspective, but from an in-character perspective. You can't even utter the wrong prayer to the wrong god and accidentally pray to Eothas by mistake. That is beyond stupid. The game almost makes it a point to make it ambiguous whether Eothas is truly dead or not, and whether Waidwen was truly Eothas or not, but at the same time, virtually jumps through hoops to drive home the meta that, yeah, he is, and he was, by restriction options related to him. Also, this might've been the best opportunity to use scripted interactions that never was. Instead there's a regular dialogue screen and a repeating light show. I'd be lying if I said I wasn't disappointed. What gives?
  4. Deithebile - The 'First Tree' with acquired sentience. The deity acquired sentience over millenia as fauna waxed and waned over the course of time and it is debated wether Deithebile has deity status - diety status has however been attributed to Deithebile as it has an immortality of sorts and has a great level of control over the habitat and inhabitants it its sphere of influence. Diethebile is a peculiar deity in a sense that it is bound by its gargantuan fixed physical self and has a purpose that is barely know. What is know is that the area surrounding the mighty tree is densely vegetated and contains the treetop citadel of Bile Crannog. This entire area is know as the realm of Deithebile. On occasion, Deithebile has communicated with certain druids and rangers - the first know occurence of this was during 'the awakening'; which is the first recorded instance of sentience. During this time Bile Crannog was founded, and the various principals on which the town still bases itself were established. Some scholars speculate that the young god required a symbiotic relationship with the sentient races in order to ensure its security as it is on one hand one of the most vulnerable of dieties as it can simply be razed to the ground but on the other hand can potentially be one of the most powerful in that it has an incredibile loyalty from the denizens of Bile Crannog due to actually providing for them a bountiful livelihood. Some of the more sceptical scholars believe that it is Diethebile's intention to gradually spread its presence over the entire known world; although most aren't concerned about this prospect as it will surely take many more mellenia until such an outcome could occur. Bile Crannog is a peculiar place where the doctrine is to 'live off & with the land'. People don't interfere with the vegetation; however with the intervention of Deithebile, the surrounding lands tend to 'accomodate' the increase diversity and size of the population of Bile Crannog by revealing new treetop and ground clearings to construct various buildings and by revealing new and larger pathways in the surrounding forests to accomodate increased logistics needs. Contrary to the usual trend of increased deforestation that follows in the path of a growing city, the forested lands tend to expand in size to support the increased needs of the town as in turn the influence of Deithebile slowly increases. The town consists only of those that live in tune with nature and also has a strong economy that exports the famed and scarce sap that comes from Deithebile - the sap is famed for it's healing properties which is a very rare commodity in the world and fetches astronomical prices. It is anticipated that Bile Crannog will eventually swell to this size of a city. One of the stranger customs of the land is to 'bury' the recently deceased of the city by dropping them into a mighty tree hollow that exists in Diethebile, it is veiwed that by doing this the spirit of the deceased has more likelyhood of making there way back to Diethebelle in the next life, some wonder as to what the real implications of this tradition might actually be. Please like this idea, it came to me and I think it could be really cool and a concept around this could be interesting in terms of potential future conflicts as well as just a really neat environment.
  5. Hello everyone! I've been thinking about the religion and deities of PE a lot lately and I personally would love to see a much deeper interactions between gods and the PC. I'll never forget in BG 2 when your party goes to retrieve the stolen Dawn Ring and you are asked to swear an oath that you serve Talos. If you lie, Talos strikes you with a lightning bolt! That's what I'd like to see! Because other than that usually gods/deities are just a name or a "perk" you add to your character in character creation. After that they are barely mentioned at all. What I would love to see is a system that allows cleric/priest class to convert religiously neutral or opposing people into your faith. Do deeds and complete quests in the name of your deity. Destroy a whole town of unbelievers in your gods name! By doing so your deity would grow stronger and grant you greater powers, while opposing deities and churches would strive to stop you. By all means this kind of system could also be extended to non-religous classes as well. A fighter or a thief who serves a deity of their profession and excels in his/her job, could attract the attention of the deity or even his/her/its favour. And why not the ire of "opposing" deity? I'm not suggesting anything concerte yet, I'd just like to see what others think of the subject.
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