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Showing results for tags 'Virtue'.
One common bug-bear of mine in PC games (not just cRPGs) is how picking the Good/Correct options always leads to good rewards. Sometimes, the reward in terms of XP or loot is even better than that where one takes the selfish/evil route. Is it possible for certain quests (where it makes sense and fits in with the lore), where choosing the Good/Correct action leads to significant loss to the PC. Good actions are supposed to be selfless ones where the PC makes great personal sacrifices for the common/greater good. However, most fantasy games/novels don't really reflect the gravity of such actions or sacrifices. An example: A number of villagers in a remote village has be afflicted by a strange illness. No one knows its' method of transmission. All they know is that it causes a painful death in a few days. These villagers have been quarantined and are awaiting death. There are a a few that have survived the disease but they are terribly weakened by the disease. One of them is the doctor at the outskirt of the quarrantine area. After talking to him, the PC discovers that there is a possible cure but he must risk his own life to enter the village as the cure requires a sample of boils on the villagers. Doing this noble task should (realistically): 1. Increase one's fame (slightly) and strengthen one's soul; but... 2. Such a selfless act is not without its' consequences. Depending on the PC's resistance and constitution a random roll can be made. Effects could include: (a) Permanent loss of constitution as the PC is sickly for a large duration of the game; (b) Temporary loss of constituion but PC recovers slowely over the course of the game; © Permanent loss of charisma as the PC is disfigured whilst fighting of the disease... The main idea is for the Good/Correct choice to carry some adverse consequences. Just like in real life, being selfless and noble may be good for everyone else, it may not be the best choice for the PC. The PC's companions should also weigh in on his decision. Would they follow him into the village or sit this one out?