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Showing results for tags 'Version Control'.
Hello, I tried asking this question in the forum that this forum links me to (BethSoft) when I click on New Vegas. I never got a reply there, so I'm trying here - since this seems to be for devs. I am wondering if Version Control works in the New Vegas version of the GECK? I got it working in Oblivion, Fallout 3, and now in Skyrim - but I just can't seem to get it working in New Vegas :/ I updated the GECK wiki a while back with intrustion on how I got VC working in Fallout 3 (there a links to Oblivion/Skyrim VC there) and F:NV seems extremely similar. Everything goes fine up until the point where I have to add masters and generate the .fid .fud .fvd files, but when I click on Details to generate them, it never asks me "Do you want to use an empty list to save memory?". Instead, a long list of Forms loads. Meaning, I can't do the "Bit Array File Update" in order to generate the .fid .fud .fvd files - IE: VC not working. Usually when I have that issue, it's because the user name specified under "WhoCanMerge" is wrong. But here's the thing, Fallout 3 GECK is so similar, I can copy a working FO3 GECK ini to the FNV dir and nada. I have been advocating VC for large projects and I'm constantly asked "did you get it working for NV?". The GECK is an unstable mess when working on large projects without VC :/ I'm hoping one of the devs here might have a trick up their sleeve or something Thanks in advance.