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Showing results for tags 'auto pause'.
Just a minor flaw in the design. When you play the game in turn-based mode it is unnecessary to pause the game on the beginning of a fight since you already have all the time in the world to make your decissions.
im from korea and i would like to appreciate you for making awesome game for crpg fans i like every single thing from the game but only one thing i dislike it is about auto pause for trap detection generally i turn on fast moving by pressing 'd' but i turn on hiding when i explore first going dungeon as everybody knows, it gives not only hiding from enemies but also able to detect hidden things including traps i intentionally move bit by bit to give time to detect traps but if a trap falls within range i clicked, it definitely always activate traps therefore, i strongly suggest there must be option for auto pause when detect a trap such as buldur's gate series if you could make the option for me, i would not suffer from stress no more cheers