Jump to content

Search the Community

Showing results for tags 'boss interaction'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 2 results

  1. So me and my friend have recently been playing a lot of grounded, and we had some fun ideas for the game. First of all is a new biome, the sandbox. The sandbox could have new resources like sand, or other things that are in sandbox. Not only would there be some new resources, and new bugs would spawn. These would be: Fleas: Similar to soldier ants, and can do a super high jump and bite you. You could use their parts to make some shoes that allow you to jump higher. There could also be a sand wasp nest, with a couple sand wasps, which would be around the same strength level as orb weaver/wolf spiders. You could use parts to make an armor set similar to spider, but the set bonus allows you to fall slowly, similar to a dandelion puff. Final bug idea is a bit of a stretch, but what if antlions also spawned, and could make traps in there to catch bugs and players. (they can live in sandboxes). You can see subtle signs that an antlion is there, and if you throw a bomb you instantly obliterate the antlion. Ant queen: You would summon the boss by going deep into the colony, until you reach an area with a large of amount of young ants (maybe eggs you can't pick up?) Smashing these eggs/aants would awaken the ant queen, who has similar health to the broodmother. Possible moves are callign hordes of soldiers and workers, quickly overrunning un-prepared adventurers. The queen could also use it's wings to hover above the players, and start moving around, taking jabs at the people. Killing the queen could let you make a tier 3 dagger possibly, and a mutation that makes all ants neutral, and nearby ants will defend you unless you attack them. Rolly pollies (aka pillbugs): A rolly polly can be found mostly around the oak tree, in damp and shady areas. (maybe have lifted rocks and areas for them to hide?) When attacked, they have similar stats to the ladybug, but slightly less health and defense. The rolly polly could than use 2 attacks, the first just being a basic jab or bite, the other having it curl up and run over the player. Another action would be to curl up in a ball if low on health, increasing defense. (I know the whole offensive thing about these are a stretch, but considering fire flies can shoot acid, I think this could be done). The armor set can be made, and would specialize in spear weapons. You get more damage with them, and you gain the ability to use some stamina (same amount to swing a mint mace), and you can roll forward or backwards, to get into a good position to begin jabbing, You also get a bit less armor than ladybug, but stronger than spider armor. Maybe you could make some sort of upgrade to the mosquito rapier, that is tier 3. I'm not the greatest planner, so please revise my ideas. Thanks for creating this awesome game, can't wait for full release.
  2. My sorcerer encountered the boss, so I was given the option to temporarily close other locations. My druid successfully closed the woods, and my fighter & bard were in the Mill, so I chose my fighter to encounter a monster to close it, which turned out to be a Yeth Hound. Both the fighter and bard failed the Wisdom roll, but then the sorcerer was the one who actually encountered the Yeth Hound, not the fighter. She failed the encounter, and discarded both her cards. The boss was the one who makes someone at the location summon a Wrathful Sinspawn henchman, but that didn't happen, instead the boss card just stayed there as if it was being encountered and nothing happened. I had to forfeit to continue doing anything.
×
×
  • Create New...