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  1. One thing that's always bothered me since getting into RPGs, especially Dungeons & Dragons-styled ones both on paper and in computer form, is the magic-casting class being tied to a spellbook, wand, or some other physical object. It just seems like I'm playing just some chump with an encyclopedia rather than a powerful mage with magic and all that jazz. In contrast, I love the Dungeons & Dragons style sorceror, no glaring vulnerabily in the form of a book, wand, crown, or other magical doo-dad a nefarious sneak can pinch from my character. It just feels better to me, like the magic is a part of the character, an extention of them, rather than someone going through motions for the same effect over and over. I'm not sure if anyone feels the same though. When I read that there was no Sorceror-style casting class in Pillars of Eternity, I was severly disappointed especially after hearing that the source of magic comes from the soul, one's own self. While I'm certainly interested in the other classes, particularly the Monk and Paladin, I'm sad that I can't make my usual ice sorceress character I love playing in games that allow it. Anyone else agree with me here? Or am I just being overly picky on how I like my fantastic elements?
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