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Showing results for tags 'Wizards'.
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I've been thinking that part of the problem with specialist wizards is a lack of role definition, so I created a spreadsheet breaking down wizard spells by school for reference purposes. Maybe it'll be of use to someone.
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Difficulty: PotD Best Team Role: Crowd Control and off-tank dps Team based or solo (if emphasizing defensive talents first) This is more a party based guide and I have played this build in a party but it seems strong enough to solo with a few adjustments. Introduction: The wizard is one of the most versatile classes in PoE, being able to adjust himself or herself on the fly to do whatever is necessary to help the whole party succeed in any hairy battle situation. This guide is aimed at suggesting a wizard build strong across multiple functions (cc, disruption, interrupt, one-
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What I understand about weapon focus is: it works for each category of weapon adding +x acc bonus to the listed weapons. Soulbound weapons are a category per se and any weapon focus taken will add the bonus to the soulbuound ones. Does it mean any weapon focus taken will stack or only one will work and the others suppressed? The Priests' talent works with soulbound weapons and I guess it stacks with the weapon focus. How weapon focus works with wizard's summoned weapons? Are they considered like soulbound weapons? Do they replace the equipped weapon like shapeshifting or maintain the bonuse
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- weapon focus
- summoned
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Several times now I have almost dropped all wizards from my party as all mobs appear to agro on them without any action on their part. I no longer cast at all with Aloth until the fight is essentially over as chasing the mobs who are trampling their fellows to get at Aloth is tiresome. Fortunately he is usually safely unconscious early on and normal combat sensibilities are restored. I do worry about his health though, the repeated blows to the head can't be any better for him than it is for pro football players. No other casters seem to generate this sort of reaction, either. I can chain cast
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I'm only level 5, so fairly early days but so far the Wizard seems very sub par compared to the Druid and other casters. Wizard Pros They have a slightly greater number of spells which they can learn The spells cover a wider variety of effects. Wizard Minus They are restricted to only 4 usable spells per level. True, I can switch spell books in battle but that takes ages (maybe that talent will help) and every second counts playing this on hard. Their damage spells so far have hardly any Foe AoE, only normal AoE. But even with this extra difficulty of landing these normal AoE spell (w
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Okay, maybe not chains, but I thought it might be fun to have whips in game that would have melee reach of spears and such. It'd be fun to have a cipher with a pistol style weapon and whip like Indy in these puzzled ruins and things we adventure through. A lot of darker orientated characters might enjoy dishing out painful lashes to their foes before killing them. It'd be a cool weapon and unique. I dunno a fun idea but no neccessity. After watching 20 vids on youtube, really feeling sorry for your version of the wizard class. I was thinking you could give the undead summons of the ch
- 25 replies
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- creative ideas
- wizards
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Update by Josh Sawyer, Project Director Welcome to our second class pair update. This week, by popular vote on our forums, we will be looking at the folks who rain down death (figuratively and literally) on the masses: the mob rulers, wizards and druids. Before we begin, I would like to remind our backers to complete their orders on our website if you have not already done so. Many of our backers have filled out their surveys and we've been able to work on implementing their content. Not long ago, Kaz generated these portraits for some of our generous backers. Backer Portrai
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- Josh Sawyer
- Wizards
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Hi all, this is my first post here, and I just wanted to ask if traditional robes are present as equippable gear in the game, like the various robe designs in the Infinity Engine games. Robes as a whole tend to be neglected, so I'm really curious about this; I mostly tend to play as robed casters, and the only robe art I've seen so far in any screenshot are the ones worn by the enemies. Thanks!
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Why is it that spell components are never included in dnd video games when it is a natural way of restricting spellcasters, especially when the video game does not use the vatican spell system?
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I have but one question about PoE, about an issue very dear to me. Do wizards get to wear pointy hats? I wanted to do that in the IE games, but there weren't any. Obsidian, please fix this glaring omission.
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Many people do not like Vancian casting because it causes Wizards to often be passive actors with very limited numbers of actions. They are often torn between the choices of expending their limited and precious resource in an overwhelming manner on an "unworthy" engagement to participate, or throwing darts if not. The problem with non-vancian systems though, is that the frequency and reproducability of spells forces the scope of their effects and potency to be reduced for terms of balance. Enter the Scrolls and Wands. Scrolls allow you to hold infrequently used situtational and utility
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Hi All, I know there has been several games where a debate or discussion was used to instead of a big bad batte finale, must notably with the Transcendent One in PST and with Letho in Witcher 2. But these were just one off instances rather than permeating throughout the game. I was just wondering whether there has been any cRPG where debate/discussion acted as a combat system in itself. Not too sure whether this is workable or not since it might need to be in the form of a card game or something similar to be practical. There are times when playing as a wizard/mage - where I start
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