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Showing results for tags 'base'.
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Dew Collectors too great of a "Hit Zone", Once built a directions dew collectors' area expands in both meaning if they are built up against a wall they will prevent construction on the other side, and do should be reduced to just the size required to build them and not prevent building in an area around it for proper collection. The only current way to counter this issue is to build in the open necessitating a great deal of space or to finish the base first requiring an alternate source of water until finished.
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I have built a base on the water with the buoys as the foundation. Every time I want to destroy part of the base, the whole base wants to fall apart. I could build a door, decide it is facing the wrong way, and destroy it to re-build it the other way and my whole base starts to fall apart. I understand if you build a set of stairs and destroy the bottom one, the whole lot will come down but that is not the case here. If i destroy ANYTHING, the whole base starts falling apart. Any ideas? Is this happening to anyone else? Does my base need to be "grounded" to the actual ground and not jus
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- falling apart
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We have already seen once, that the map itself, not just objects will be altered over the course of development. I think that the recycle penalty should be removed until the game is fully launched. As it is right now, if you recycle an object, you lose a portion of the materials it took to initially build that object (about half). This isn't new to survival/builder games, & I like the feature. But since it is in game preview, & the map is going to change over time, the feature is a bit broken at the players expense. The last big map change left my base floating in the air. Had to scrap
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Okay so long story short under the big oak tree where the wolf spiders spawn me and my friends built a base and worked hard and long on it and it was coming along extremely well when I died from a ladybug and respawned for the first time at that base and when I spawned in so did THREE wolf spiders. I about pooped myself. After some thinking and trying to build up the courage we went in and we took them out as they destroyed our base. Luckily the chests didn’t break but we would very much appreciate if you guys added a system to prevent enemies from spawning around player built structures in th
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Heya again! Without wasting to much time, here you go: - BUILDING: Be able to transfer a whole stack (10 pc) at once through a hotkey. - hover over a stack and press 'set key' - Hold shift and right click the stack. -Proximity storage building. - have a radius around the storage boxes that counts towards your backpack when building. (Idea from CohhCarnage but I want to back this up!) - Be able to replace a base structure (floor, wall, foundation etc) with a different one. - Let's say I put up a grass wall.. it would be great if we could place a weedstem wa
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Early in the PoE2 crowdfunding campaign, I made some suggestions to Feargus that he really liked. I decided to put those on here so the devs would be able to find them easily if they wanted to use them. I also ported over a few stronghold suggestions that I made for PoE that Aarik and a few other Obsidian types liked, but couldn't implement because it was too late in the life cycle of the game. Feel free to comment and add suggestions of your own. If I like them, I'll be sure to add them into this post (with due credit to you). Stronghold: Personally, I'm hoping for something
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In the Kickstarter stretch goals, a player house is mentioned: However, no mention of whether it's just 'a house', a hideout, a base... whether or not it can be upgraded or not. I mean, it seems like you can adjust the furniture and so on -- but perhaps it could be upgraded in other ways too -- both functional and aesthetic? For example: Going from a shack to a city mansion would not only lend you extra storage space, but perhaps have companion-benefits as well. And I wasn't thinking specifically of 'romance', but your companions might be in a better mood if they were sleeping on
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