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Showing results for tags 'bg2'.
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I will be upfront, I don't like Minsc. I find him loud, annoying, and very childish (not in a good way). I found a 10 second clip which sums up how annoying Minsc is. Screaming blue murder, acting like a weirdo and talking about squirrels. This YouTube video showcases how annoying he is (in a lighthearted way). I'll talk more about him in depth below. Why I dislike Minsc: He's seen as the face of Baldur's Gate. I don't like the humor around him, ''haha hamster crazy XD'', he's a little simple and childish, I can't take him seriously, highly regarded as being the best NPC, w
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I think this is the second topic i've ever made... anyways. After that sidekick topic i started BG2 again and Icewind Dale. Makes me think about a lot of the little things missing/glad to be gone in PoE! 1. Text by NPC's are limited to about 1-2 sentences per text box. In PoE, they often throw big paragraphs at you. Sometimes it's kind of demotivating. I like reading as much as the next guy but just seeing a wall of text makes me groan and want to skim read. In BG even if they have a lot to say it's split up in multiple text boxes, so you can't really tell how much they are going to say.
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Josh was asked about his comments on BG2 a few weeks ago and what in particular he didn't like about Baldur Gate 2's implementation of quests and he responded, I have been thinking about this for the past several days and while I can understand the reasoning behind what Josh said, I think that I may partially disagree with him in terms of whether it was a bad thing or not. Firstly, I would have to agree with the sentiment that compared to Chapter 2, the rest of the game felt fairly linear and less complex and that this detracted from the game. The following chapters were less f
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Okay my thoughts are that the game is currently further away than I'd like from BG2 when it comes to interfaces, mechanics, etc... My thoughts were that the game would be a copy/paste (figuratively speaking of course) of BG2 with shinier graphics, new story line, and in a new fantasy world. With some incremental changes in various levelling and gameplay mechanics. Landscape Graphics - tick in the box, confident it'll be awesome when finished Character/monster models - so/so, I'm sure it'll get more polish by release. All look too clunky for my liking, could be more lean and mean with
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so, after giving it some thought - should I catch up to Tigranes first and then begin posting, should I start right away since there is a lot of content Tig missed (companions' side quests) - I've decided to make the thread, since I already have something to show. and if I abandon it in the future, well... at least I will have tried. a few things you should keep in mind if you plan on following this playthrough: - last time I played BG2 was back in high school, I don't remember anything about the story or the quests, so it'll be all new to me (I did do some research in order to pick m
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I was thinking about some of my favourite experiences playing infinity engine games and something really sticks out: some of the most immersive experiences were those where I was able to influence the thinking and character of NPCs. Anomen from BG2 really sticks out. Your choices in the game completely determine his fate. For me, the positive outcome he experienced on my second playthrough was made all the more powerful because in a previous playthrough I allowed him to fall down a dark path. It was a well executed piece of story-work - the implications of your decisions were foreseeable
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At Chosen of Mystra they've got a guide on how to make a sound set (It is very easy, I made 2 in a weekend, I'll have to redo some, probably in the coming week for BGEE). I don't know how many sound files there was for Planescape: Torment but there is quite a few. Inspired by this thread ("Dialog mostly voiced?"). Making a double post/second post on what I'm voting. Don't forget to tell if the Poll is bad (with suggestions/feedback) so I can make it better before Edit time runs out!
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Hey, so.. I really, really liked the portraits in BG2, but only very important characters had them. Then I started installing mods for the game (some of you might've read my outdated guide), and I was blown away by the atmospheric difference triggered by a Portrait mod. And those portraits weren't even good - they rarely matched the characters because they weren't custom-made, but grabbed from random portrait sites and resized to fit the game. But if it were done professionally, with input from the writers and designers - the original creators - and with a uniform style, I think