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Showing results for tags 'Prison'.
The Ill Wind modifier is being applied multiple times at the prison, once for each time you clicked use Location ability. The first time you use the location ability, the difficulty is 11 (8 from the text and 3 from Ill Wind). The second time the difficulty is 14, third 17, 4th 20, etc. You can up the difficulty on a single attempt, by selecting the location ability, cancelling the ability, and reselecting the location ability. The ramped up difficulty is also remembered through turns. (Turn 1 difficulty 11, end turn, turn 2 difficulty 14)
Inspired by a recent playthrough of Fallout 1&2 I had recently decided to introduce my RP group to the Fallout universe, however upon watching the television program Oz and remembering the semi prominent part that the Prison played in New Vegas, my plans changed. Imagine a huge Supermax prison somewhere in the badlands of America, a self sustained metropolis, with wells, gardens, cattle herds, crafts that the inmates practise and the various strata of factions and groups that inhabit it. The Warden and his guards, the Aryan Brotherhood, the Muslim alliance, the Mafiosi, the Bikers, the